대장 극락조
야수
지역: InvasionBoss
종: 로아
떨어지는 아이템 수량 300% 증가
떨어지는 아이템 희귀도 800% 증가
1초마다 최대 생명력의 4%를 카오스 피해로 받음
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
흡수로 인한 초당 총 마나 회복량 최대치 5000% 증가
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Alpha Paradisae
SpectreN
AreaInvasionBoss
End Game최대 생명력 50% 증가
Tagsbeast, 시전, fire_affinity, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • InvasionBoss: 대장 극락조, 깃털 키메랄
  • 생명력
    200%
    Energy Shield From Life
    50%
    회피
    +20%
    Ailment Threshold
    200%
    저항
    30 30 30 20
    Damage
    158%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    156%
    Type
    IguanaBossInvasion
    Metadata
    IguanaBossInvasion
    레벨
    68
    생명력
    12,867
    방어구
    28,790
    회피
    5,687
    에너지 보호막
    3,064
    Damage
    590
    주문 피해
    590
    정확도
    290
    Attack Time
    1.005
    경험치
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    IguanaProjectileInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 472–708
    치명타 확률: 5%
    Attack Time: 1.005 초
    재사용 대기시간: 2.5 초
    주는 피해 60% 감폭
    투사체 2개 추가 발사
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 472–708
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BossDevourInvasion
    Spell, Trappable, Mineable, SummonsTotem
    포식 토템
    시전 속도: 1 초
    시전자가 피해를 받을 경우 주변의 시신을 파괴하여 흡수한 생명력으로 시전자를 회복시켜주는 토템을 소환합니다.
    소모한 시신 하나당 10990 생명력 흡수
    DesecrateInvasion
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    모독
    시전 속도: 1 초
    재사용 대기시간: 8 초
    지면을 훼손하고 시체를 소환하여 범위 내의 대상에게 카오스 피해를 줍니다. 시신들은 현재 지역의 적들 중에서 선택됩니다.
    1초마다 286.4의 기본 카오스 피해를 줌
    기본 지속시간 15
    시전 속도 65% 증가
    시신 2구 생성
    최대 100레벨의 시신 생성
    시신 최대 10구 가능
    is area damage [1]
    MonsterGroundFireInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    화염 덫
    치명타 확률: 5%
    시전 속도: 1 초
    발동 시 폭발하여 주변 적들에게 화염 피해를 주고 용암 지대를 생성하는 덫을 던집니다. 용암 지대는 그 위를 지나가는 적에게도 피해를 줍니다.
    1초마다 650의 기본 화염 피해를 줌
    기본 지속시간 8
    1337~1671 화염 피해
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 3000
    }
    
    Actor
    {
    
    }
    
    Life
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossInvasion"] = {
        name = "Alpha Paradisae",
        life = 2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundFireInvasion",
            "BossDevourInvasion",
            "IguanaProjectileInvasion",
            "DesecrateInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundFireInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BossDevourInvasion"] = {
        name = "Devouring Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileInvasion"] = {
        name = "IguanaProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateInvasion"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    떨어지는 아이템 수량 300% 증가
    떨어지는 아이템 희귀도 800% 증가
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • 1초마다 최대 생명력의 4%를 카오스 피해로 받음
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    퇴화 오라
    적용 반경: 50
    적들에게 지속 카오스 피해 부여
    1초마다 최대 생명력의 4%를 카오스 피해로 받음
    Degeneration Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • 흡수로 인한 초당 총 마나 회복량 최대치 5000% 증가
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 Global
  • Craft Tagsresource mana
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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