Inkarnation der Himmel
Humanoid
Gebiet: 'Arena'-Karte
30% erhöhte Bewegungsgeschwindigkeit
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Area | 'Arena'-Karte |
Tags | aura_bearer, bludgeoning_weapon, Zauberer, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader |
Leben
270%
Energy Shield From Life
50%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
270%
Widerstand
40 40 40 25
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
76
Leben
1,545,161
Rüstung
80,844
Ausweichen
9,353
Energieschild
5,015
Damage
1,245
Zauberschaden
1,859
Genauigkeit
396
Attack Time
1.005
Erfahrung
132,044
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1978–2967
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Vaal-Skelette beschwören
Effektivität zusätzlichen Schadens: 180%
Zauberzeit: 1 Sek.
Abklingzeit: 300 Sek.
Beschwört eine Armee von Skelett-Soldaten, -Bogenschützen und -Magiern, die von einem mächtigen General angeführt werden.
Verursacht 80% mehr Angriffsschaden
+50 zu maximaler Anzahl beschworener Skelette
Basisdauer beträgt 20 Sekunden
Beschwört 19 Skelettkrieger
Beschwört 6 Skelettbogenschützen
Beschwört 3 Skelettmagier
Beschwört 1 Skelettgeneral
base display minion actor level [76]
display minion monster type [2]
+50 zu maximaler Anzahl beschworener Skelette
Basisdauer beträgt 20 Sekunden
Beschwört 19 Skelettkrieger
Beschwört 6 Skelettbogenschützen
Beschwört 3 Skelettmagier
Beschwört 1 Skelettgeneral
base display minion actor level [76]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Verursacht 30% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 12 Sekunden
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 12 Sekunden
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal-Hast
Zauberzeit: 0.6 Sek.
Abklingzeit: 10 Sek.
Zaubert eine temporäre Aura, die Bewegungs-, Angriffs- und Zaubergeschwindigkeit für Euch und Eure Verbündeten erhöht.
Basisdauer beträgt 6 Sekunden
Ihr und Verbündete im Umkreis erhalten 21% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 37% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 37% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [43]
base deal no damage [1]
Ihr und Verbündete im Umkreis erhalten 21% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 37% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 37% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [43]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal-Anmut
Zauberzeit: 0.6 Sek.
Abklingzeit: 10 Sek.
Zaubert eine temporäre Aura, die Euch und Euren Verbündeten eine zusätzliche Chance gewährt, Angriffstreffern auszuweichen, und lässt unterdrückten Zauberschaden gegen Euch ungünstig werden.
Basisdauer beträgt 6 Sekunden
Ihr und Verbündete im Umkreis haben +15% Chance, Angriffstreffern zu entgehen
base deal no damage [1]
Ihr und Verbündete im Umkreis haben +15% Chance, Angriffstreffern zu entgehen
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Entflammbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Feuerwiderstand verringert und eine Chance gewährt, dass diese bei Treffer entzündet werden.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erhalten -45% zu Feuerwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Entzünden
active skill area of effect radius +% final [9]
Verfluchte Gegner erhalten -45% zu Feuerwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Entzünden
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 12.43 Sekunden
Verfluchte Gegner erleiden 36% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [46]
Verfluchte Gegner erleiden 36% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [46]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Zorn
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euren Angriffen und denen Eurer Verbündeten Blitzschaden hinzufügt und Euren Zaubern mehr Blitzschaden gewährt.
Ihr und Verbündete im Umkreis verursachen zusätzlich 23.02 bis 368.2 Blitzschaden mit Angriffen
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 0.85 Sek.
Abklingzeit: 5 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 785.9 bis 1179 Feuerschaden
Feuert 2 zusätzliche Projektile
97% Chance, Gegner zu entzünden
Durch diese Fertigkeit verursachte elementare Beeinträchtigungen übertragen sich auf andere Gegner im Umkreis
Basisradius beträgt 0.9 Meter
base is projectile [1]
spell maximum action distance +% [-50]
Feuert 2 zusätzliche Projektile
97% Chance, Gegner zu entzünden
Durch diese Fertigkeit verursachte elementare Beeinträchtigungen übertragen sich auf andere Gegner im Umkreis
Basisradius beträgt 0.9 Meter
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 9 zusätzliche Male
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 6 zusätzliche Male
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 455.3 bis 682.9 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMap"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "MeleeAtAnimationSpeedUnique", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Inkarnation der Himmel
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Tags | aura_bearer, bludgeoning_weapon, Zauberer, cursing_monster, fire_affinity, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
Leben
270%
Energy Shield From Life
50%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
270%
Widerstand
40 40 40 25
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMapStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
376,235
Rüstung
43,185
Ausweichen
7,109
Energieschild
3,064
Damage
774
Zauberschaden
1,156
Genauigkeit
290
Attack Time
1.005
Erfahrung
112,805
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1230–1845
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossVaalSummonSkeletons
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Vaal, CreatesMinion
Vaal-Skelette beschwören
Effektivität zusätzlichen Schadens: 140%
Zauberzeit: 1 Sek.
Abklingzeit: 300 Sek.
Beschwört eine Armee von Skelett-Soldaten, -Bogenschützen und -Magiern, die von einem mächtigen General angeführt werden.
Verursacht 40% mehr Angriffsschaden
+50 zu maximaler Anzahl beschworener Skelette
Basisdauer beträgt 20 Sekunden
Beschwört 19 Skelettkrieger
Beschwört 6 Skelettbogenschützen
Beschwört 3 Skelettmagier
Beschwört 1 Skelettgeneral
base display minion actor level [68]
display minion monster type [2]
+50 zu maximaler Anzahl beschworener Skelette
Basisdauer beträgt 20 Sekunden
Beschwört 19 Skelettkrieger
Beschwört 6 Skelettbogenschützen
Beschwört 3 Skelettmagier
Beschwört 1 Skelettgeneral
base display minion actor level [68]
display minion monster type [2]
GladiatorBossSummonRagingSpirit
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CreatesMinion
Zauberzeit: 0.8 Sek.
Verursacht 22% weniger Schaden
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 12 Sekunden
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
Maximal 50 beschworene Flammenschädel
Basisdauer beträgt 12 Sekunden
10% verringerte Zaubergeschwindigkeit
alternate minion [1]
GladiatorBossVaalHaste
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal-Hast
Zauberzeit: 0.6 Sek.
Abklingzeit: 10 Sek.
Zaubert eine temporäre Aura, die Bewegungs-, Angriffs- und Zaubergeschwindigkeit für Euch und Eure Verbündeten erhöht.
Basisdauer beträgt 6 Sekunden
Ihr und Verbündete im Umkreis erhalten 20% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 36% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 35% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [39]
base deal no damage [1]
Ihr und Verbündete im Umkreis erhalten 20% erhöhte Bewegungsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 36% erhöhte Angriffsgeschwindigkeit
Ihr und Verbündete im Umkreis erhalten 35% erhöhte Zaubergeschwindigkeit
active skill area of effect radius +% final [39]
base deal no damage [1]
GladiatorBossVaalGrace
Spell, Buff, Area, Totemable, TotemCastsAlone, Duration, Vaal, Aura, AreaSpell, Instant, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vaal-Anmut
Zauberzeit: 0.6 Sek.
Abklingzeit: 10 Sek.
Zaubert eine temporäre Aura, die Euch und Euren Verbündeten eine zusätzliche Chance gewährt, Angriffstreffern auszuweichen, und lässt unterdrückten Zauberschaden gegen Euch ungünstig werden.
Basisdauer beträgt 6 Sekunden
Ihr und Verbündete im Umkreis haben +15% Chance, Angriffstreffern zu entgehen
base deal no damage [1]
Ihr und Verbündete im Umkreis haben +15% Chance, Angriffstreffern zu entgehen
base deal no damage [1]
GladiatorBossFlammability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Entflammbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 10 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Feuerwiderstand verringert und eine Chance gewährt, dass diese bei Treffer entzündet werden.
Basisdauer beträgt 6 Sekunden
Verfluchte Gegner erhalten -30% zu Feuerwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Entzünden
active skill area of effect radius +% final [9]
Verfluchte Gegner erhalten -30% zu Feuerwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Entzünden
active skill area of effect radius +% final [9]
GladiatorBossVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Verwundbarkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, wodurch sie erhöhten physischen Schaden erleiden. Angriffe gegen verfluchte Gegner haben eine Chance, Bluten zu verursachen.
Basisdauer beträgt 11.99 Sekunden
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
Verfluchte Gegner erleiden 34% erhöhten physischen Schaden
Angriffstreffer gegen verfluchte Gegner haben 25% Chance, Bluten zu verursachen
active skill area of effect radius +% final [38]
GladiatorBossWrath
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Lightning, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Zorn
Zauberzeit: 1.2 Sek.
Abklingzeit: 0.5 Sek.
Zaubert eine Aura, die Euren Angriffen und denen Eurer Verbündeten Blitzschaden hinzufügt und Euren Zaubern mehr Blitzschaden gewährt.
Ihr und Verbündete im Umkreis verursachen zusätzlich 18.89 bis 302.2 Blitzschaden mit Angriffen
active skill area of effect radius +% final [33]
active skill area of effect radius +% final [33]
GladiatorBossFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 0.85 Sek.
Abklingzeit: 5 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 540.1 bis 810.1 Feuerschaden
Feuert 2 zusätzliche Projektile
73% Chance, Gegner zu entzünden
Basisradius beträgt 0.9 Meter
base is projectile [1]
spell maximum action distance +% [-50]
Feuert 2 zusätzliche Projektile
73% Chance, Gegner zu entzünden
Basisradius beträgt 0.9 Meter
base is projectile [1]
spell maximum action distance +% [-50]
GladiatorBossFlameblast
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 9 zusätzliche Male
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast2
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 6 zusätzliche Male
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast3
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 4 zusätzliche Male
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
GladiatorBossFlameblast4
Spell, Damage, Area, Totemable, Fire, AreaSpell
Flammenexplosion
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 0.2 Sek.
Durch Kanalisieren wird eine riesige Explosion aufgeladen. Je länger Ihr kanalisiert, desto größer werden der Wirkungsbereich und der Schaden der Explosion. Es kommt zur Explosion, nachdem eine andere Fertigkeit benutzt wurde oder nachdem sie für eine kurze Zeit nicht gewirkt wurde.
Fertigkeiten wiederholen sich 2 zusätzliche Male
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Verursacht 349.8 bis 524.7 Feuerschaden
90% mehr Zauberschaden für jede Phase
90% mehr Schaden mit Beeinträchtigungen für jede Phase
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMapStandalone_"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { "GladiatorBossFireball", "MeleeAtAnimationSpeedUnique", "GladiatorBossVulnerability", "GladiatorBossVaalSummonSkeletons", "GladiatorBossVaalHaste", "GladiatorBossVaalGrace", "GladiatorBossWrath", "GladiatorBossFlammability", "GladiatorBossFlameblast", "GladiatorBossFlameblast2", "GladiatorBossFlameblast3", "GladiatorBossFlameblast4", "GladiatorBossSummonRagingSpirit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFireball"] = { name = "Fireball", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 0.89999997615814, -50, 2, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.51999998092651, 0.9200000166893, -50, 2, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.54000002145767, 0.93999999761581, -50, 2, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.56000000238419, 0.95999997854233, -50, 2, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.5799999833107, 0.98000001907349, -50, 2, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.60000002384186, 1, -50, 2, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.62000000476837, 1.0199999809265, -50, 2, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.63999998569489, 1.039999961853, -50, 2, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.66000002622604, 1.0599999427795, -50, 2, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, [10] = {0.68000000715256, 1.0800000429153, -50, 2, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, [11] = {0.69999998807907, 1.1000000238419, -50, 2, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3}, cost = { }, }, [12] = {0.69999998807907, 1.1000000238419, 58, -50, 2, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.69999998807907, 1.1000000238419, 61, -50, 2, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.69999998807907, 1.1000000238419, 64, -50, 2, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 67, -50, 2, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 70, -50, 2, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 73, -50, 2, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 76, -50, 2, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 79, -50, 2, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 82, -50, 2, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 85, 8, -50, 2, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 88, 9, -50, 2, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 91, 10, -50, 2, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 94, 11, -50, 2, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 97, 12, -50, 2, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 100, 13, -50, 2, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 100, 14, -50, 2, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 100, 15, -50, 2, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVulnerability"] = { name = "Vulnerability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", }, levels = { [1] = {9900, 25, 25, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [2] = {10010, 25, 2, 25, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {10120, 26, 4, 25, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {10230, 26, 6, 25, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {10340, 27, 8, 25, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {10450, 27, 10, 25, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {10560, 28, 12, 25, levelRequirement = 40, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {10670, 28, 14, 25, levelRequirement = 43, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {10780, 29, 16, 25, levelRequirement = 46, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {10890, 29, 18, 25, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {11000, 30, 20, 25, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {11110, 30, 22, 25, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {11220, 31, 24, 25, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {11330, 31, 26, 25, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {11440, 32, 28, 25, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {11550, 32, 30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {11660, 33, 32, 25, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {11770, 33, 34, 25, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {11880, 34, 36, 25, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, }, [20] = {11990, 34, 38, 25, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, [21] = {12100, 35, 40, 25, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, }, [22] = {12210, 35, 42, 25, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, }, [23] = {12320, 36, 44, 25, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, }, [24] = {12430, 36, 46, 25, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, }, [25] = {12540, 37, 48, 25, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, }, [26] = {12650, 37, 50, 25, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, }, [27] = {12760, 38, 52, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, }, [28] = {12870, 38, 54, 25, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, }, [29] = {12980, 39, 56, 25, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, }, [30] = {13090, 39, 58, 25, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalSummonSkeletons"] = { name = "Vaal Summon Skeletons", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an army of skeletal soldiers, archers and mages, led by a powerful general.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "number_of_archer_skeletons_to_summon", "number_of_mage_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_display_minion_actor_level", "number_of_leader_skeletons_to_summon", "base_skill_effect_duration", "display_minion_monster_type", }, levels = { [1] = {11, 1, 0, 29, 3, 1, 20000, 2, levelRequirement = 3, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {12, 1, 0, 30, 5, 1, 20000, 2, levelRequirement = 5, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {13, 1, 0, 31, 8, 1, 20000, 2, levelRequirement = 8, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {14, 2, 0, 32, 10, 1, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {15, 2, 0, 33, 13, 1, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {15, 3, 0, 34, 16, 1, 20000, 2, levelRequirement = 16, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {16, 3, 0, 35, 19, 1, 20000, 2, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {16, 4, 0, 36, 22, 1, 20000, 2, levelRequirement = 22, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {17, 4, 0, 37, 25, 1, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {17, 5, 0, 38, 28, 1, 20000, 2, levelRequirement = 28, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {18, 5, 0, 39, 32, 1, 20000, 2, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {18, 5, 1, 40, 36, 1, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {18, 6, 1, 41, 40, 1, 20000, 2, levelRequirement = 40, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {18, 6, 2, 42, 44, 1, 20000, 2, levelRequirement = 44, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {19, 6, 2, 43, 47, 1, 20000, 2, levelRequirement = 47, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {19, 6, 3, 44, 50, 1, 20000, 2, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {19, 6, 3, 45, 53, 1, 20000, 2, levelRequirement = 53, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {19, 6, 3, 46, 56, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {19, 6, 3, 47, 59, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 59, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {19, 6, 3, 48, 62, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {19, 6, 3, 49, 64, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {19, 6, 3, 50, 66, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [23] = {19, 6, 3, 50, 67, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [24] = {19, 6, 3, 50, 68, 1, 20000, 2, baseMultiplier = 1.4, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [25] = {19, 6, 3, 50, 69, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [26] = {19, 6, 3, 50, 70, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [27] = {19, 6, 3, 50, 71, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [28] = {19, 6, 3, 50, 72, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [29] = {19, 6, 3, 50, 73, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [30] = {19, 6, 3, 50, 74, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [31] = {19, 6, 3, 50, 75, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [32] = {19, 6, 3, 50, 76, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [33] = {19, 6, 3, 50, 77, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [34] = {19, 6, 3, 50, 78, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [35] = {19, 6, 3, 50, 79, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [36] = {19, 6, 3, 50, 80, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [37] = {19, 6, 3, 50, 81, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [38] = {19, 6, 3, 50, 82, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [39] = {19, 6, 3, 50, 84, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [40] = {19, 6, 3, 50, 86, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [41] = {19, 6, 3, 50, 88, 1, 20000, 2, baseMultiplier = 1.8, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalHaste"] = { name = "Vaal Haste", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%_granted_from_skill", "cast_speed_+%_granted_from_skill", "base_movement_velocity_+%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {30, 29, 14, 6000, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {30, 30, 14, 3, 6000, levelRequirement = 27, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {30, 30, 15, 6, 6000, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {31, 30, 15, 9, 6000, levelRequirement = 33, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {31, 31, 15, 12, 6000, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {31, 31, 16, 15, 6000, levelRequirement = 39, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {32, 31, 16, 18, 6000, levelRequirement = 42, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {32, 32, 16, 21, 6000, levelRequirement = 45, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {32, 32, 17, 23, 6000, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {33, 32, 17, 25, 6000, levelRequirement = 50, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {33, 33, 17, 27, 6000, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {33, 33, 18, 29, 6000, levelRequirement = 54, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {34, 33, 18, 31, 6000, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {34, 34, 18, 33, 6000, levelRequirement = 58, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {34, 34, 19, 35, 6000, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {35, 34, 19, 36, 6000, levelRequirement = 62, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {35, 35, 19, 37, 6000, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {35, 35, 20, 38, 6000, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {36, 35, 20, 39, 6000, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {36, 36, 20, 40, 6000, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {36, 36, 21, 41, 6000, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {37, 36, 21, 42, 6000, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {37, 37, 21, 43, 6000, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {37, 37, 22, 44, 6000, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {38, 37, 22, 45, 6000, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {38, 38, 22, 46, 6000, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {38, 38, 23, 47, 6000, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {39, 38, 23, 48, 6000, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {39, 39, 23, 49, 6000, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {39, 39, 24, 50, 6000, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossVaalGrace"] = { name = "Vaal Grace", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a temporary aura that grants you and your allies additional chance to evade attacks, and makes suppressed spell damage unlucky against you.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Duration] = true, [SkillType.Vaal] = true, [SkillType.Aura] = true, [SkillType.AreaSpell] = true, [SkillType.Instant] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 0.6, baseFlags = { area = true, spell = true, duration = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "chance_to_evade_attacks_%", "base_skill_effect_duration", "base_deal_no_damage", }, levels = { [1] = {15, 6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossWrath"] = { name = "Wrath", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Lightning] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_lightning_damage", "attack_maximum_added_lightning_damage", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 33, levelRequirement = 5, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlammability"] = { name = "Flammability", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_resistance_%", "base_skill_effect_duration", "chance_to_be_ignited_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-20, 6000, 25, 9, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {-25, 6000, 25, 9, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [3] = {-30, 6000, 25, 9, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [4] = {-40, 6000, 25, 9, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [5] = {-45, 6000, 25, 9, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [6] = {-50, 6000, 25, 9, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 9, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast2"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 6, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast3"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 4, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossFlameblast4"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "charged_blast_spell_damage_+%_final_per_stack", "skill_repeat_count", "flameblast_ailment_damage_+%_final_per_stack", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 53, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 90, 2, 90, 20, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossSummonRagingSpirit"] = { name = "GladiatorBossSummonRagingSpirit", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_skill_effect_duration", "base_number_of_raging_spirits_allowed", "base_cast_speed_+%", "alternate_minion", }, levels = { [1] = {0, 12000, 50, -10, 1, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {-1, 12000, 50, -10, 1, levelRequirement = 7, statInterpolation = {1}, cost = { }, }, [3] = {-2, 12000, 50, -10, 1, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {-3, 12000, 50, -10, 1, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {-4, 12000, 50, -10, 1, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {-5, 12000, 50, -10, 1, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {-6, 12000, 50, -10, 1, levelRequirement = 27, statInterpolation = {1}, cost = { }, }, [8] = {-7, 12000, 50, -10, 1, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {-8, 12000, 50, -10, 1, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [10] = {-9, 12000, 50, -10, 1, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [11] = {-10, 12000, 50, -10, 1, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [12] = {-11, 12000, 50, -10, 1, levelRequirement = 40, statInterpolation = {1}, cost = { }, }, [13] = {-12, 12000, 50, -10, 1, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [14] = {-13, 12000, 50, -10, 1, levelRequirement = 49, statInterpolation = {1}, cost = { }, }, [15] = {-14, 12000, 50, -10, 1, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [16] = {-15, 12000, 50, -10, 1, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [17] = {-16, 12000, 50, -10, 1, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [18] = {-17, 12000, 50, -10, 1, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [19] = {-18, 12000, 50, -10, 1, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [20] = {-19, 12000, 50, -10, 1, levelRequirement = 65, statInterpolation = {1}, cost = { }, }, [21] = {-20, 12000, 50, -10, 1, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [22] = {-21, 12000, 50, -10, 1, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [23] = {-22, 12000, 50, -10, 1, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [24] = {-23, 12000, 50, -10, 1, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [25] = {-24, 12000, 50, -10, 1, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [26] = {-25, 12000, 50, -10, 1, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [27] = {-26, 12000, 50, -10, 1, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [28] = {-27, 12000, 50, -10, 1, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [29] = {-28, 12000, 50, -10, 1, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [30] = {-29, 12000, 50, -10, 1, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [31] = {-30, 12000, 50, -10, 1, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [32] = {-31, 12000, 50, -10, 1, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [33] = {-32, 12000, 50, -10, 1, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [34] = {-33, 12000, 50, -10, 1, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [35] = {-34, 12000, 50, -10, 1, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [36] = {-35, 12000, 50, -10, 1, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [37] = {-36, 12000, 50, -10, 1, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Inkarnation der Himmel
Humanoid
30% erhöhte Bewegungsgeschwindigkeit
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Avatar of the Skies
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_handed_melee, has_sceptre, human, humanoid, medium_height, medium_movement, non_attacking, plate_armour, red_blood, wb_leader |
Leben
270%
Energy Shield From Life
50%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
270%
Widerstand
40 40 40 25
Damage
182%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
GladiatorBossLeaderMap
Metadata
GladiatorBossLeaderMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossLeaderMapElder"] = { name = "Avatar of the Skies", life = 2.7, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.82, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, weaponType1 = "Sceptre", weaponType2 = "Shield", skillList = { }, modList = { }, }
30% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
30% Chance, Angriffsschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |