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アルファ・パラディサエ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
エリア: InvasionBoss
ジーナス: ロア
グループ: 爬虫類
ファミリー: 砂漠
monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
リーチによる秒間最大合計マナ回復量が5000%増加する
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Alpha Paradisae
Spectre
AreaInvasionBoss
End Game最大ライフが50%増加する
Tagsbeast, キャスター, fire_affinity, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • InvasionBoss: アルファ・パラディサエ, プルームドキメラル
  • ライフ
    200%
    Energy Shield From Life
    50%
    回避力
    +20%
    Ailment Threshold
    200%
    耐性
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    158%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    156%
    Type
    IguanaBossInvasion
    Metadata
    IguanaBossInvasion
    レベル
    68
    ライフ
    12,867
    アーマー
    28,790
    回避力
    5,687
    エナジーシールド
    6,127
    Damage
    590
    スペルダメージ
    590
    命中
    580
    Attack Time
    1.005
    経験値
    20,510
    Minion Life
    2,791
    Minion Energy Shield
    1,329
    Minion Damage
    471
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    IguanaProjectileInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 472708
    クリティカル率: 5%
    Attack Time: 1.005 秒
    クールダウン時間: 2.5 秒
    ダメージが60%低下する
    追加の投射物を2個放つ
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 472708
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BossDevourInvasion
    Spell, Trappable, Mineable, SummonsTotem
    デヴァワリングトーテム
    キャストタイム: 1 秒
    近くの死体を喰らうトーテムを召喚する。召喚者が傷ついている場合、死体を破壊しライフをリーチし召喚者に与える。
    死体を1体消費するごとに10990のライフをリーチしてプレイヤーに与える
    devouringtotem
    DesecrateInvasion
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    デセクレート
    キャストタイム: 1 秒
    クールダウン時間: 8 秒
    地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
    毎秒286.4の基礎混沌ダメージを与える
    基礎持続時間は15
    キャストスピードが65%増加する
    死体を2体スポーンさせる
    スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル100
    スポーン可能な最大死体数 10
    is area damage [1]
    Desecrate
    MonsterGroundFireInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    ファイヤートラップ
    クリティカル率: 5%
    キャストタイム: 1 秒
    トラップを投げる。そのトラップは作動すると爆発し周囲の敵に火ダメージを与え、燃焼領域を作りその上の敵にダメージを与える。
    毎秒650の基礎火ダメージを与える
    基礎持続時間は8
    1337から1671の火ダメージを与える
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    groundfire

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 3000
    }
    
    Actor
    {
    
    }
    
    Life
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Alpha Paradisae",
        life = 2,
        energyShield = 0.5,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundFireInvasion",
            "BossDevourInvasion",
            "IguanaProjectileInvasion",
            "DesecrateInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundFireInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BossDevourInvasion"] = {
        name = "Devouring Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileInvasion"] = {
        name = "IguanaProjectileInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateInvasion"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [300]
    monster dropped item rarity +% [800]
    FamilyMonsterInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 800 800 Global
  • monster dropped item quantity +% 300 300 Global
  • FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute 240 240 Global
  • Craft Tagschaos_damage ダメージ 混沌
    衰退オーラ
    半径: 50
    敵は混沌継続ダメージを受ける
    毎秒最大ライフの4%を混沌ダメージとして受ける
    Degeneration Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    FamilyMonsterDamageVersusMinions
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -30 -30 Global
  • Craft Tagsダメージ
    monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — スケールできない値
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — スケールできない値
  • リーチによる秒間最大合計マナ回復量が5000%増加する
    FamilyMaximumLeechRate
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum mana leech rate +% 5000 5000 Global
  • Craft Tagsresource マナ
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [100]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final 100 100 Global
  • Craft Tagsスピード
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource ライフ ダメージ
    Edit

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