ภัยสยองกอร์กอล
สัตว์ร้าย
cannot be used as minion [1]
Gorgol Terror
SpectreN
Tagsanimal_claw_weapon, beast, นักเวท, delve_monster, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood, small_height, very_fast_movement
พลังชีวิต
875%
Ailment Threshold
875%
ค่าต้านทาน
40 40 40 25
Damage
131%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 17
Attack Time
1.305 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
125%
Type
QiongqiEncounterBoss
Metadata
QiongqiEncounterBoss
เลเวล
68
พลังชีวิต
56,292
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
489
ความเสียหายเวท
489
ความแม่นยำ
580
Attack Time
1.305
ค่าประสบการณ์
17,946
Minion Life
12,210
Minion Damage
391
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 391–587
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
นำความเสียหาย กายภาพ 83.54% ของคุณ ไปเสริมเป็น ไฟ
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveQiongqiHide
Duration
คูลดาวน์: 3 วินาที
ระยะเวลาพื้นฐาน -0 วินาที
EmptyActionFlameSwipes
Spell
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 15 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveFlamethrowerLeftToRight
Spell, Fire, Damage
เวลาร่าย: 3 วินาที
คูลดาวน์: 12 วินาที
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ไฟ พื้นฐาน 363.5 ต่อวินาที
สร้างความเสียหาย ไฟ 130.8 ถึง 196.3
เพิ่มความเสียหาย ลุกไหม้ อีก 740%
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveFlamethrowerRightToLeft
Spell, Fire, Damage
เวลาร่าย: 3 วินาที
คูลดาวน์: 12 วินาที
การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
สร้างความเสียหาย ไฟ พื้นฐาน 363.5 ต่อวินาที
สร้างความเสียหาย ไฟ 130.8 ถึง 196.3
เพิ่มความเสียหาย ลุกไหม้ อีก 740%
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveQiongqiSlash
Triggerable, Attack
Base Damage: 391–587
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
คูลดาวน์: 6 วินาที
DelveFlameSwipe1
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.67 วินาที
สร้างความเสียหาย กายภาพ 203 ถึง 304.6
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe2
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.67 วินาที
สร้างความเสียหาย กายภาพ 203 ถึง 304.6
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe3
Spell, Projectile, ProjectilesFromUser, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1.67 วินาที
สร้างความเสียหาย กายภาพ 203 ถึง 304.6
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveQiongqiSlam
Triggerable, Attack
Base Damage: 391–587
โอกาสคริติคอล: 5%
Attack Time: 1.305 วินาที
is area damage [1]
QiongqiTornadoes
Spell
เวลาร่าย: 4.9 วินาที
คูลดาวน์: 15 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveQiongqiGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 1733.5 ต่อวินาที
ระยะเวลาพื้นฐาน 12 วินาที
active skill area of effect radius +% final [-50]
ground fire art variation [5]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
	
}

StateMachine
{
    define_shared_state = "hidden"
    on_state_hidden_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

StateMachine
{
	create_state_hidden_1 = "DisableRendering();"
	on_state_hidden_1 = "DisableRendering();"
	on_state_hidden_0 = "EnableRendering();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
}

Preload
{
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact1"
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact2"
	preload_misc_animated = "DelveQiongqiFlameSwipeImpact3"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/QiongqiEncounterBoss"] = {
    name = "Gorgol Terror",
    life = 8.75,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.31,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 17,
    accuracy = 1,
    skillList = {
        "DelveMeleeFire",
        "DelveFlameSwipe1",
        "DelveFlameSwipe2",
        "DelveFlameSwipe3",
        "DelveQiongqiGroundFire",
        "DelveQiongqiSlam",
        "EmptyActionFlameSwipes",
        "DelveFlamethrowerLeftToRight",
        "DelveFlamethrowerRightToLeft",
        "DelveQiongqiSlash",
        "DelveQiongqiHide",
        "QiongqiTornadoes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveMeleeFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_%_to_add_as_fire",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe1"] = {
    name = "DelveFlameSwipe1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 63, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe2"] = {
    name = "DelveFlameSwipe2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 64, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlameSwipe3"] = {
    name = "DelveFlameSwipe3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_pierce",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 65, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiGroundFire"] = {
    name = "DelveQiongqiGroundFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {3.5, 12000, 5, -50, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiSlam"] = {
    name = "DelveQiongqiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFlameSwipes"] = {
    name = "EmptyActionFlameSwipes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlamethrowerLeftToRight"] = {
    name = "DelveFlamethrowerLeftToRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Fire] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_ignite_damage_+%_final",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveFlamethrowerRightToLeft"] = {
    name = "DelveFlamethrowerRightToLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Fire] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "active_skill_ignite_damage_+%_final",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiSlash"] = {
    name = "DelveQiongqiSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveQiongqiHide"] = {
    name = "DelveQiongqiHide",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {-1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QiongqiTornadoes"] = {
    name = "QiongqiTornadoes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
cannot be used as minion [1]
FamilyCannotBeUsedAsMinion
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_statehidden
    StateMachine.on_state_hidden_0DispatchActionEvent( reappear );
    Edit

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