Gorgol-Schrecken
Bestie
cannot be used as minion [1]
Gorgol Terror
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Zauberer, delve_monster, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood, small_height, very_fast_movement |
Leben
875%
Ailment Threshold
875%
Widerstand
40 40 40 25
Damage
131%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 17
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
175%
Model Size
125%
Type
QiongqiEncounterBoss
Metadata
QiongqiEncounterBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
56,292
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
489
Zauberschaden
489
Genauigkeit
290
Attack Time
1.305
Erfahrung
17,946
Ailment Threshold
56,292
Chill
178
Shock
178
Brittle
1,007
Scorch
178
Sap
492
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DelveMeleeFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 391–587
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 83.54% Eures physischen Schadens als extra Feuerschaden
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
action attack or cast time uses animation length [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
DelveQiongqiHide
Duration
Abklingzeit: 3 Sek.
Basisdauer beträgt -0 Sekunden
EmptyActionFlameSwipes
Spell
Zauberzeit: 4.33 Sek.
Abklingzeit: 15 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveFlamethrowerLeftToRight
Spell, Fire, Damage
Zauberzeit: 3 Sek.
Abklingzeit: 12 Sek.
Eure Treffer entzünden immer
Eure Treffer können Gegner nicht betäuben
Verursacht 363.5 Basis-Feuerschaden pro Sekunde
Verursacht 130.8 bis 196.3 Feuerschaden
740% mehr Schaden mit Entzünden
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Eure Treffer können Gegner nicht betäuben
Verursacht 363.5 Basis-Feuerschaden pro Sekunde
Verursacht 130.8 bis 196.3 Feuerschaden
740% mehr Schaden mit Entzünden
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveFlamethrowerRightToLeft
Spell, Fire, Damage
Zauberzeit: 3 Sek.
Abklingzeit: 12 Sek.
Eure Treffer entzünden immer
Eure Treffer können Gegner nicht betäuben
Verursacht 363.5 Basis-Feuerschaden pro Sekunde
Verursacht 130.8 bis 196.3 Feuerschaden
740% mehr Schaden mit Entzünden
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Eure Treffer können Gegner nicht betäuben
Verursacht 363.5 Basis-Feuerschaden pro Sekunde
Verursacht 130.8 bis 196.3 Feuerschaden
740% mehr Schaden mit Entzünden
active skill area of effect radius +% final [-35]
ground fire art variation [5]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveQiongqiSlash
Triggerable, Attack
Base Damage: 391–587
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.305 Sek.
Abklingzeit: 6 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht 159.4% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
35% weniger Angriffsgeschwindigkeit
is area damage [1]
Verursacht 159.4% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
35% weniger Angriffsgeschwindigkeit
is area damage [1]
DelveFlameSwipe1
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Verursacht 324.9 bis 487.3 physischen Schaden
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [63]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe2
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Verursacht 324.9 bis 487.3 physischen Schaden
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [64]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveFlameSwipe3
Spell, Projectile, ProjectilesFromUser, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1.67 Sek.
Verursacht 324.9 bis 487.3 physischen Schaden
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
Projektile durchbohren alle Ziele
50% des physischen Schadens werden in Feuerschaden umgewandelt
base is projectile [1]
monster projectile variation [65]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
DelveQiongqiSlam
Triggerable, Attack
Base Damage: 391–587
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
is area damage [1]
QiongqiTornadoes
Spell
Zauberzeit: 4.9 Sek.
Abklingzeit: 15 Sek.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DelveQiongqiGroundFire
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Zauberzeit: 0.5 Sek.
Verursacht 1733.5 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 12 Sekunden
active skill area of effect radius +% final [-50]
ground fire art variation [5]
Basisdauer beträgt 12 Sekunden
active skill area of effect radius +% final [-50]
ground fire art variation [5]
Object Type
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" Actor { slow_animations_go_to_idle = false } Transitionable { } StateMachine { define_shared_state = "hidden" on_state_hidden_0 = "DispatchActionEvent( reappear );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase" StateMachine { create_state_hidden_1 = "DisableRendering();" on_state_hidden_1 = "DisableRendering();" on_state_hidden_0 = "EnableRendering();" } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );" } Preload { preload_misc_animated = "DelveQiongqiFlameSwipeImpact1" preload_misc_animated = "DelveQiongqiFlameSwipeImpact2" preload_misc_animated = "DelveQiongqiFlameSwipeImpact3" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueDelve/QiongqiEncounterBoss"] = { name = "Gorgol Terror", life = 8.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.31, damageSpread = 0.2, attackTime = 1.305, attackRange = 17, accuracy = 1, skillList = { "DelveMeleeFire", "DelveFlameSwipe1", "DelveFlameSwipe2", "DelveFlameSwipe3", "DelveQiongqiGroundFire", "DelveQiongqiSlam", "EmptyActionFlameSwipes", "DelveFlamethrowerLeftToRight", "DelveFlamethrowerRightToLeft", "DelveQiongqiSlash", "DelveQiongqiHide", "QiongqiTornadoes", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DelveMeleeFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_fire", "action_attack_or_cast_time_uses_animation_length", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlameSwipe1"] = { name = "DelveFlameSwipe1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 63, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlameSwipe2"] = { name = "DelveFlameSwipe2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 64, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlameSwipe3"] = { name = "DelveFlameSwipe3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 65, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiGroundFire"] = { name = "DelveQiongqiGroundFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 12000, 5, -50, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiSlam"] = { name = "DelveQiongqiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFlameSwipes"] = { name = "EmptyActionFlameSwipes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlamethrowerLeftToRight"] = { name = "DelveFlamethrowerLeftToRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "active_skill_ignite_damage_+%_final", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveFlamethrowerRightToLeft"] = { name = "DelveFlamethrowerRightToLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Fire] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "active_skill_ignite_damage_+%_final", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", "always_ignite", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2}, cost = { }, }, [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiSlash"] = { name = "DelveQiongqiSlash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DelveQiongqiHide"] = { name = "DelveQiongqiHide", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {-1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QiongqiTornadoes"] = { name = "QiongqiTornadoes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.9, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be used as minion [1]
Id | CannotBeUsedAsMinion |
---|---|
Family | CannotBeUsedAsMinion |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |