Igna Fênix
Humanóide
Dano de Caos sofrido não ultrapassa o Escudo de Energia
Juramento do Zelote
monster base type attack cast speed +% and damage -% final [33]
Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
Igna Phoenix
SpectreN
Tagsaura_bearer, bludgeoning_weapon, Conjurador, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile
Vida
108%
Energy Shield From Life
100%
Armadura
+10%
Ailment Threshold
108%
Resistência
30 30 30 20
Damage
143%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
ExileWitch2
Metadata
ExileWitch2
Nível
68
Vida
0
Armadura
31,669
Evasão
4,739
Escudo de Energia
6,617
Damage
534
Dano Mágico
534
Precisão
580
Attack Time
1.245
Experiência
10,255
Minion Life
0
Minion Energy Shield
1,435
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 427–641
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileDiscipline
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Disciplina
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede escudo de energia adicional e velocidade de recarga de escudo de energia aumentada para você e seus aliados.
Você e aliados próximos ganham 192 de Escudo de Energia adicional
active skill area of effect radius +% final [80]
ExileFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de Fogo
Chance de Crítico: 6%
Tempo de Conjuração: 0.85 seg
Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
Causa 489.7 a 734.6 de Dano de Fogo
Dispara 4 Projéteis adicionais
73% de chance de Incendiar inimigos
O raio Base é de 0.9 metros
base is projectile [1]
spell maximum action distance +% [-50]
ExileFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta Flamejante
Chance de Crítico: 5%
Tempo de Conjuração: 0.9 seg
Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
Duração base é de 2.15 segundos
Causa 612.3 a 918.5 de Dano de Fogo
25% de chance de Incendiar inimigos
Um impacto a cada 0.1 segundos
O raio Base é de 1 metro
active skill area of effect radius +% final [22]
is area damage [1]
spell maximum action distance +% [-50]
ExileRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Círculo Ardente
Tempo de Conjuração: 1 seg
Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
Causa 454.6 de Dano de Fogo Base por segundo
Você Queima por 0.3% de sua Vida máxima por segundo como Dano de Fogo
O raio Base é de 1.8 metros
active skill area of effect radius +% final [-27]
ExileVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalidade
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede regeneração de vida a você e seus aliados.
Você e aliados próximos regeneram 0.25% de Vida por segundo
active skill area of effect radius +% final [30]
ExileVaalFireball
Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
Bola de Fogo Vaal
Tempo de Conjuração: 0.85 seg
Lança uma série de bolas de fogo em espiral ao redor do conjurador.
Causa 421.2 a 631.8 de Dano de Fogo
Dispara 32 Projéteis em uma espiral
O raio Base é de 0.9 metros
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch2"] = {
    name = "Igna Phoenix",
    life = 1.08,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "ExileFireball",
        "Melee",
        "ExileRighteousFire",
        "ExileFirestorm",
        "ExileVitality",
        "ExileDiscipline",
        "ExileVaalFireball",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileRighteousFire"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_base_area_of_effect_radius",
        "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileFirestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "base_chance_to_ignite_%",
        "spell_maximum_action_distance_+%",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVitality"] = {
    name = "Vitality",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants life regeneration to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "life_regeneration_rate_per_minute_%",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileDiscipline"] = {
    name = "Discipline",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_maximum_energy_shield",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
        [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
        [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
        [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
        [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalFireball"] = {
    name = "Vaal Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches a series of fireballs in a spiral around the caster.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.ProjectileSpiral] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Dano de Caos sofrido não ultrapassa o Escudo de Energia
FamilyMonsterChaosDamageDealtToEnergyShield
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft TagsCaos
    Juramento do Zelote
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource Vida Defesas Escudo de Energia
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    FamilyIncreasedEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft TagsDefesas Escudo de Energia
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    Stats.additional_life_scaling_index10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Igna Fênix
    Humanóide
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    Juramento do Zelote
    monster base type attack cast speed +% and damage -% final [33]
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    Igna Phoenix
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile
    Vida
    108%
    Energy Shield From Life
    100%
    Armadura
    +10%
    Ailment Threshold
    108%
    Resistência
    30 30 30 20
    Damage
    143%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    ExileWitch2
    Metadata
    ExileWitch2Supporter
    Nível
    68
    Vida
    0
    Armadura
    31,669
    Evasão
    4,739
    Escudo de Energia
    6,617
    Damage
    534
    Dano Mágico
    534
    Precisão
    580
    Attack Time
    1.245
    Experiência
    10,255
    Minion Life
    0
    Minion Energy Shield
    1,435
    Minion Damage
    427
    Ailment Threshold
    6,948
    Chill
    22
    Shock
    22
    Brittle
    124
    Scorch
    22
    Sap
    61
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 427–641
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Disciplina
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede escudo de energia adicional e velocidade de recarga de escudo de energia aumentada para você e seus aliados.
    Você e aliados próximos ganham 192 de Escudo de Energia adicional
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.85 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Causa 489.7 a 734.6 de Dano de Fogo
    Dispara 4 Projéteis adicionais
    73% de chance de Incendiar inimigos
    O raio Base é de 0.9 metros
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 2.15 segundos
    Causa 612.3 a 918.5 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.1 segundos
    O raio Base é de 1 metro
    active skill area of effect radius +% final [22]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Círculo Ardente
    Tempo de Conjuração: 1 seg
    Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
    Causa 454.6 de Dano de Fogo Base por segundo
    Você Queima por 0.3% de sua Vida máxima por segundo como Dano de Fogo
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Vitalidade
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede regeneração de vida a você e seus aliados.
    Você e aliados próximos regeneram 0.25% de Vida por segundo
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    Bola de Fogo Vaal
    Tempo de Conjuração: 0.85 seg
    Lança uma série de bolas de fogo em espiral ao redor do conjurador.
    Causa 421.2 a 631.8 de Dano de Fogo
    Dispara 32 Projéteis em uma espiral
    O raio Base é de 0.9 metros
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2Supporter"] = {
        name = "Igna Phoenix",
        life = 1.08,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft TagsCaos
    Juramento do Zelote
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource Vida Defesas Escudo de Energia
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    FamilyIncreasedEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft TagsDefesas Escudo de Energia
    Vida máxima aumentada em 100%
    Área de Efeito aumentada em 100%
    Tamanho do Personagem aumentado em 80%
    FamilyMonsterSupporterGigantism
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Igna Fênix
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    Juramento do Zelote
    monster base type attack cast speed +% and damage -% final [33]
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Igna Phoenix
    SpectreN
    AreaMapa: Precinto
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood, rogue_exile
    Vida
    216%
    Energy Shield From Life
    100%
    Armadura
    +10%
    Ailment Threshold
    216%
    Resistência
    40 40 40 25
    Damage
    144%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    ExileWitch2MapBoss
    Metadata
    ExileWitch2MapBoss
    Nível
    71
    Vida
    0
    Armadura
    40,120
    Evasão
    5,260
    Escudo de Energia
    15,941
    Damage
    733
    Dano Mágico
    1,095
    Precisão
    652
    Attack Time
    0.83415
    Experiência
    120,439
    Minion Life
    0
    Minion Energy Shield
    3,367
    Minion Damage
    592
    Ailment Threshold
    254,504
    Chill
    805
    Shock
    805
    Brittle
    4,553
    Scorch
    805
    Sap
    2,223
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1165–1747
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Disciplina
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede escudo de energia adicional e velocidade de recarga de escudo de energia aumentada para você e seus aliados.
    Você e aliados próximos ganham 212 de Escudo de Energia adicional
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.85 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Causa 585.4 a 878.1 de Dano de Fogo
    Dispara 4 Projéteis adicionais
    82% de chance de Incendiar inimigos
    O raio Base é de 0.9 metros
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 2.3 segundos
    Causa 739.3 a 1109 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.1 segundos
    O raio Base é de 1 metro
    active skill area of effect radius +% final [25]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Círculo Ardente
    Tempo de Conjuração: 1 seg
    Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
    Causa 546.6 de Dano de Fogo Base por segundo
    Você Queima por 0.3% de sua Vida máxima por segundo como Dano de Fogo
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Vitalidade
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede regeneração de vida a você e seus aliados.
    Você e aliados próximos regeneram 0.25% de Vida por segundo
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    Bola de Fogo Vaal
    Tempo de Conjuração: 0.85 seg
    Lança uma série de bolas de fogo em espiral ao redor do conjurador.
    Causa 483.6 a 725.4 de Dano de Fogo
    Dispara 32 Projéteis em uma espiral
    O raio Base é de 0.9 metros
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2MapBoss"] = {
        name = "Igna Phoenix",
        life = 2.16,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Dano de Caos sofrido não ultrapassa o Escudo de Energia
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft TagsCaos
    Juramento do Zelote
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource Vida Defesas Escudo de Energia
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    FamilyIncreasedEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft TagsDefesas Escudo de Energia
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%0
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge5
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge5
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.base_mana_cost_-%0
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Igna Fênix
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    Dano de Caos sofrido não ultrapassa o Escudo de Energia
    Juramento do Zelote
    monster base type attack cast speed +% and damage -% final [33]
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Igna Phoenix
    SpectreN
    Tagsaura_bearer, bludgeoning_weapon, Conjurador, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss
    Vida
    216%
    Energy Shield From Life
    100%
    Armadura
    +10%
    Ailment Threshold
    216%
    Resistência
    40 40 40 25
    Damage
    144%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    ExileWitch2MapBoss
    Metadata
    ExileWitch2MapBossStandalone
    Nível
    68
    Vida
    0
    Armadura
    31,669
    Evasão
    4,739
    Escudo de Energia
    13,234
    Damage
    613
    Dano Mágico
    914
    Precisão
    580
    Attack Time
    0.83415
    Experiência
    112,805
    Minion Life
    0
    Minion Energy Shield
    2,871
    Minion Damage
    489
    Ailment Threshold
    189,623
    Chill
    600
    Shock
    600
    Brittle
    3,392
    Scorch
    600
    Sap
    1,657
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 973–1459
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileDiscipline
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Disciplina
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede escudo de energia adicional e velocidade de recarga de escudo de energia aumentada para você e seus aliados.
