ゴーゴル・テラー
cannot be used as minion [1]
Gorgol Terror
SpectreN
Tagsanimal_claw_weapon, beast, キャスター, delve_monster, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, small_height, very_fast_movement
ライフ
875%
アーマー
+100%
Ailment Threshold
875%
耐性
40 40 40 25
Damage
131%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
1.305 Second
Damage Spread
±20%
経験値
175%
Model Size
125%
Type
QiongqiEncounterBoss
Metadata
QiongqiEncounterBoss
レベル
68
ライフ
56,292
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
489
スペルダメージ
489
命中
290
Attack Time
1.305
経験値
17,946
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 391–587
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
物理ダメージの83.54%を追加の火ダメージとして得る
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveQiongqiHide
Duration
クールダウン時間: 3 秒
基礎持続時間は-0
EmptyActionFlameSwipes
Spell
キャストタイム: 4.33 秒
クールダウン時間: 15 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveFlamethrowerLeftToRight
Spell, Fire, Damage
キャストタイム: 3 秒
クールダウン時間: 12 秒
ヒットは常に敵を発火させる
プレイヤーによるヒットは敵をスタンさせることができない
毎秒363.5の基礎火ダメージを与える
130.8から196.3の火ダメージを与える
発火ダメージが740%上昇する
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveFlamethrowerRightToLeft
Spell, Fire, Damage
キャストタイム: 3 秒
クールダウン時間: 12 秒
ヒットは常に敵を発火させる
プレイヤーによるヒットは敵をスタンさせることができない
毎秒363.5の基礎火ダメージを与える
130.8から196.3の火ダメージを与える
発火ダメージが740%上昇する
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveQiongqiSlash
Triggerable, Attack
Base Damage: 391–587
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.305 秒
クールダウン時間: 6 秒
アタックダメージが50%上昇する
ダメージが159.4%上昇する
物理ダメージの75%を火ダメージに変換する
アタックスピードが35%低下する
is area damage [1]
DelveFlameSwipe1
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.67 秒
324.9から487.3の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe2
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.67 秒
324.9から487.3の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe3
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.67 秒
324.9から487.3の物理ダメージを与える
投射物は全ての対象を貫通する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveQiongqiSlam
Triggerable, Attack
Base Damage: 391–587
クリティカル率: 5%
Attack Time: 1.305 秒
is area damage [1]
QiongqiTornadoes
Spell
キャストタイム: 4.9 秒
クールダウン時間: 15 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveQiongqiGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 0.5 秒
毎秒1733.5の基礎火ダメージを与える
基礎持続時間は12
active skill area of effect radius +% final [-50]
ground fire art variation [5]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
	
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

StateMachine
{
	create_state_hidden_1 = "DisableRendering();"
	on_state_hidden_1 = "DisableRendering();"
	on_state_hidden_0 = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
}

Preload
{
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact1"
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact2"
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/QiongqiEncounterBoss"] = {
    name = "Gorgol Terror",
    life = 8.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "DelveMeleeFire",
        "DelveFlameSwipe1",
        "DelveFlameSwipe2",
        "DelveFlameSwipe3",
        "DelveQiongqiGroundFire",
        "DelveQiongqiSlam",
        "EmptyActionFlameSwipes",
        "DelveFlamethrowerLeftToRight",
        "DelveFlamethrowerRightToLeft",
        "DelveQiongqiSlash",
        "DelveQiongqiHide",
        "QiongqiTornadoes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe1"] = {
    name = "DelveFlameSwipe1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 63, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe2"] = {
    name = "DelveFlameSwipe2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 64, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe3"] = {
    name = "DelveFlameSwipe3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 65, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiGroundFire"] = {
    name = "DelveQiongqiGroundFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3.5, 12000, 5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiSlam"] = {
    name = "DelveQiongqiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFlameSwipes"] = {
    name = "EmptyActionFlameSwipes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlamethrowerLeftToRight"] = {
    name = "DelveFlamethrowerLeftToRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Fire] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_ignite_damage_+%_final",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlamethrowerRightToLeft"] = {
    name = "DelveFlamethrowerRightToLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Fire] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_ignite_damage_+%_final",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiSlash"] = {
    name = "DelveQiongqiSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiHide"] = {
    name = "DelveQiongqiHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QiongqiTornadoes"] = {
    name = "QiongqiTornadoes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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