Avatar des Cieux
Humanoïde
Zone : Arène, Carte
30% d'Augmentation de la Vitesse de déplacement
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Area | Arène, Carte |
Tags | aura_bearer, bludgeoning_weapon, Lanceur de sorts, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader |
Vie
270%
Energy Shield From Life
50%
Armure
+50%
Évasion
+50%
Ailment Threshold
270%
Résistance
40 40 40 25
Damage
182%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
76
Vie
1,545,161
Armure
80,844
Évasion
9,353
Bouclier d'énergie
5,015
Damage
1,245
Dégâts des sorts
1,859
Précision
396
Attack Time
1.005
Expérience
132,044
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1978–2967
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Invocation de Squelettes vaal
Efficacité des Dégâts supplémentaires: 180%
Temps d'incantation: 1 sec.
Temps de recharge: 300 sec.
Invoque une armée de squelettes composée de soldats, d'archers et de mages dirigée par un puissant général.
80% Davantage de Dégâts d'Attaque
+50 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Invoque 19 Guerriers squelettes
Invoque 6 Archers Squelettes
Invoque 3 Mages Squelettes
Invoque 1 Général Squelette
base display minion actor level [76]
display minion monster type [2]
+50 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Invoque 19 Guerriers squelettes
Invoque 6 Archers Squelettes
Invoque 3 Mages Squelettes
Invoque 1 Général Squelette
base display minion actor level [76]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Temps d'incantation: 0.8 sec.
30% de Perte de Dégâts
Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
La Durée de base est de 12 secondes
10% de Réduction de la Vitesse d'incantation
alternate minion [1]
Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
La Durée de base est de 12 secondes
10% de Réduction de la Vitesse d'incantation
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hâte vaal
Temps d'incantation: 0.6 sec.
Temps de recharge: 10 sec.
Une aura temporaire qui augmente la vitesse de déplacement, d'attaque et d'incantation, affectant le lanceur et ses alliés.
La Durée de base est de 6 secondes
Vous et les Alliés à proximité avez 21% d'Augmentation de la Vitesse de déplacement
Vous et les Alliés à proximité avez 37% d'Augmentation de la Vitesse d'attaque
Vous et les Alliés à proximité avez 37% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [43]
base deal no damage [1]
Vous et les Alliés à proximité avez 21% d'Augmentation de la Vitesse de déplacement
Vous et les Alliés à proximité avez 37% d'Augmentation de la Vitesse d'attaque
Vous et les Alliés à proximité avez 37% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [43]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grâce vaal
Temps d'incantation: 0.6 sec.
Temps de recharge: 10 sec.
Une aura temporaire qui octroie à vous et vos alliés des chances d'éviter les attaques. De plus, les dégâts des sorts réprimés des ennemis sont en leur défaveur contre vous.
La Durée de base est de 6 secondes
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Inflammabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au feu de ces ennemis et leur donne des Chances d'être Embrasés lorsqu'ils sont touchés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -45% à la Résistance au feu
Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -45% à la Résistance au feu
Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 12.43 secondes
Les Ennemis Maudits ont 36% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [46]
Les Ennemis Maudits ont 36% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [46]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fureur
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui ajoute des dégâts de foudre aux attaques et augmente les dégâts de foudre infligés par les sorts, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 23.02 à 368.2 Dégâts de foudre supplémentaires avec les Attaques
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Temps de recharge: 5 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 785.9 à 1179 Dégâts de feu
Tire 2 Projectiles supplémentaires
97% de chances d'Embraser les Ennemis
Les Altérations élémentaires infligées par cette Aptitude se propagent aux Ennemis à proximité
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Tire 2 Projectiles supplémentaires
97% de chances d'Embraser les Ennemis
Les Altérations élémentaires infligées par cette Aptitude se propagent aux Ennemis à proximité
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 9 fois de plus
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 6 fois de plus
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 4 fois de plus
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 2 fois de plus
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 455.3 à 682.9 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMap"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "MeleeAtAnimationSpeedUnique", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Avatar des Cieux
Humanoïde
30% d'Augmentation de la Vitesse de déplacement
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Lanceur de sorts, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
Vie
270%
Energy Shield From Life
50%
Armure
+50%
Évasion
+50%
Ailment Threshold
270%
Résistance
40 40 40 25
Damage
182%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMapStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
376,235
Armure
43,185
Évasion
7,109
Bouclier d'énergie
3,064
Damage
774
Dégâts des sorts
1,156
Précision
290
Attack Time
1.005
Expérience
112,805
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1230–1845
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Invocation de Squelettes vaal
Efficacité des Dégâts supplémentaires: 140%
Temps d'incantation: 1 sec.
Temps de recharge: 300 sec.
