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ブライトの破片
コンストラクト
IconEnemyResistanceFire
物理タワーに耐性
ノックバックを受けることがない
immune to petrification [1]
unaffected by temporal tower [1]
スタンを受けることがない
Blighted Shard
Spectre
Tagsblight_monster, bludgeoning_weapon, construct, golem, has_one_hand_sword, has_one_handed_melee, melee, mud_blood, not_int, physical_affinity, small_height, stone_armour, very_slow_movement
ライフ
300%
アーマー
+100%
回避力
+40%
Ailment Threshold
300%
耐性
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
140%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.005 Second
Damage Spread
±20%
経験値
100%
Model Size
80%
Type
BlightPhysicalRockGolemMinion
Metadata
RockGolemSmall
レベル
68
ライフ
19,300
アーマー
57,580
回避力
6,635
Damage
523
スペルダメージ
523
命中
580
Attack Time
1.005
経験値
10,255
Minion Life
4,186
Minion Damage
418
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 418628
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/RockGolemSmall"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Blighted Shard",
    life = 3,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理タワーに耐性
FamilyBlightMonsterType
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • is blight physical monster 1 1 Global — スケールできない値
  • ノックバックを受けることがない
    FamilyCannotBeKnockedBack
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — スケールできない値
  • immune to petrification [1]
    FamilyImmuneToPetrification
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • immune to petrification 1 1 Global — スケールできない値
  • unaffected by temporal tower [1]
    FamilyBlightUnaffectedByTower
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • unaffected by temporal tower 1 1 Global — スケールできない値
  • スタンを受けることがない
    Name不動の
    FamilyMonsterCannotBeStunned
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base cannot be stunned 1 1 Global — スケールできない値
  • Spawn Tagsnot_str: 0 default: 1000
    Edit

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