ภัยสยองกอร์กอล
สัตว์ร้าย
cannot be used as minion [1]
Gorgol Terror
SpectreN
Tagsanimal_claw_weapon, beast, นักเวท, delve_monster, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood, small_height, very_fast_movement
พลังชีวิต
875%
Ailment Threshold
875%
ค่าต้านทาน
40 40 40 25
Damage
131%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 17
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
125%
Type
QiongqiEncounterBoss
Metadata
QiongqiEncounterBoss
เลเวล
68
พลังชีวิต
56,292
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
489
ความเสียหายเวท
489
ความแม่นยำ
290
Attack Time
1.305
ค่าประสบการณ์
17,946
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 391–587
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
นำความเสียหาย กายภาพ 83.54% ของคุณ ไปเสริมเป็น ไฟ
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveQiongqiHide
Duration
คูลดาวน์: 3 วินาที
ระยะเวลาพื้นฐาน -0 วินาที
EmptyActionFlameSwipes
Spell
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 15 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveFlamethrowerLeftToRight
Spell, Fire, Damage
เวลาร่าย: 3 วินาที
คูลดาวน์: 12 วินาที
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
สร้างความเสียหาย ไฟ พื้นฐาน 363.5 ต่อวินาที
สร้างความเสียหาย ไฟ 130.8 ถึง 196.3
เพิ่มความเสียหาย ลุกไหม้ อีก 740%
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveFlamethrowerRightToLeft
Spell, Fire, Damage
เวลาร่าย: 3 วินาที
คูลดาวน์: 12 วินาที
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
สร้างความเสียหาย ไฟ พื้นฐาน 363.5 ต่อวินาที
สร้างความเสียหาย ไฟ 130.8 ถึง 196.3
เพิ่มความเสียหาย ลุกไหม้ อีก 740%
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveQiongqiSlash
Triggerable, Attack
Base Damage: 391–587
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.305 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 159.4%
แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
ลดความเร็วในการโจมตี อีก 35%
is area damage [1]
DelveFlameSwipe1
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.67 วินาที
สร้างความเสียหาย กายภาพ 324.9 ถึง 487.3
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe2
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.67 วินาที
สร้างความเสียหาย กายภาพ 324.9 ถึง 487.3
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe3
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.67 วินาที
สร้างความเสียหาย กายภาพ 324.9 ถึง 487.3
กระสุน เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveQiongqiSlam
Triggerable, Attack
Base Damage: 391–587
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
is area damage [1]
QiongqiTornadoes
Spell
เวลาร่าย: 4.9 วินาที
คูลดาวน์: 15 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveQiongqiGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 1733.5 ต่อวินาที
ระยะเวลาพื้นฐาน 12 วินาที
active skill area of effect radius +% final [-50]
ground fire art variation [5]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
	
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

StateMachine
{
	create_state_hidden_1 = "DisableRendering();"
	on_state_hidden_1 = "DisableRendering();"
	on_state_hidden_0 = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
}

Preload
{
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact1"
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact2"
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/QiongqiEncounterBoss"] = {
    name = "Gorgol Terror",
    life = 8.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "DelveMeleeFire",
        "DelveFlameSwipe1",
        "DelveFlameSwipe2",
        "DelveFlameSwipe3",
        "DelveQiongqiGroundFire",
        "DelveQiongqiSlam",
        "EmptyActionFlameSwipes",
        "DelveFlamethrowerLeftToRight",
        "DelveFlamethrowerRightToLeft",
        "DelveQiongqiSlash",
        "DelveQiongqiHide",
        "QiongqiTornadoes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe1"] = {
    name = "DelveFlameSwipe1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 63, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe2"] = {
    name = "DelveFlameSwipe2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 64, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe3"] = {
    name = "DelveFlameSwipe3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 65, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiGroundFire"] = {
    name = "DelveQiongqiGroundFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3.5, 12000, 5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiSlam"] = {
    name = "DelveQiongqiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFlameSwipes"] = {
    name = "EmptyActionFlameSwipes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlamethrowerLeftToRight"] = {
    name = "DelveFlamethrowerLeftToRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Fire] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_ignite_damage_+%_final",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlamethrowerRightToLeft"] = {
    name = "DelveFlamethrowerRightToLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Fire] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_ignite_damage_+%_final",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiSlash"] = {
    name = "DelveQiongqiSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiHide"] = {
    name = "DelveQiongqiHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QiongqiTornadoes"] = {
    name = "QiongqiTornadoes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
IdCannotBeUsedAsMinion
FamilyCannotBeUsedAsMinion
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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