混沌の弟子
悪魔
Chaos Disciple
SpectreN
Tagsキャスター, demon, fire_affinity, flying, ghost_blood, is_unarmed, light_armour, melee, not_dex, not_str, physical_affinity, very_slow_movement
ライフ
400%
Energy Shield From Life
100%
Ailment Threshold
400%
耐性
35 35 35 20
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
0 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
VaalApparitionUltimatum
Metadata
Apparition
レベル
68
ライフ
0
アーマー
28,790
回避力
4,739
エナジーシールド
24,508
Damage
560
スペルダメージ
560
命中
580
Attack Time
0
経験値
20,510
Minion Life
0
Minion Energy Shield
5,316
Minion Damage
447
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 448–672
クリティカル率: 5%
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
ファイヤーボール
クリティカル率: 6%
キャストタイム: 3 秒
爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
355から532.4の火ダメージを与える
基礎半径は0.9m
base is projectile [1]
skill visual scale +% [-35]
AvariusDivineBeamTEMP
Spell, Area, Fire, Channel, AreaSpell
キャストタイム: 2 秒
クールダウン時間: 8 秒
受ける火ダメージが10%増加する
毎秒4546.4の基礎火ダメージを与える
基礎持続時間は5
サブの基礎持続時間は0.75
ビームの長さが150%増加する
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Animated
{
	animated_object = "Metadata/Monsters/LeagueUltimatum/BreachApparitionBoss/BreachApparitionBoss.ao"
	on_laser_channel_end_01 = "SetCurrentAnimationSpeed( 0.6 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/BreachApparitionBoss/Apparition"] = {
    name = "Chaos Disciple",
    life = 4,
    energyShield = 1,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "GemlingFireball3",
        "MeleeAtAnimationSpeed",
        "AvariusDivineBeamTEMP",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GemlingFireball3"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_visual_scale_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineBeamTEMP"] = {
    name = "AvariusDivineBeamTEMP",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_prioritise_players_for_targeting",
    },
    levels = {
        [1] = {4, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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