Game_mechanics
Old: ChuanHsing 2023-01-22 18:21:21
New: Yueren 2023-05-16 11:58:22
| Old | New | Differences | |
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| 1 | 1 | # 遊戲機制 | |
| 2 | - | 此頁面主要在引導各機制的專屬頁面 | |
| 3 | - | ||
| 4 | - | [傷害](Damage#CommunityWiki):傷害的來源、類型 | |
| 5 | - | ||
| 6 | - | [受到傷害](Receiving_damage):受到傷害後的運作順序 | |
| 7 | - | ||
| 8 | - | [[裝備]]:裝備類型 | |
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| 10 | - | ||
| 11 | - | ||
| 12 | - | 關鍵字待翻譯:[[Stationary]]、[[Cooldown]]、[[Kill]]、[[Stun]]、[[Damage_reflection]]、[[Reservation]]、[[Weapon]]、[[Dual_wielding]]、[[Unarmed]]、[[Area_of_effect]]、[[Slam]]、[[Aura]]、[[Vaal_skill]]、[[Melee_skill]]、[[Trigger]]、[[Overkill_damage]]、[[Duration]]、[[Damage_over_time]]、[[Critical_strike]]、[[Attack_speed]]、[[Cast_speed]]、[[Resistance_penetration]]、[[Damage_conversion]]、[[Accuracy]]、[[Mine]]、[[Totem]]、[[Brand]]、[[Projectile]]、[[Pierce]]、[[Fork]]、[[Chain]]、[[Return]]、[[Defences]]、[[Recovery]]、[[Physical_damage_reduction]]、[[Mana_before_Life]]、[[Block]]、[[Evasion]]、[[Dodge]]、[[Resistance]]、[[Damage_taken_as]]、[[Energy_shield]]、[[Gain_on_hit]]、[[Leech]]、[[Curse]]、[[Shock]]、[[Rarity]]、[[Experience]]、[[Partying]]、[[Luck]]、[[Modifiers]]、[[護甲]]、[[燃燒地面]]、[[冰緩地面]]、[[冰凍地面]]、[[感電地面]] | |
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| 14 | - | 未分類頁面:[[Distance]]、[[Range]]、[[物品等級]]、[[物品插槽]]、[[掉落率]]、[[怪物等級]]、[[Corrupted]]、[[凋落地圖]]、[[尊師守護者]]、[[塑者守護者]] | |
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| 16 | - | 上面WIKI已有的中文資料為雕像之前編寫的,有些資訊過舊需對比英文版重新編寫。 | |
| 17 | 2 | ||
| 18 | 3 | <div class="col-md-9" role="main"> | |
| 19 | 4 | <section id="Defence" class="group"> |