    Você e aliados próximos ganham 192 de Escudo de Energia adicional
    active skill area of effect radius +% final [80]
    ExileFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
    Bola de Fogo
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.85 seg
    Libera uma bola de fogo explosiva na direção do alvo, causando dano aos inimigos próximos.
    Causa 489.7 a 734.6 de Dano de Fogo
    Dispara 4 Projéteis adicionais
    73% de chance de Incendiar inimigos
    O raio Base é de 0.9 metros
    base is projectile [1]
    spell maximum action distance +% [-50]
    ExileFirestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    Tormenta Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.9 seg
    Disparos flamejantes chovem sobre a área do alvo. Elas explodem ao cair, causando dano aos inimigos próximos.
    Duração base é de 2.15 segundos
    Causa 612.3 a 918.5 de Dano de Fogo
    25% de chance de Incendiar inimigos
    Um impacto a cada 0.1 segundos
    O raio Base é de 1 metro
    active skill area of effect radius +% final [22]
    is area damage [1]
    spell maximum action distance +% [-50]
    ExileRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Círculo Ardente
    Tempo de Conjuração: 1 seg
    Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
    Causa 454.6 de Dano de Fogo Base por segundo
    Você Queima por 0.3% de sua Vida máxima por segundo como Dano de Fogo
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-27]
    ExileVitality
    Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Vitalidade
    Tempo de Conjuração: 1.2 seg
    Recarga: 0.5 seg
    Conjura uma aura que concede regeneração de vida a você e seus aliados.
    Você e aliados próximos regeneram 0.25% de Vida por segundo
    active skill area of effect radius +% final [30]
    ExileVaalFireball
    Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell
    Bola de Fogo Vaal
    Tempo de Conjuração: 0.85 seg
    Lança uma série de bolas de fogo em espiral ao redor do conjurador.
    Causa 421.2 a 631.8 de Dano de Fogo
    Dispara 32 Projéteis em uma espiral
    O raio Base é de 0.9 metros
    base is projectile [1]
    monster reverse point blank damage -% at minimum range [40]
    projectile spiral nova time ms [2000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 0
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileWitch2MapBossStandalone"] = {
        name = "Igna Phoenix",
        life = 2.16,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "ExileFireball",
            "Melee",
            "ExileRighteousFire",
            "ExileFirestorm",
            "ExileVitality",
            "ExileDiscipline",
            "ExileVaalFireball",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFireball"] = {
        name = "Fireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
            "base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileFirestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "base_chance_to_ignite_%",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVitality"] = {
        name = "Vitality",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants life regeneration to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "life_regeneration_rate_per_minute_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {15, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileDiscipline"] = {
        name = "Discipline",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Buff] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Totemable] = true,
            [SkillType.Aura] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.CanHaveBlessing] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "aura_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
            aura = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_maximum_energy_shield",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {85, 80, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [2] = {98, 80, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [3] = {113, 80, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [4] = {121, 80, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [5] = {137, 80, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [6] = {154, 80, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [7] = {173, 80, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {192, 80, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [9] = {212, 80, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [10] = {233, 80, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [11] = {244, 80, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalFireball"] = {
        name = "Vaal Fireball",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches a series of fireballs in a spiral around the caster.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.ProjectileSpiral] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles_in_spiral_nova",
            "projectile_spiral_nova_time_ms",
            "projectile_spiral_nova_angle",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Dano de Caos sofrido não ultrapassa o Escudo de Energia
    FamilyMonsterChaosDamageDealtToEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • chaos damage does not bypass energy shield Min: 1 Max: 1 Global
  • Craft TagsCaos
    Juramento do Zelote
    FamilyMonsterRegenerateEnergyShieldInsteadOfLife
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • regenerate energy shield instead of life Min: 1 Max: 1 Global
  • Craft Tagsresource Vida Defesas Escudo de Energia
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Dano Ataque Conjurador Velocidade
    Ganhe 100% de Vida Máxima como Escudo de Energia Máximo Extra
    FamilyIncreasedEnergyShield
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • maximum life % to add as maximum energy shield Min: 100 Max: 100 Global
  • Craft TagsDefesas Escudo de Energia
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_mana_cost_-%0
    Stats.mana_regeneration_rate_per_minute_%0
    Edit

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