Disciple du chaos
Démon
Chaos Disciple
Spectre | N |
---|---|
Tags | Lanceur de sorts, demon, fire_affinity, flying, ghost_blood, is_unarmed, light_armour, melee, not_dex, not_str, physical_affinity, very_slow_movement |
Vie
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Résistance
35 35 35 20
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
0 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
VaalApparitionUltimatum
Metadata
Apparition
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
25,733
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
0
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GemlingFireball3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 3 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 355 à 532.4 Dégâts de feu
Le Rayon de base est de 0.9 mètres
base is projectile [1]
skill visual scale +% [-35]
Le Rayon de base est de 0.9 mètres
base is projectile [1]
skill visual scale +% [-35]
AvariusDivineBeamTEMP
Spell, Area, Fire, Channel, AreaSpell
Temps d'incantation: 2 sec.
Temps de recharge: 8 sec.
10% d'Augmentation des Dégâts de feu subis
Inflige 4546.4 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
La Durée secondaire de base est de 0.75 secondes
150% d'Augmentation de la longueur du Rayon
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
Inflige 4546.4 Dégâts de feu de base par seconde
La Durée de base est de 5 secondes
La Durée secondaire de base est de 0.75 secondes
150% d'Augmentation de la longueur du Rayon
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Animated { animated_object = "Metadata/Monsters/LeagueUltimatum/BreachApparitionBoss/BreachApparitionBoss.ao" on_laser_channel_end_01 = "SetCurrentAnimationSpeed( 0.6 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/BreachApparitionBoss/Apparition"] = { name = "Chaos Disciple", life = 4, energyShield = 1, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 0, attackRange = 12, accuracy = 1, skillList = { "GemlingFireball3", "MeleeAtAnimationSpeed", "AvariusDivineBeamTEMP", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingFireball3"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "skill_visual_scale_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -35, 9, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineBeamTEMP"] = { name = "AvariusDivineBeamTEMP", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {4, 10, 5000, 750, 150, -70, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }