Discípulo de Caos
Demonio
Chaos Disciple
Spectre | N |
---|---|
Tags | Lanzador de hechizos, demon, fire_affinity, flying, ghost_blood, is_unarmed, light_armour, melee, not_dex, not_str, physical_affinity, very_slow_movement |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
35 35 35 20
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
0 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
VaalApparitionUltimatum
Metadata
Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
0
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 3 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 355 a 532.4 de daño de fuego
El radio base es de 0.9 metros
base is projectile [1]
skill visual scale +% [-35]
El radio base es de 0.9 metros
base is projectile [1]
skill visual scale +% [-35]
AvariusDivineBeamTEMP
Spell, Area, Fire, Channel, AreaSpell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 8 seg
Daño de fuego recibido aumentado un 10%
Inflige 4546.4 de daño de fuego base por segundo
La duración base es de 5 segundos
La duración secundaria base es de 0.75 segundos
Longitud del haz aumentada un 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
Inflige 4546.4 de daño de fuego base por segundo
La duración base es de 5 segundos
La duración secundaria base es de 0.75 segundos
Longitud del haz aumentada un 150%
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Animated { animated_object = "Metadata/Monsters/LeagueUltimatum/BreachApparitionBoss/BreachApparitionBoss.ao" on_laser_channel_end_01 = "SetCurrentAnimationSpeed( 0.6 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/BreachApparitionBoss/Apparition"] = { name = "Chaos Disciple", life = 4, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 0, attackRange = 12, accuracy = 1, skillList = { "GemlingFireball3", "MeleeAtAnimationSpeed", "AvariusDivineBeamTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_visual_scale_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineBeamTEMP"] = { name = "AvariusDivineBeamTEMP", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }