อัลฟ่า พาราดิแซ
สัตว์ร้าย
ด่าน: InvasionBoss
สกุล: Rhoa
กลุ่ม: Reptile
เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
เพิ่มอัตราการ เติมมานา สุทธิสูงสุด จากการ ดูด 5000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Alpha Paradisae
SpectreN
AreaInvasionBoss
End Gameเพิ่มพลังชีวิตสูงสุด 50%
Tagsbeast, นักเวท, fire_affinity, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • InvasionBoss: อัลฟ่า พาราดิแซ, Plumed Chimeral
  • พลังชีวิต
    200%
    Energy Shield From Life
    50%
    การหลบหลีก
    +20%
    Ailment Threshold
    200%
    ค่าต้านทาน
    30 30 30 20
    Damage
    158%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    156%
    Type
    IguanaBossInvasion
    Metadata
    IguanaBossInvasion
    เลเวล
    68
    พลังชีวิต
    12,867
    เกราะ
    28,790
    การหลบหลีก
    5,687
    โล่พลังงาน
    3,064
    Damage
    590
    ความเสียหายเวท
    590
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    20,510
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    IguanaProjectileInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 472–708
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    คูลดาวน์: 2.5 วินาที
    สร้างความเสียหาย ลดลง อีก 60%
    ยิงกระสุน เพิ่มเติม 2 ลูก
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 472–708
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BossDevourInvasion
    Spell, Trappable, Mineable, SummonsTotem
    โทเทมกินศพ (Devouring Totem)
    เวลาร่าย: 1 วินาที
    อัญเชิญ โทเทม ที่สามารถกลืนกินศพที่อยู่ใกล้ หากคุณบาดเจ็บ มันจะทำลายศพเพื่อดูด พลังชีวิต ให้กับคุณ
    ดูดพลังชีวิต 10990 ต่อจำนวนศพที่กลืนกิน
    DesecrateInvasion
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    วิชาผิดผี (Desecrate)
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 8 วินาที
    นำความเสื่อมมาแก่พื้นดินให้เป็น พื้นเสื่อมทราม พร้อมกับอัญเชิญ ศพ แล้วสร้างความเสียหาย เคออส ต่อศัตรูทั้งหมดที่อยู่ในพื้นที่ ศพจะถูกเลือกจาก มอนสเตอร์ในด่านหรือสเปคเตอร์ ที่อยู่ในอินสแตนซ์นี้
    สร้างความเสียหาย เคออส พื้นฐาน 286.4 ต่อวินาที
    ระยะเวลาพื้นฐาน 15 วินาที
    เพิ่มความเร็วในการร่าย 65%
    เรียก 2 ศพ
    เรียกศพสูงสุดที่เลเวล 100
    มีจำนวน ศพ ได้สูงสุด 10 ศพ
    is area damage [1]
    MonsterGroundFireInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    กับดักไฟ (Fire Trap)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    โยนกับดักที่จะระเบิดเมื่อถูกทริกเกอร์ สร้างความเสียหาย ไฟ ให้กับศัตรูรอบกับดัก และทิ้ง พื้นลุกไหม้ ซึ่งสร้างความเสียหายให้กับศัตรูที่เดินผ่าน
    สร้างความเสียหาย ไฟ พื้นฐาน 650 ต่อวินาที
    ระยะเวลาพื้นฐาน 8 วินาที
    สร้างความเสียหาย ไฟ 1337 ถึง 1671
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 3000
    }
    
    Actor
    {
    
    }
    
    Life
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossInvasion"] = {
        name = "Alpha Paradisae",
        life = 2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundFireInvasion",
            "BossDevourInvasion",
            "IguanaProjectileInvasion",
            "DesecrateInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundFireInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BossDevourInvasion"] = {
        name = "Devouring Totem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileInvasion"] = {
        name = "IguanaProjectileInvasion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateInvasion"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    เพิ่มจำนวนของ ไอเทม ที่ดรอป 300%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 800%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    ออร่าเสื่อมถอย
    รัศมี: 50
    ศัตรูได้รับความเสียหาย เคออส ต่อเนื่อง
    รับความเสียหาย เคออส ต่อวินาที เท่ากับ 4% ของ พลังชีวิตสูงสุด
    Degeneration Aura
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster penalty against minions damage +% final vs player minions [-30]
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • เพิ่มอัตราการ เติมมานา สุทธิสูงสุด จากการ ดูด 5000%
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 Global
  • Craft Tagsresource mana
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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