ブラッドエイプ
Spectre | Y |
---|---|
Area | 南の森, 北の森, 永遠なる研究所, 神秘的な空き地, 神秘的な空き地, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 記憶の空間, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, 断片化した記憶, InvasionBoss, カランドラの湖 |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
Packs |
ライフ
78%
回避力
+15%
Ailment Threshold
78%
耐性
40 0 0 0
Damage
78%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
65%
Model Size
100%
Type
BloodMonkey
Metadata
MonkeyBlood
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
24,973
アーマー
92,477
回避力
9,039
エナジーシールド
0
Damage
702
スペルダメージ
702
命中
518
Attack Time
1.005
経験値
8,536
Ailment Threshold
24,973
Chill
79
Shock
79
Brittle
447
Scorch
79
Sap
218
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 562–843
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MonkeyBlood"] = { name = "Blood Ape", life = 0.78, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドエイプ
獣
Blood Ape
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
ライフ
78%
回避力
+15%
Ailment Threshold
78%
耐性
40 0 0 0
Damage
78%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
65%
Model Size
100%
Type
BloodMonkey2
Metadata
MonkeyBlood2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,018
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
291
スペルダメージ
291
命中
290
Attack Time
1.005
経験値
6,666
Ailment Threshold
5,018
Chill
16
Shock
16
Brittle
90
Scorch
16
Sap
44
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 233–350
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MonkeyBlood2"] = { name = "Blood Ape", life = 0.78, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドエイプ
獣
Blood Ape
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
ライフ
78%
回避力
+15%
Ailment Threshold
78%
耐性
40 0 0 0
Damage
78%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
65%
Model Size
100%
Type
BloodMonkey
Metadata
MonkeyBloodGruthkul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
5,018
アーマー
28,790
回避力
5,450
エナジーシールド
0
Damage
291
スペルダメージ
291
命中
290
Attack Time
1.005
経験値
6,666
Ailment Threshold
5,018
Chill
16
Shock
16
Brittle
90
Scorch
16
Sap
44
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 233–350
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/MonkeyBloodGruthkul"] = { name = "Blood Ape", life = 0.78, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドエイプ
獣
エリア: Path of Exileロワイヤル
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Blood Ape
Spectre | Y |
---|---|
Area | Path of Exileロワイヤル |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
Packs |
ライフ
70%
回避力
+15%
Ailment Threshold
70%
耐性
40 0 0 0
Damage
94%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
70%
Model Size
100%
Type
BloodMonkeyRoyale
Metadata
BloodMonkeyRoyale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
2
ライフ
18
アーマー
23
回避力
99
エナジーシールド
0
Damage
5
スペルダメージ
5
命中
15
Attack Time
1.005
経験値
14
Ailment Threshold
18
Chill
0
Shock
0
Brittle
0
Scorch
0
Sap
0
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 4–6
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkeys/BloodMonkeyRoyale"] = { name = "Blood Ape", life = 0.7, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.94, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
royale monster armour drop chance permyriad [80]
royale monster currency drop chance permyriad [200]
royale monster flask drop chance permyriad [0]
royale monster skill gem drop chance permyriad [300]
royale monster support gem drop chance permyriad [75]
royale monster unique drop chance permyriad [8]
royale monster weapon drop chance permyriad [80]
Id | RoyaleAdditionalMonsterDrops |
---|---|
Family | RoyaleAdditionalMonsterDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ブラッドエイプ
獣
エリア: アッツォアトル寺院
Blood Ape
Spectre | Y |
---|---|
Area | アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院 |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
Packs |
ライフ
66%
回避力
+15%
Ailment Threshold
66%
耐性
40 0 0 0
Damage
79%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
33%
Model Size
100%
Type
VaalBloodMonkeyTemple
Metadata
BloodMonkeyIncursionTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
55
ライフ
1,767
アーマー
10,090
回避力
3,390
エナジーシールド
0
Damage
151
スペルダメージ
151
命中
172
Attack Time
1.005
経験値
2,263
Ailment Threshold
1,767
Chill
6
Shock
6
Brittle
32
Scorch
6
Sap
15
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 121–181
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkey/BloodMonkeyIncursionTemple"] = { name = "Blood Ape", life = 0.66, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.79, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
ブラッドエイプ
獣
エリア: アッツォアトル寺院
Blood Ape
Spectre | Y |
---|---|
Area | アッツォアトル寺院, アッツォアトル寺院, アッツォアトル寺院 |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height |
Packs |
ライフ
65%
回避力
+15%
Ailment Threshold
65%
耐性
40 0 0 0
Damage
78%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
65%
Model Size
100%
Type
VaalBloodMonkeyTempleMap
Metadata
BloodMonkeyIncursionTempleMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
78
ライフ
11,855
アーマー
62,934
回避力
7,667
エナジーシールド
0
Damage
527
スペルダメージ
527
命中
428
Attack Time
1.005
経験値
8,045
Ailment Threshold
11,855
Chill
37
Shock
37
Brittle
212
Scorch
37
Sap
104
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 421–632
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { num_states = 3 on_transition_to_2 = "InterruptActionsForDuration( 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Monkey/BloodMonkeyIncursionTempleMap"] = { name = "Blood Ape", life = 0.65, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.78, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.