Alpha Paradisae
Bestie
Gebiet: InvasionBoss
Gattung: Rhoas
Gruppe: Reptilien
Familie: Sande
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
800% erhöhte Seltenheit fallen gelassener Gegenstände
Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | beast, Zauberer, fire_affinity, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Leben
200%
Energy Shield From Life
50%
Ausweichen
+20%
Ailment Threshold
200%
Widerstand
30 30 30 20
Damage
158%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
156%
Type
IguanaBossInvasion
Metadata
IguanaBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
12,867
Rüstung
28,790
Ausweichen
5,687
Energieschild
3,064
Damage
590
Zauberschaden
590
Genauigkeit
290
Attack Time
1.005
Erfahrung
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IguanaProjectileInvasion
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 472–708
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Abklingzeit: 2.5 Sek.
Verursacht 60% weniger Schaden
Feuert 2 zusätzliche Projektile
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
Feuert 2 zusätzliche Projektile
base is projectile [1]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [30]
spell maximum action distance +% [-60]
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 472–708
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BossDevourInvasion
Spell, Trappable, Mineable, SummonsTotem
Aasfresser-Totem
Zauberzeit: 1 Sek.
Beschwört ein Totem, das Leichname im Umkreis verbrauchen kann. Falls Ihr verletzt seid, zerstört es einen Leichnam und raubt diesem Leben für Euch.
Raubt 10990 Leben für jede verbrauchte Leiche
DesecrateInvasion
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Entweihen
Zauberzeit: 1 Sek.
Abklingzeit: 8 Sek.
Entweiht den Boden, erzeugt Leichen, die auf den Monstern im aktuellen Gebiet basieren, und verursacht bei Gegnern Chaosschaden über Zeit. Wenn Ihr die Fertigkeit "Schemen erwecken" verwendet, besteht die Chance, dass Ihr Schemenleichen erweckt, die Euren zuletzt erweckten Schemen entsprechen. Schemenleichen können nur mit Kreaturenfertigkeiten interagieren.
Verursacht 286.4 Basis-Chaosschaden pro Sekunde
Basisdauer beträgt 15 Sekunden
65% erhöhte Zaubergeschwindigkeit
Erzeugt 2 Leichname
Stufe beschworener Leichen entspricht der Stufe des Gebiets, bis zu einer maximalen Stufe von 100
Maximal 10 Leichname erlaubt
is area damage [1]
Basisdauer beträgt 15 Sekunden
65% erhöhte Zaubergeschwindigkeit
Erzeugt 2 Leichname
Stufe beschworener Leichen entspricht der Stufe des Gebiets, bis zu einer maximalen Stufe von 100
Maximal 10 Leichname erlaubt
is area damage [1]
MonsterGroundFireInvasion
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
Brandfalle
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Wirft eine Falle, die explodiert, wenn sie ausgelöst wird, und bei Gegnern im Umkreis Feuerschaden verursacht. Sie hinterlässt einen Bereich aus brennendem Boden, der durchlaufenden Gegnern Schaden zufügt.
Verursacht 650 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 8 Sekunden
Verursacht 1337 bis 1671 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Basisdauer beträgt 8 Sekunden
Verursacht 1337 bis 1671 Feuerschaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_mana_regeneration_rate_per_minute_% = 3000 } Actor { } Life { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemMonster/IguanaBossInvasion"] = { name = "Alpha Paradisae", life = 2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.58, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterGroundFireInvasion", "BossDevourInvasion", "IguanaProjectileInvasion", "DesecrateInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundFireInvasion"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BossDevourInvasion"] = { name = "Devouring Totem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.SummonsTotem] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "corpse_consumption_life_to_gain", }, levels = { [1] = {47, levelRequirement = 3, statInterpolation = {1}, cost = { }, }, [2] = {58, levelRequirement = 5, statInterpolation = {1}, cost = { }, }, [3] = {83, levelRequirement = 8, statInterpolation = {1}, cost = { }, }, [4] = {102, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [5] = {124, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [6] = {152, levelRequirement = 14, statInterpolation = {1}, cost = { }, }, [7] = {202, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [8] = {265, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [9] = {379, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [10] = {489, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [11] = {627, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [12] = {940, levelRequirement = 35, statInterpolation = {1}, cost = { }, }, [13] = {1395, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [14] = {2047, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [15] = {2982, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {3722, levelRequirement = 53, statInterpolation = {1}, cost = { }, }, [17] = {4990, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [18] = {6204, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {8882, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [20] = {9536, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [21] = {10238, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [22] = {10990, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [23] = {11797, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [24] = {12659, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [25] = {13585, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [26] = {14574, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [27] = {15632, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [28] = {16765, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [29] = {17978, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [30] = {19277, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [31] = {20667, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [32] = {22156, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [33] = {23745, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [34] = {25450, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [35] = {27262, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [36] = {29198, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IguanaProjectileInvasion"] = { name = "IguanaProjectileInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", }, levels = { [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateInvasion"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "desecrate_number_of_corpses_to_create", "base_skill_effect_duration", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "is_area_damage", }, levels = { [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, }, }
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Aura der Degeneration
Radius: 50
Gegner erleiden Chaosschaden über Zeit
Erleidet 4% des maximalen Lebens als Chaosschaden pro Sekunde
Degeneration Aura
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-30]
Id | MonsterDamageVersusPlayerMinions30 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
5000% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
Id | IguanaBossManaLeechRate |
---|---|
Family | MaximumLeechRate |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource mana |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [100]
Id | StanceScavengerRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |