空の化身
人型
エリア: 闘技場のマップ
移動スピードが30%増加する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Area | 闘技場のマップ |
Tags | aura_bearer, bludgeoning_weapon, キャスター, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader |
ライフ
270%
Energy Shield From Life
50%
アーマー
+50%
回避力
+50%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
182%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
76
ライフ
1,545,161
アーマー
80,844
回避力
9,353
エナジーシールド
5,015
Damage
1,245
スペルダメージ
1,859
命中
396
Attack Time
1.005
経験値
132,044
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1978–2967
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
ヴァールスケルトン召喚
追加ダメージ効率: 180%
キャストタイム: 1 秒
クールダウン時間: 300 秒
強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
アタックダメージが80%上昇する
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [76]
display minion monster type [2]
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [76]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
ダメージが30%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は12秒
キャストスピードが10%減少する
alternate minion [1]
レイジングスピリット最大召喚数 50
基礎持続時間は12秒
キャストスピードが10%減少する
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールヘイスト
キャストタイム: 0.6 秒
クールダウン時間: 10 秒
使用者とその仲間の移動スピード、アタックスピードおよびキャストスピードを増加させる一時的オーラを纏う。
基礎持続時間は6秒
プレイヤーおよび近くの味方の移動スピードが21%増加する
プレイヤーおよび近くの味方のアタックスピードが37%増加する
プレイヤーおよび近くの味方のキャストスピードが37%増加する
active skill area of effect radius +% final [43]
base deal no damage [1]
プレイヤーおよび近くの味方の移動スピードが21%増加する
プレイヤーおよび近くの味方のアタックスピードが37%増加する
プレイヤーおよび近くの味方のキャストスピードが37%増加する
active skill area of effect radius +% final [43]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールグレース
キャストタイム: 0.6 秒
クールダウン時間: 10 秒
使用者とその仲間にアタック回避し、受ける抑制されたスペルダメージを不幸にする能力を付与する一時的オーラを纏う。
基礎持続時間は6秒
プレイヤーおよび近くの味方はアタックヒットに対する回避率 +15%
base deal no damage [1]
プレイヤーおよび近くの味方はアタックヒットに対する回避率 +15%
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
フラマビリティ
キャストタイム: 0.5 秒
クールダウン時間: 10 秒
範囲内の敵を呪い、敵の火耐性を下げ、ヒット時に発火する確率を上げる。
基礎持続時間は6秒
呪い状態の敵の火耐性 -45%
呪い状態の敵に対するヒットの発火付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の火耐性 -45%
呪い状態の敵に対するヒットの発火付与確率 +25%
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ヴァルネラビリティ
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の全ての敵を呪い、敵の受ける物理ダメージを増加させる。呪われた敵に対するアタックは出血確率を持つ。
基礎持続時間は12.43秒
呪い状態の敵が受ける物理ダメージが36%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
active skill area of effect radius +% final [46]
呪い状態の敵が受ける物理ダメージが36%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
active skill area of effect radius +% final [46]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
プレイヤーおよび近くの味方のアタックは23.02から368.2の追加雷ダメージを与える
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
クールダウン時間: 5 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
785.9から1179の火ダメージを与える
追加の投射物を2個放つ
97%の確率で敵を発火させる
このスキルによる元素系状態異常は近くの他の敵に伝播する
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]
追加の投射物を2個放つ
97%の確率で敵を発火させる
このスキルによる元素系状態異常は近くの他の敵に伝播する
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で9回繰り返す
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で6回繰り返す
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で4回繰り返す
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で2回繰り返す
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
455.3から682.9の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMap"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "MeleeAtAnimationSpeedUnique", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
空の化身
人型
移動スピードが30%増加する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, キャスター, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
ライフ
270%
Energy Shield From Life
50%
アーマー
+50%
回避力
+50%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
182%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMapStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
376,235
アーマー
43,185
回避力
7,109
エナジーシールド
3,064
Damage
774
スペルダメージ
1,156
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1230–1845
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
ヴァールスケルトン召喚
追加ダメージ効率: 140%
キャストタイム: 1 秒
クールダウン時間: 300 秒
強力な将軍に率いられたスケルトン兵、弓兵、メイジ軍団を召喚する。
アタックダメージが40%上昇する
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
スケルトンの最大召喚数が+50体される
基礎持続時間は20秒
19体のスケルトンウォーリアーを召喚する
6体のスケルトンアーチャーを召喚する
3体のスケルトンメイジを召喚する
1体のスケルトンジェネラルを召喚する
base display minion actor level [68]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
キャストタイム: 0.8 秒
ダメージが22%低下する
レイジングスピリット最大召喚数 50
基礎持続時間は12秒
キャストスピードが10%減少する
alternate minion [1]
レイジングスピリット最大召喚数 50
基礎持続時間は12秒
キャストスピードが10%減少する
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールヘイスト
キャストタイム: 0.6 秒
クールダウン時間: 10 秒
使用者とその仲間の移動スピード、アタックスピードおよびキャストスピードを増加させる一時的オーラを纏う。
基礎持続時間は6秒
プレイヤーおよび近くの味方の移動スピードが20%増加する
プレイヤーおよび近くの味方のアタックスピードが36%増加する
プレイヤーおよび近くの味方のキャストスピードが35%増加する
active skill area of effect radius +% final [39]
base deal no damage [1]
プレイヤーおよび近くの味方の移動スピードが20%増加する
プレイヤーおよび近くの味方のアタックスピードが36%増加する
プレイヤーおよび近くの味方のキャストスピードが35%増加する
active skill area of effect radius +% final [39]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ヴァールグレース
キャストタイム: 0.6 秒
クールダウン時間: 10 秒
使用者とその仲間にアタック回避し、受ける抑制されたスペルダメージを不幸にする能力を付与する一時的オーラを纏う。
基礎持続時間は6秒
プレイヤーおよび近くの味方はアタックヒットに対する回避率 +15%
base deal no damage [1]
プレイヤーおよび近くの味方はアタックヒットに対する回避率 +15%
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
フラマビリティ
キャストタイム: 0.5 秒
クールダウン時間: 10 秒
範囲内の敵を呪い、敵の火耐性を下げ、ヒット時に発火する確率を上げる。
基礎持続時間は6秒
呪い状態の敵の火耐性 -30%
呪い状態の敵に対するヒットの発火付与確率 +25%
active skill area of effect radius +% final [9]
呪い状態の敵の火耐性 -30%
呪い状態の敵に対するヒットの発火付与確率 +25%
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ヴァルネラビリティ
キャストタイム: 0.5 秒
クールダウン時間: 8 秒
範囲内の全ての敵を呪い、敵の受ける物理ダメージを増加させる。呪われた敵に対するアタックは出血確率を持つ。
基礎持続時間は11.99秒
呪い状態の敵が受ける物理ダメージが34%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
active skill area of effect radius +% final [38]
呪い状態の敵が受ける物理ダメージが34%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
active skill area of effect radius +% final [38]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ラース
キャストタイム: 1.2 秒
クールダウン時間: 0.5 秒
使用者とその仲間のアタックに雷ダメージを追加し、使用者のスペルの雷ダメージを上昇させるオーラを纏う。
プレイヤーおよび近くの味方のアタックは18.89から302.2の追加雷ダメージを与える
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 0.85 秒
クールダウン時間: 5 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
540.1から810.1の火ダメージを与える
追加の投射物を2個放つ
73%の確率で敵を発火させる
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]
追加の投射物を2個放つ
73%の確率で敵を発火させる
基礎半径は0.9m
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で9回繰り返す
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で6回繰り返す
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で4回繰り返す
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
フレイムブラスト
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.2 秒
チャネリングにより大きな爆発を作り出す。長くチャネリングすることで爆発の範囲とダメージは増加する。この爆発は他のスキルを使用するか、短時間キャストを行わないことで起こる。
スキルは追加で2回繰り返す
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
349.8から524.7の火ダメージを与える
ステージごとにスペルダメージが90%上昇する
ステージごとに状態異常ダメージが90%上昇する
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMapStandalone_"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "MeleeAtAnimationSpeedUnique", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
空の化身
人型
移動スピードが30%増加する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
ライフ
270%
Energy Shield From Life
50%
アーマー
+50%
回避力
+50%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
182%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMapElder"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { }, modList = { }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.