Passive_mastery

Old: 니콜볼라스 2021-10-21 06:36:23

New: 니콜볼라스 2021-10-21 06:36:42

OldNewDifferences
1-# Blood Crucible
1+# Passive Mastery
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3-You can put an item inside the Blood Crucible. While you are killing the Scourge, it absorbs
4-corruption from the alternate Wraeclast and focuses it onto the item. After enough kills, your
5-item is ready to transform.
3+Outside of the class start locations, all passive skill clusters that have a notable passive in them
4+can now contain a Passive Mastery. When you allocate the first notable passive in each cluster,
5+a mastery becomes available to allocate in that cluster. When you spend a passive skill point on
6+the mastery, you can choose a specific stat to gain. This list is shared with all clusters on the
7+tree that have the same theme, so you can travel to any of them to get the stats you want. As
8+you allocate a mastery stat, it's crossed off the list for that theme.
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7-When it does, it becomes corrupted and gains a pair of Scourged Modifiers. One of these is a
8-beneficial mod and one is a detrimental mod. These scourged mods are in addition to the
9-regular explicit and implicit mods or enchantments on the item.
10+This mastery system has essentially let us add hundreds of powerful new notable passives that
11+you can access from all over the tree. In addition to the stats that we moved into masteries
12+when consolidating power in the rest of the tree, we got to come up with a bunch of new
13+interesting niche stuff to enable even more builds.
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11-There are many powerful beneficial mods available that can really improve your item.
12-The detrimental mods can significantly raise the requirements of the item, penalise your
13-character's stats (such as resistances) or outright turn off various mechanics like the ability to
14-deal fire damage or gain charges.
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16-The goal of the transformation process is to get a beneficial mod that makes your item a lot
17-more powerful while also rolling a detrimental mod that doesn't hurt your build much or at all.
18-But if you get a combination you're unhappy with, your item is not ruined. By putting it back in
19-the Blood Crucible, and killing even more monsters in the alternate Wraeclast, you can
20-transform it a second time, potentially getting a better pair of mods that overwrite the first set.
21-Equipment can be transformed up to three times, and each time it guarantees a minimum tier of
22-beneficial and detrimental mods equal to the number of times it has been transformed. By the
23-third tier, you can start to get some very powerful effects.
16+- Allocating a notable passive allows you to select a shared "Passive Mastery" across similar passive clusters that provides a small benefit to characters.
17+- Each specific passive mastery can only be allocated a single time. For example: you may allocate multiple "fire" notables and allocate multiple fire masteries, but you cannot stack a specific fire modifier.
18+- [[Intuitive Leap]] ,[[Thread of Hope]] and [[Oil]] cannot unlock masteries
19+- [[Timeless jewel]]s do not affect passive tree masteries.
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25-The Blood Crucible works on already-corrupted items, so it's possible to add Scourged Mods to
26-items that you thought couldn't be improved any further.
27-
28-Talking about corrupted items, you're going to need a way to modify their sockets. While in the
29-alternate Wraeclast, you can find Tainted Chromatic Orbs, Tainted Jeweller's Orbs and Tainted
30-Orbs of Fusing, which work exactly the same as their regular counterparts, but can only be used
31-on corrupted items. Tainted Orbs provide a significantly easier and cheaper way of modifying
32-the sockets on your corrupted items than the crafting bench does.
33-
34-While it's obvious that Scourged items can be among Path of Exile's most powerful endgame
35-equipment, it's worth considering the huge impact that good Scourge modifiers can have on
36-your run through the campaign. In our testing, we often manage to Scourge items that are more
37-powerful than levelling uniques.
38-
39-As you slay the Scourge and other monsters while shifted, the Blood Crucible gains experience
40-and can level up. You can allocate its skill points in its own passive skill screen, which allows it
41-to specialise in many aspects such as unlocking additional item slots, faster item transformation,
42-better transformation outcomes, the ability to transform unique items, and so on. It's possible to
43-eventually allocate every single one of the Blood Crucible's skills, but it requires a lot of demon
44-slaying.
45-
46-Scourge's endgame is one where you control the level of risk and reward, or as we like to say in
47-the business, "it has a lot of player agency".
48-
49-Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood
50-Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it
51-gains a beneficial and detrimental effect in the same way that a piece of equipment does, but
52-can also gain a modifier that changes the behaviour of Scourge league in that map entirely.
53-After all, when you combine two types of alternate realities together, the results are bound to be
54-unpredictable.
55-
56-Maps can be transformed up to ten times, increasing their risk and reward substantially each
57-time. When a map is transformed a second or subsequent time, there's a chance that the new
58-beneficial or detrimental modifiers stack alongside the existing ones, enhancing their power, or a
59-chance that new modifiers are added.
60-
61-Be careful not to transform your maps too many times as they may become too dangerous to
62-complete.
63-
64-| Tier | Points | Name | Stats |
65-| - | - | - | - |
66-| 1 | 5 | Chaotic Adornment | Jewellery Absorbs 5% more Corruption
67-| 1 | 5 | Twisted Metal | Armour Items Absorb 5% more Corruption
68-| 1| 5 | Murderous Desecration | Weapon Absorb 5% more Corruption<br>Quivers Absort 5% more Corruption
69-| 2 | 1 | Alternate History | The Blood Crucible can Transform Unique items
70-| 2 | 5 | Trypophobia | 5% chance for Transforming to add a Socket
71-| 2 | 5 | Stitched Wounds | 2% chance for Transforming to add a Link between two unlinked Sockets
72-| 3 | 1 | Crushed Organs | +1 Crucible slot
73-| 3 | 5 |
74-| 3 | 5 |
75-| 4 | 1 | | +1 Crucible slot
76-| 4 | 5 |
77-| 4 | 5 |
78-| 5 | 5 | Golden Blood | 2% chance for Transforming to add an Explicit Modifier to Magic or Rare Items, if possible
79-| 5 | 5 |
80-| 5 | 5 |
81-
82-![](https://i.imgur.com/Kf9OYaV.png)
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