自然に触れた者、シミ
ジーナス: ゴートマン
グループ: 霊長類
ファミリー: 原生林
ドロップするアイテムのレアリティが%増加する
物理ダメージの25%を追加冷気ダメージとして獲得する
物理ダメージの25%を追加火ダメージとして獲得する
物理ダメージの25%を追加雷ダメージとして獲得する
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Simi, the Nature Touched
SpectreN
Area神秘的な空き地, 曇った岩棚, 神秘的な空き地, 曇った岩棚
Tagsbeast, bludgeoning_weapon, キャスター, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, large_model, mammal_beast, melee, physical_affinity, primate_beast, red_blood, vaalsidearea_boss
ライフ
220%
Ailment Threshold
220%
耐性
30 30 30 20
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
経験値
200%
Model Size
127%
Type
BloodChieftainBossSideArea
Metadata
MonkeyChiefBossSideArea
レベル
68
ライフ
14,153
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
747
スペルダメージ
747
命中
290
Attack Time
1.905
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 598–897
クリティカル率: 5%
Attack Time: 1.905 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MassCharge
Spell, Area, AreaSpell
キャストタイム: 2 秒
SummonGhostMonkeysSideArea
Spell, Area, AreaSpell
キャストタイム: 2.175 秒
クールダウン時間: 16 秒
num ghost monkeys to summon [16]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBossSideArea"] = {
    name = "Simi, the Nature Touched",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MassCharge",
        "SummonGhostMonkeysSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassCharge"] = {
    name = "MassCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonGhostMonkeysSideArea"] = {
    name = "SummonGhostMonkeysSideArea",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.175,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "num_ghost_monkeys_to_summon",
    },
    levels = {
        [1] = {8, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
        [2] = {12, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
        [3] = {16, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
    },
}
ドロップするアイテムのレアリティが%増加する
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 物理ダメージの25%を追加冷気ダメージとして獲得する
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冷気ダメージオーラ
    半径: 50
    味方は追加の冷気ダメージを与える
    物理ダメージの25%を追加冷気ダメージとして獲得する
    Cold Damage Aura
    物理ダメージの25%を追加火ダメージとして獲得する
    IdMonsterAuraAddedFireDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火ダメージオーラ
    半径: 50
    味方は追加の火ダメージを与える
    物理ダメージの25%を追加の火ダメージとして得る
    Fire Damage Aura
    物理ダメージの25%を追加雷ダメージとして獲得する
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    雷ダメージオーラ
    半径: 50
    味方は追加の雷ダメージを与える
    物理ダメージの25%を追加雷ダメージとして得る
    Lightning Damage Aura
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterNemesisSoulEaterSideAreaBoss
    Nameソウルイーター
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 Global
  • grant cast speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant actor scale +% to aura owner on death Min: 2 Max: 2 Global
  • grant attack speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant damage reduction % to aura owner on death Min: -2 Max: -2 Global
  • Craft Tagsattack caster speed aura
    ソウルイーター
    半径: 70
    ソウルイーター
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    自然に触れた者、シミ
    エリア: InvasionBoss
    ジーナス: ゴートマン
    グループ: 霊長類
    ファミリー: 原生林
    ドロップするアイテムのレアリティが%増加する
    物理ダメージの25%を追加冷気ダメージとして獲得する
    物理ダメージの25%を追加火ダメージとして獲得する
    物理ダメージの25%を追加雷ダメージとして獲得する
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Simi, the Nature Touched
    SpectreN
    AreaInvasionBoss
    End Game最大ライフが50%増加する
    Tagsbeast, bludgeoning_weapon, キャスター, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, large_model, mammal_beast, melee, physical_affinity, primate_beast, red_blood
    Packs
  • InvasionBoss: 自然に触れた者、シミ, ブラッドエイプ
  • ライフ
    220%
    Ailment Threshold
    220%
    耐性
    30 30 30 20
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    127%
    Type
    BloodChieftainBossSideArea
    Metadata
    MonkeyChiefBossSideAreaInvasion
    レベル
    68
    ライフ
    14,153
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    747
    スペルダメージ
    747
    命中
    290
    Attack Time
    1.905
    経験値
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 598–897
    クリティカル率: 5%
    Attack Time: 1.905 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MassCharge
    Spell, Area, AreaSpell
    キャストタイム: 2 秒
    SummonGhostMonkeysSideArea
    Spell, Area, AreaSpell
    キャストタイム: 2.175 秒
    クールダウン時間: 16 秒
    num ghost monkeys to summon [16]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBossSideAreaInvasion"] = {
        name = "Simi, the Nature Touched",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MassCharge",
            "SummonGhostMonkeysSideArea",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassCharge"] = {
        name = "MassCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonGhostMonkeysSideArea"] = {
        name = "SummonGhostMonkeysSideArea",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "num_ghost_monkeys_to_summon",
        },
        levels = {
            [1] = {8, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {12, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [3] = {16, levelRequirement = 52, statInterpolation = {1},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが%増加する
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 物理ダメージの25%を追加冷気ダメージとして獲得する
    IdMonsterAuraAddedColdDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    冷気ダメージオーラ
    半径: 50
    味方は追加の冷気ダメージを与える
    物理ダメージの25%を追加冷気ダメージとして獲得する
    Cold Damage Aura
    物理ダメージの25%を追加火ダメージとして獲得する
    IdMonsterAuraAddedFireDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火ダメージオーラ
    半径: 50
    味方は追加の火ダメージを与える
    物理ダメージの25%を追加の火ダメージとして得る
    Fire Damage Aura
    物理ダメージの25%を追加雷ダメージとして獲得する
    IdMonsterAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    雷ダメージオーラ
    半径: 50
    味方は追加の雷ダメージを与える
    物理ダメージの25%を追加雷ダメージとして得る
    Lightning Damage Aura
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterNemesisSoulEaterSideAreaBoss
    Nameソウルイーター
    FamilyMonsterNemesis
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • soul is consumed on death Min: 1 Max: 1 Global
  • grant cast speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant actor scale +% to aura owner on death Min: 2 Max: 2 Global
  • grant attack speed +% to aura owner on death Min: 5 Max: 5 Global
  • grant damage reduction % to aura owner on death Min: -2 Max: -2 Global
  • Craft Tagsattack caster speed aura
    ソウルイーター
    半径: 70
    ソウルイーター
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    Soul Eater
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage