イグナ・フェニックス
人型
混沌ダメージはエナジーシールドをバイパスしない
ゼロッツオース
monster base type attack cast speed +% and damage -% final [33]
最大ライフの100%を追加の最大エナジーシールドとして獲得する
Igna Phoenix
SpectreN
Tagsaura_bearer, bludgeoning_weapon, キャスター, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile
Packs
  • トール・オルゴッソ, アーミオス・ベル, ザキャリー・デマリス, ヨナ・アンチェインド, ダモイ・トゥイ, ザンドロ・ブラッドドリンカー, ジャイアントボーン、ヴィッカス, オーラ・グリーンゲート, シーナ・モガ, アンタリー・ナポラ, オーグスティナ・ソラリア, ラエル・フュリア, ヴァンス・アギエル, イオン・ダークシュラウド, アッシュ・レサード, ウィロリン・デーモンテイマー, オーエン・グレイファー, タインヴィン・ハイドーヴ, マグナス・ストーンソーン, ミナラ・アネミナ, イグナ・フェニックス, ディナ・ロレンニ, アイレンティア・ラック, オイラ・オナ, ボルト・ブラウンファー, ユリシーズ・モーヴァント, アウレリオ・ヴォイドシンガー, ウルティマ・トゥーレ, オーネ・トリックス, キルメス・オッリ, バラカス・ファラシサンクト, トム・インペリアル, アインスレイ・ヴァーリッチ, セヴェット・テザレイン
  • ライフ
    108%
    Energy Shield From Life
    100%
    防具
    +10%
    Ailment Threshold
    108%
    耐性
    30 30 30 20
    Damage
    143%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileWitch2
    Metadata
    ExileWitch2
    レベル
    68
    ライフ
    6,948
    防具
    31,669
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    534
    スペルダメージ
    534
    命中
    290
    Attack Time
    1.245
    経験値
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ディシプリン
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に追加のエナジーシールドとエナジーシールドリチャージレートの増加を付与するオーラを纏う。
    プレイヤーおよび近くの味方はエナジーシールドを追加で192獲得する
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 0.85 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    489.7から734.6の火ダメージを与える
    追加の投射物を4個放つ
    73%の確率で敵を発火させる
    基礎半径は0.9m
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は2.15
    612.3から918.5の火ダメージを与える
    25%の確率で敵を発火させる
    0.1秒ごとに一回の衝突
    基礎半径は1m
    active skill area of effect radius +% final [22]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ライチャスファイヤー
    キャストタイム: 1 秒
    使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
    毎秒454.6の基礎火ダメージを与える
    プレイヤーの最大ライフの0.3%を毎秒火ダメージとして燃やす
    基礎半径は1.8m
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    バイタリティ
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間にライフ自動回復を付与するオーラを纏う。
    プレイヤーおよび近くの味方は毎秒ライフの0.25%を自動回復する
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    ヴァールファイヤーボール
    キャストタイム: 0.85 秒
    使用者の周囲に立て続けにファイヤーボールを螺旋状に打ち出す。
    421.2から631.8の火ダメージを与える
    螺旋状に投射物を32個放つ
    基礎半径は0.9m
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2"] = {
        name = "Igna Phoenix",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    混沌ダメージはエナジーシールドをバイパスしない
    IdMonsterChaosDamageDealtToEnergyShield
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    ゼロッツオース
    IdExileRegenerateEnergyShieldInsteadOfLife
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource life defences energy_shield
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    IdExileExtraEnergyShield
    FamilyIncreasedEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft Tagsdefences energy_shield
    イグナ・フェニックス
    人型
    混沌ダメージはエナジーシールドをバイパスしない
    ゼロッツオース
    monster base type attack cast speed +% and damage -% final [33]
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    Igna Phoenix
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, キャスター, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile
    ライフ
    108%
    Energy Shield From Life
    100%
    防具
    +10%
    Ailment Threshold
    108%
    耐性
    30 30 30 20
    Damage
    143%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    220%
    Model Size
    100%
    Type
    ExileWitch2
    Metadata
    ExileWitch2Supporter
    レベル
    68
    ライフ
    6,948
    防具
    31,669
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    534
    スペルダメージ
    534
    命中
    290
    Attack Time
    1.245
    経験値
    22,561
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 427–641
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ディシプリン
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に追加のエナジーシールドとエナジーシールドリチャージレートの増加を付与するオーラを纏う。
    プレイヤーおよび近くの味方はエナジーシールドを追加で192獲得する
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 0.85 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    489.7から734.6の火ダメージを与える
    追加の投射物を4個放つ
    73%の確率で敵を発火させる
    基礎半径は0.9m
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は2.15
    612.3から918.5の火ダメージを与える
    25%の確率で敵を発火させる
    0.1秒ごとに一回の衝突
    基礎半径は1m
    active skill area of effect radius +% final [22]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ライチャスファイヤー
    キャストタイム: 1 秒
    使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
    毎秒454.6の基礎火ダメージを与える
    プレイヤーの最大ライフの0.3%を毎秒火ダメージとして燃やす
    基礎半径は1.8m
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    バイタリティ
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間にライフ自動回復を付与するオーラを纏う。
    プレイヤーおよび近くの味方は毎秒ライフの0.25%を自動回復する
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    ヴァールファイヤーボール
    キャストタイム: 0.85 秒
    使用者の周囲に立て続けにファイヤーボールを螺旋状に打ち出す。
    421.2から631.8の火ダメージを与える
    螺旋状に投射物を32個放つ
    基礎半径は0.9m
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2Supporter"] = {
        name = "Igna Phoenix",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    混沌ダメージはエナジーシールドをバイパスしない
    IdMonsterChaosDamageDealtToEnergyShield
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    ゼロッツオース
    IdExileRegenerateEnergyShieldInsteadOfLife
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource life defences energy_shield
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    IdExileExtraEnergyShield
    FamilyIncreasedEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft Tagsdefences energy_shield
    最大ライフが100%増加する
    効果範囲が100%増加する
    キャラクターサイズが80%増加する
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • イグナ・フェニックス
    人型
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    混沌ダメージはエナジーシールドをバイパスしない
    ゼロッツオース
    monster base type attack cast speed +% and damage -% final [33]
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Igna Phoenix
    SpectreN
    Area貧民街のマップ
    Tagsaura_bearer, bludgeoning_weapon, キャスター, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood, rogue_exile
    ライフ
    216%
    Energy Shield From Life
    100%
    防具
    +10%
    Ailment Threshold
    216%
    耐性
    40 40 40 25
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    ExileWitch2MapBoss
    Metadata
    ExileWitch2MapBoss
    レベル
    77
    ライフ
    1,385,432
    防具
    64,070
    回避力
    6,448
    エナジーシールド
    10,660
    Damage
    1,045
    スペルダメージ
    1,559
    命中
    412
    Attack Time
    0.83415
    経験値
    134,112
    Ailment Threshold
    692,716
    Chill
    2,190
    Shock
    2,190
    Brittle
    12,392
    Scorch
    2,190
    Sap
    6,052
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1659–2489
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ディシプリン
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に追加のエナジーシールドとエナジーシールドリチャージレートの増加を付与するオーラを纏う。
    プレイヤーおよび近くの味方はエナジーシールドを追加で244獲得する
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 0.85 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    746.8から1120の火ダメージを与える
    追加の投射物を4個放つ
    100%の確率で敵を発火させる
    このスキルによる元素系状態異常は近くの他の敵に伝播する
    基礎半径は0.9m
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は2.6
    962.2から1443の火ダメージを与える
    25%の確率で敵を発火させる
    0.1秒ごとに一回の衝突
    基礎半径は1m
    active skill area of effect radius +% final [31]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ライチャスファイヤー
    キャストタイム: 1 秒
    使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
    毎秒705.3の基礎火ダメージを与える
    プレイヤーの最大ライフの0.3%を毎秒火ダメージとして燃やす
    基礎半径は1.8m
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    バイタリティ
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間にライフ自動回復を付与するオーラを纏う。
    プレイヤーおよび近くの味方は毎秒ライフの0.25%を自動回復する
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    ヴァールファイヤーボール
    キャストタイム: 0.85 秒
    使用者の周囲に立て続けにファイヤーボールを螺旋状に打ち出す。
    569.1から853.6の火ダメージを与える
    螺旋状に投射物を32個放つ
    基礎半径は0.9m
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2MapBoss"] = {
        name = "Igna Phoenix",
        life = 2.16,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 混沌ダメージはエナジーシールドをバイパスしない
    IdMonsterChaosDamageDealtToEnergyShield
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    ゼロッツオース
    IdExileRegenerateEnergyShieldInsteadOfLife
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource life defences energy_shield
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    IdExileExtraEnergyShield
    FamilyIncreasedEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • イグナ・フェニックス
    人型
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    混沌ダメージはエナジーシールドをバイパスしない
    ゼロッツオース
    monster base type attack cast speed +% and damage -% final [33]
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Igna Phoenix
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, キャスター, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss
    ライフ
    216%
    Energy Shield From Life
    100%
    防具
    +10%
    Ailment Threshold
    216%
    耐性
    40 40 40 25
    Damage
    144%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    ExileWitch2MapBoss
    Metadata
    ExileWitch2MapBossStandalone
    レベル
    68
    ライフ
    300,988
    防具
    31,669
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    613
    スペルダメージ
    914
    命中
    290
    Attack Time
    0.83415
    経験値
    112,805
    Ailment Threshold
    189,623
    Chill
    600
    Shock
    600
    Brittle
    3,392
    Scorch
    600
    Sap
    1,657
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 973–1459
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ディシプリン
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間に追加のエナジーシールドとエナジーシールドリチャージレートの増加を付与するオーラを纏う。
    プレイヤーおよび近くの味方はエナジーシールドを追加で192獲得する
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    ファイヤーボール
    クリティカル率: 6%
    キャストタイム: 0.85 秒
    爆発し周囲の敵にダメージを与える火の玉を対象に向けて放つ。
    489.7から734.6の火ダメージを与える
    追加の投射物を4個放つ
    73%の確率で敵を発火させる
    基礎半径は0.9m
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    クリティカル率: 5%
    キャストタイム: 0.9 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    基礎持続時間は2.15
    612.3から918.5の火ダメージを与える
    25%の確率で敵を発火させる
    0.1秒ごとに一回の衝突
    基礎半径は1m
    active skill area of effect radius +% final [22]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ライチャスファイヤー
    キャストタイム: 1 秒
    使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
    毎秒454.6の基礎火ダメージを与える
    プレイヤーの最大ライフの0.3%を毎秒火ダメージとして燃やす
    基礎半径は1.8m
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    バイタリティ
    キャストタイム: 1.2 秒
    クールダウン時間: 0.5 秒
    使用者とその仲間にライフ自動回復を付与するオーラを纏う。
    プレイヤーおよび近くの味方は毎秒ライフの0.25%を自動回復する
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    ヴァールファイヤーボール
    キャストタイム: 0.85 秒
    使用者の周囲に立て続けにファイヤーボールを螺旋状に打ち出す。
    421.2から631.8の火ダメージを与える
    螺旋状に投射物を32個放つ
    基礎半径は0.9m
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2MapBossStandalone"] = {
        name = "Igna Phoenix",
        life = 2.16,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ドロップするアイテムのレアリティが15000%増加する
    モンスターの付与する経験値が100%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 混沌ダメージはエナジーシールドをバイパスしない
    IdMonsterChaosDamageDealtToEnergyShield
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft Tagschaos
    ゼロッツオース
    IdExileRegenerateEnergyShieldInsteadOfLife
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource life defences energy_shield
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    最大ライフの100%を追加の最大エナジーシールドとして獲得する
    IdExileExtraEnergyShield
    FamilyIncreasedEnergyShield
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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