Invoque une armée de squelettes composée de soldats, d'archers et de mages dirigée par un puissant général.
40% Davantage de Dégâts d'Attaque
+50 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Invoque 19 Guerriers squelettes
Invoque 6 Archers Squelettes
Invoque 3 Mages Squelettes
Invoque 1 Général Squelette
base display minion actor level [68]
display minion monster type [2]
+50 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Invoque 19 Guerriers squelettes
Invoque 6 Archers Squelettes
Invoque 3 Mages Squelettes
Invoque 1 Général Squelette
base display minion actor level [68]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Temps d'incantation: 0.8 sec.
22% de Perte de Dégâts
Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
La Durée de base est de 12 secondes
10% de Réduction de la Vitesse d'incantation
alternate minion [1]
Vous pouvez avoir jusqu'à 50 Esprits enragés d'Invoqués au maximum
La Durée de base est de 12 secondes
10% de Réduction de la Vitesse d'incantation
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Hâte vaal
Temps d'incantation: 0.6 sec.
Temps de recharge: 10 sec.
Une aura temporaire qui augmente la vitesse de déplacement, d'attaque et d'incantation, affectant le lanceur et ses alliés.
La Durée de base est de 6 secondes
Vous et les Alliés à proximité avez 20% d'Augmentation de la Vitesse de déplacement
Vous et les Alliés à proximité avez 36% d'Augmentation de la Vitesse d'attaque
Vous et les Alliés à proximité avez 35% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [39]
base deal no damage [1]
Vous et les Alliés à proximité avez 20% d'Augmentation de la Vitesse de déplacement
Vous et les Alliés à proximité avez 36% d'Augmentation de la Vitesse d'attaque
Vous et les Alliés à proximité avez 35% d'Augmentation de la Vitesse d'incantation
active skill area of effect radius +% final [39]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grâce vaal
Temps d'incantation: 0.6 sec.
Temps de recharge: 10 sec.
Une aura temporaire qui octroie à vous et vos alliés des chances d'éviter les attaques. De plus, les dégâts des sorts réprimés des ennemis sont en leur défaveur contre vous.
La Durée de base est de 6 secondes
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
Vous et vos Alliés à proximité avez +15% de chances d'Éviter les Attaques au Toucher
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Inflammabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 10 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance au feu de ces ennemis et leur donne des Chances d'être Embrasés lorsqu'ils sont touchés.
La Durée de base est de 6 secondes
Les Ennemis Maudits ont -30% à la Résistance au feu
Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance au feu
Les Ennemis Maudits ont +25% de chances d'être Embrasés au Toucher
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Vulnérabilité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction augmente les Dégâts physiques qu'ils subissent. Les attaques qui touchent les ennemis ainsi maudits ont des Chances d'appliquer le Saignement.
La Durée de base est de 11.99 secondes
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [38]
Les Ennemis Maudits ont 34% d'Augmentation des Dégâts physiques subis
Les Attaques au Toucher contre les Ennemis Maudits ont 25% de chances d'infliger le Saignement
active skill area of effect radius +% final [38]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fureur
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui ajoute des dégâts de foudre aux attaques et augmente les dégâts de foudre infligés par les sorts, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 18.89 à 302.2 Dégâts de foudre supplémentaires avec les Attaques
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Temps de recharge: 5 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 540.1 à 810.1 Dégâts de feu
Tire 2 Projectiles supplémentaires
73% de chances d'Embraser les Ennemis
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
Tire 2 Projectiles supplémentaires
73% de chances d'Embraser les Ennemis
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 9 fois de plus
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 6 fois de plus
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 4 fois de plus
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Conflagration
Chances de coup critique: 5%
Efficacité des Dégâts supplémentaires: 50%
Temps d'incantation: 0.2 sec.
Canalise une conflagration qui gagne en puissance à mesure qu'elle est chargée. Les dégâts et la zone d'effet de la conflagration sont proportionnels à la durée de la canalisation. La conflagration survient après l'utilisation d'une autre aptitude ou après une courte période sans incantation.
Les Aptitudes se répètent 2 fois de plus
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Inflige 349.8 à 524.7 Dégâts de feu
90% Davantage de Dégâts des Sorts par Palier
90% Davantage de Dégâts avec les Altérations par Palier
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMapStandalone_"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "MeleeAtAnimationSpeedUnique", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Avatar des Cieux
Humanoïde
30% d'Augmentation de la Vitesse de déplacement
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
Vie
270%
Energy Shield From Life
50%
Armure
+50%
Évasion
+50%
Ailment Threshold
270%
Résistance
40 40 40 25
Damage
182%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMapElder"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { }, modList = { }, }
30% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
30% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |