ブライト・エクスペリメンター
人型
Blighted Experimenter
SpectreN
Tagsblight_monster, キャスター, cursing_monster, fire_affinity, has_wand, human, humanoid, light_armour, medium_height, not_dex, not_str, physical_affinity, red_blood, very_slow_movement
ライフ
480%
Energy Shield From Life
50%
Ailment Threshold
480%
耐性
37 37 37 0
Damage
90%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 40
Attack Time
0.675 Second
Damage Spread
±20%
経験値
120%
Model Size
85%
Type
BlightAxisExperiementer
Metadata
BlackguardExperiementer
レベル
68
ライフ
30,880
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
336
スペルダメージ
336
命中
290
Attack Time
0.675
経験値
12,306
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 269–403
クリティカル率: 5%
Attack Time: 0.675 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisTemporalChains
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
テンポラルチェーン
キャストタイム: 0.67 秒
クールダウン時間: 8 秒
範囲内の敵を全員呪い、敵のアクションスピードを下げ、敵にかけられた他の効果の持続時間を延ばす。
基礎持続時間は4
呪い状態のノーマルおよびマジックの敵のアクションスピードが20%低下する
呪い状態の敵の他の効果が25%遅く消える
呪い状態のレアまたはユニークの敵のアクションスピードが10%低下する
active skill area of effect radius +% final [9]
MonsterDetonateDeadExperimenterBlight
Spell, Area, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 0.67 秒
クールダウン時間: 2 秒
基礎持続時間は1.5
サブの基礎持続時間は0.5
130.6から195.9の火ダメージを与える
爆発により死体の最大ライフの1%と同量の基礎火ダメージを与える
バーストの回数が+1回される
is area damage [1]
BlightExperimenterRaiseZombie
Spell, Multicastable, Triggerable
キャストタイム: 1.05 秒
クールダウン時間: 20 秒
alternate minion [414]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-75]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Stats
{
	muzzle_flash_swap_hands = 1
}

Actor
{
	main_hand_unarmed_type = "Wand"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlackguardExperiementer"] = {
    name = "Blighted Experimenter",
    life = 4.8,
    energyShield = 0.5,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 0.675,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Wand",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AxisTemporalChains",
        "BlightExperimenterRaiseZombie",
        "MonsterDetonateDeadExperimenterBlight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisTemporalChains"] = {
    name = "Temporal Chains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "temporal_chains_action_speed_+%_final",
        "buff_time_passed_+%_other_than_temporal_chains",
        "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightExperimenterRaiseZombie"] = {
    name = "BlightExperimenterRaiseZombie",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.05,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {3, 414, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDetonateDeadExperimenterBlight"] = {
    name = "MonsterDetonateDeadExperimenterBlight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.67,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "corpse_explosion_monster_life_%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "upheaval_number_of_spikes",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 1500, 500, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}