火吹き
人型
スタン閾値が200%増加する
monster chance to not flee % [90]
monster damage +% final vs monsters from ancestral rank [0]
stance movement speed +% final [233]
Firebreather
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, very_slow_movement
ライフ
200%
防具
+100%
回避力
+30%
Ailment Threshold
200%
耐性
75 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AncestralNgamahuDrunk
Metadata
AncestralNgamahuDrunk
レベル
68
ライフ
12,867
防具
57,580
回避力
6,161
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299–448
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSAncestralDrunkExplode
Spell, Triggerable
キャストタイム: 1 秒
2187から3280の火ダメージを与える
is area damage [1]
monster damage +% final vs monsters [25000]
monster penalty against minions damage +% final vs player minions [-60]
ABTTAncestralDrunkEnrage
Buff, Duration, Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Actor
{
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Actor
{
	on_event_flame_for_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme.epk );"
}

Life
{
	on_spawned_alive = "EnableRendering();"
	on_revive = "EnableRendering();"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme.epk );"
}

Functions
{
	exploded = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralNgamahuDrunk"] = {
    name = "Firebreather",
    life = 2,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "ABTTAncestralDrunkEnrage",
        "GSAncestralDrunkExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTAncestralDrunkEnrage"] = {
    name = "ABTTAncestralDrunkEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAncestralDrunkExplode"] = {
    name = "GSAncestralDrunkExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_damage_+%_final_vs_monsters",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25000, -60, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
スタン閾値が200%増加する
IdAncestralTrailMonsterStunThresholdNgamahu
FamilyAncestralTrialMonster
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • stun threshold +% Min: 200 Max: 200 Global
  • monster chance to not flee % [90]
    monster damage +% final vs monsters from ancestral rank [0]
    IdAncestralTrialMonsterBasicFleeAndDamage
    FamilyAncestralTrialMonster
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 90 Max: 90 Global
  • monster damage +% final vs monsters from ancestral rank Min: 0 Max: 0 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceAncestralNgamahuDrunkRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • Craft Tagsspeed
    火吹き
    人型
    スタン閾値が200%増加する
    stance movement speed +% final [233]
    Firebreather
    SpectreY
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, karui, light_armour, medium_height, melee, not_int, physical_affinity, red_blood, very_slow_movement
    Packs
  • ブラックバーク・デモリッシャー, カルデラの破壊者, 火吹き
  • カオム, カルデラの破壊者, 火吹き
  • ライフ
    200%
    防具
    +100%
    回避力
    +30%
    Ailment Threshold
    200%
    耐性
    75 0 0 0
    Damage
    76%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    140%
    Model Size
    100%
    Type
    AncestralNgamahuDrunkStandalone
    Metadata
    AncestralNgamahuDrunkStandalone
    レベル
    68
    ライフ
    12,867
    防具
    57,580
    回避力
    6,161
    エナジーシールド
    0
    Damage
    284
    スペルダメージ
    284
    命中
    290
    Attack Time
    1.5
    経験値
    14,357
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 227–341
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSAncestralDrunkExplodeStandalone
    Spell, Triggerable
    キャストタイム: 1 秒
    1597から2395の火ダメージを与える
    is area damage [1]
    ABTTAncestralDrunkEnrage
    Buff, Duration, Spell
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Actor
    {
    	on_event_flame_for_ChangeToStance2 = "AddEffectPack( Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme.epk );"
    }
    
    Life
    {
    	on_spawned_alive = "EnableRendering();"
    	on_revive = "EnableRendering();"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/firebeam_02/firebeam_burning_extreme.epk );"
    }
    
    Functions
    {
    	exploded = "DisableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralNgamahuDrunkStandalone"] = {
        name = "Firebreather",
        life = 2,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ABTTAncestralDrunkEnrage",
            "GSAncestralDrunkExplodeStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTAncestralDrunkEnrage"] = {
        name = "ABTTAncestralDrunkEnrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAncestralDrunkExplodeStandalone"] = {
        name = "GSAncestralDrunkExplodeStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    スタン閾値が200%増加する
    IdAncestralTrailMonsterStunThresholdNgamahu
    FamilyAncestralTrialMonster
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stun threshold +% Min: 200 Max: 200 Global
  • IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceAncestralNgamahuDrunkRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 233 Max: 233 Global
  • Craft Tagsspeed
    火飲み
    好意: 600
    特技:自爆

    部族のパッシブ:スタン耐性

    火の殉教者
    敵の近くにいる時に自身を爆発させ、一定範囲に火ダメージを与える。
    Firebreather
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.