Gorgol terrifiant
Bête
cannot be used as minion [1]
Gorgol Terror
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Lanceur de sorts, delve_monster, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood, small_height, very_fast_movement |
Vie
875%
Ailment Threshold
875%
Résistance
40 40 40 25
Damage
131%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 17
Attack Time
1.305 Second
Damage Spread
±20%
Expérience
175%
Model Size
125%
Type
QiongqiEncounterBoss
Metadata
QiongqiEncounterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
56,292
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
489
Dégâts des sorts
489
Précision
290
Attack Time
1.305
Expérience
17,946
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 391–587
Chances de coup critique: 5%
Attack Time: 1.305 sec.
Frappez vos ennemis d'un coup puissant.
Rajoutez 83.54% de vos Dégâts physiques sous forme de Dégâts de feu
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveQiongqiHide
Duration
Temps de recharge: 3 sec.
La Durée de base est de -0 secondes
EmptyActionFlameSwipes
Spell
Temps d'incantation: 4.33 sec.
Temps de recharge: 15 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveFlamethrowerLeftToRight
Spell, Fire, Damage
Temps d'incantation: 3 sec.
Temps de recharge: 12 sec.
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 363.5 Dégâts de feu de base par seconde
Inflige 130.8 à 196.3 Dégâts de feu
740% Davantage de Dégâts avec l'Embrasement
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 363.5 Dégâts de feu de base par seconde
Inflige 130.8 à 196.3 Dégâts de feu
740% Davantage de Dégâts avec l'Embrasement
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveFlamethrowerRightToLeft
Spell, Fire, Damage
Temps d'incantation: 3 sec.
Temps de recharge: 12 sec.
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 363.5 Dégâts de feu de base par seconde
Inflige 130.8 à 196.3 Dégâts de feu
740% Davantage de Dégâts avec l'Embrasement
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 363.5 Dégâts de feu de base par seconde
Inflige 130.8 à 196.3 Dégâts de feu
740% Davantage de Dégâts avec l'Embrasement
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveQiongqiSlash
Triggerable, Attack
Base Damage: 391–587
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.305 sec.
Temps de recharge: 6 sec.
50% Davantage de Dégâts d'Attaque
159.4% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
35% de Perte de Vitesse d'attaque
is area damage [1]
159.4% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
35% de Perte de Vitesse d'attaque
is area damage [1]
DelveFlameSwipe1
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.67 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe2
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.67 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe3
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.67 sec.
Inflige 324.9 à 487.3 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Les Projectiles Transpercent toutes les cibles
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveQiongqiSlam
Triggerable, Attack
Base Damage: 391–587
Chances de coup critique: 5%
Attack Time: 1.305 sec.
is area damage [1]
QiongqiTornadoes
Spell
Temps d'incantation: 4.9 sec.
Temps de recharge: 15 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveQiongqiGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.5 sec.
Inflige 1733.5 Dégâts de feu de base par seconde
La Durée de base est de 12 secondes
active skill area of effect radius +% final [-50]
ground fire art variation [5]
La Durée de base est de 12 secondes
active skill area of effect radius +% final [-50]
ground fire art variation [5]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false } Transitionable { } StateMachine { define_shared_state = "hidden" on_state_hidden_0 = "DispatchActionEvent( reappear );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" StateMachine { create_state_hidden_1 = "DisableRendering();" on_state_hidden_1 = "DisableRendering();" on_state_hidden_0 = "EnableRendering();" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" } Preload { preload_misc_animated = "DelveQiongqiFlameSwipeImpact1" preload_misc_animated = "DelveQiongqiFlameSwipeImpact2" preload_misc_animated = "DelveQiongqiFlameSwipeImpact3" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/QiongqiEncounterBoss"] = { name = "Gorgol Terror", life = 8.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.31, damageSpread = 0.2, attackTime = 1.305, attackRange = 17, accuracy = 1, skillList = { "DelveMeleeFire", "DelveFlameSwipe1", "DelveFlameSwipe2", "DelveFlameSwipe3", "DelveQiongqiGroundFire", "DelveQiongqiSlam", "EmptyActionFlameSwipes", "DelveFlamethrowerLeftToRight", "DelveFlamethrowerRightToLeft", "DelveQiongqiSlash", "DelveQiongqiHide", "QiongqiTornadoes", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlameSwipe1"] = { name = "DelveFlameSwipe1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 63, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlameSwipe2"] = { name = "DelveFlameSwipe2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 64, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlameSwipe3"] = { name = "DelveFlameSwipe3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 65, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiGroundFire"] = { name = "DelveQiongqiGroundFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 12000, 5, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiSlam"] = { name = "DelveQiongqiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFlameSwipes"] = { name = "EmptyActionFlameSwipes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlamethrowerLeftToRight"] = { name = "DelveFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "active_skill_ignite_damage_+%_final", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlamethrowerRightToLeft"] = { name = "DelveFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "active_skill_ignite_damage_+%_final", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiSlash"] = { name = "DelveQiongqiSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiHide"] = { name = "DelveQiongqiHide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QiongqiTornadoes"] = { name = "QiongqiTornadoes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.9, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.