Igna Phénix
HumanoïdeLes Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
Igna Phoenix
| Spectre | |
|---|---|
| Tags | aura_bearer, bludgeoning_weapon, Lanceur de sorts, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile |
Vie
108%
Energy Shield From Life
100%
Armure
+10%
Ailment Threshold
108%
Résistance
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ExileWitch2
Metadata
ExileWitch2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,948
Armure
31,669
Score d'Évasion
4,739
Bouclier d'énergie
6,617
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.245
Expérience
10,255
Minion Life
1,507
Minion Energy Shield
1,435
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileDiscipline
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Discipline
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie du bouclier d'énergie et un taux de récupération de bouclier d'énergie amélioré, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 192 de Bouclier d'énergie supplémentaire
active skill area of effect radius +% final [80]
ExileFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 489.7 à 734.6 Dégâts de feu
Tire 4 Projectiles supplémentaires
73% de chances d'Embraser les Ennemis
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
ExileFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 2.15 secondes
Inflige 612.3 à 918.5 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
active skill area of effect radius +% final [22]
is area damage [1]
spell maximum action distance +% [-50]
ExileRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Feu de la vertu
Temps d'incantation: 1 sec.
Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
Vous Brûlez pour un montant de Dégâts de feu par seconde équivalent à 0.3% de votre Vie maximale
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-27]
base fire damage to deal per minute [27278]
ExileVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalité
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la régénération de vie, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Régénérez 0.25% de Vie par seconde
active skill area of effect radius +% final [30]
ExileVaalFireball
Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell, Multicastable
Boule de feu vaal
Temps d'incantation: 0.85 sec.
Envoie une série de boules de feu en spirale autour du lanceur.
Inflige 421.2 à 631.8 Dégâts de feu
Tire 32 Projectiles en spirale
Le Rayon de base est de 0.9 mètres
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch2"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Igna Phoenix",
life = 1.08,
energyShield = 1,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ExileFireball",
"Melee",
"ExileRighteousFire",
"ExileFirestorm",
"ExileVitality",
"ExileDiscipline",
"ExileVaalFireball",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFireball"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRighteousFire"] = {
name = "Righteous Fire",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_base_area_of_effect_radius",
"base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVitality"] = {
name = "Vitality",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants life regeneration to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"life_regeneration_rate_per_minute_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileDiscipline"] = {
name = "Discipline",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_maximum_energy_shield",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {85, 80, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[2] = {98, 80, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[3] = {113, 80, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[4] = {121, 80, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[5] = {137, 80, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[6] = {154, 80, levelRequirement = 55, statInterpolation = {1}, cost = { }, },
[7] = {173, 80, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {192, 80, levelRequirement = 65, statInterpolation = {1}, cost = { }, },
[9] = {212, 80, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[10] = {233, 80, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[11] = {244, 80, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalFireball"] = {
name = "Vaal Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches a series of fireballs in a spiral around the caster.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.ProjectileSpiral] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | MonsterChaosDamageDealtToEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Serment du Zélote
| Family | MonsterRegenerateEnergyShieldInsteadOfLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Défenses Bouclier d'énergie |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
| Family | IncreasedEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| Stats.additional_life_scaling_index | 10 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Igna Phénix
HumanoïdeLes Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Igna Phoenix
| Spectre | |
|---|---|
| Tags | aura_bearer, bludgeoning_weapon, Lanceur de sorts, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, rogue_exile |
Vie
108%
Energy Shield From Life
100%
Armure
+10%
Ailment Threshold
108%
Résistance
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
ExileWitch2
Metadata
ExileWitch2Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
6,948
Armure
31,669
Score d'Évasion
4,739
Bouclier d'énergie
6,617
Damage
534
Dégâts des sorts
534
Précision
580
Attack Time
1.245
Expérience
10,255
Minion Life
1,507
Minion Energy Shield
1,435
Minion Damage
427
Ailment Threshold
6,948
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 427—641
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileDiscipline
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Discipline
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie du bouclier d'énergie et un taux de récupération de bouclier d'énergie amélioré, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 192 de Bouclier d'énergie supplémentaire
active skill area of effect radius +% final [80]
ExileFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 489.7 à 734.6 Dégâts de feu
Tire 4 Projectiles supplémentaires
73% de chances d'Embraser les Ennemis
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
ExileFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 2.15 secondes
Inflige 612.3 à 918.5 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
active skill area of effect radius +% final [22]
is area damage [1]
spell maximum action distance +% [-50]
ExileRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Feu de la vertu
Temps d'incantation: 1 sec.
Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
Vous Brûlez pour un montant de Dégâts de feu par seconde équivalent à 0.3% de votre Vie maximale
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-27]
base fire damage to deal per minute [27278]
ExileVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalité
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la régénération de vie, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Régénérez 0.25% de Vie par seconde
active skill area of effect radius +% final [30]
ExileVaalFireball
Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell, Multicastable
Boule de feu vaal
Temps d'incantation: 0.85 sec.
Envoie une série de boules de feu en spirale autour du lanceur.
Inflige 421.2 à 631.8 Dégâts de feu
Tire 32 Projectiles en spirale
Le Rayon de base est de 0.9 mètres
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]
Object Type
version 2
extends "Metadata/Monsters/Exiles/Exile"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch2Supporter"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Igna Phoenix",
life = 1.08,
energyShield = 1,
damage = 1.43,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ExileFireball",
"Melee",
"ExileRighteousFire",
"ExileFirestorm",
"ExileVitality",
"ExileDiscipline",
"ExileVaalFireball",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFireball"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRighteousFire"] = {
name = "Righteous Fire",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_base_area_of_effect_radius",
"base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVitality"] = {
name = "Vitality",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants life regeneration to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"life_regeneration_rate_per_minute_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileDiscipline"] = {
name = "Discipline",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_maximum_energy_shield",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {85, 80, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[2] = {98, 80, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[3] = {113, 80, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[4] = {121, 80, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[5] = {137, 80, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[6] = {154, 80, levelRequirement = 55, statInterpolation = {1}, cost = { }, },
[7] = {173, 80, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {192, 80, levelRequirement = 65, statInterpolation = {1}, cost = { }, },
[9] = {212, 80, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[10] = {233, 80, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[11] = {244, 80, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalFireball"] = {
name = "Vaal Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches a series of fireballs in a spiral around the caster.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.ProjectileSpiral] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | MonsterChaosDamageDealtToEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Serment du Zélote
| Family | MonsterRegenerateEnergyShieldInsteadOfLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Défenses Bouclier d'énergie |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
| Family | IncreasedEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
| Family | MonsterSupporterGigantism |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Igna Phénix
HumanoïdeZone : Quartier, Quartier, Carte
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Igna Phoenix
| Spectre | |
|---|---|
| Area | Quartier, Quartier, Carte |
| Tags | aura_bearer, bludgeoning_weapon, Lanceur de sorts, female_rogue_exile, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, red_blood, rogue_exile |
Vie
216%
Energy Shield From Life
100%
Armure
+10%
Ailment Threshold
216%
Résistance
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileWitch2MapBoss
Metadata
ExileWitch2MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
78
Vie
2,161,511
Armure
69,227
Score d'Évasion
6,667
Bouclier d'énergie
24,468
Damage
1,107
Dégâts des sorts
1,653
Précision
856
Attack Time
0.83415
Expérience
136,147
Minion Life
429,898
Minion Energy Shield
4,866
Minion Damage
917
Ailment Threshold
1,059,141
Chill
3,349
Shock
3,349
Brittle
18,947
Scorch
3,349
Sap
9,253
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1758—2638
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileDiscipline
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Discipline
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie du bouclier d'énergie et un taux de récupération de bouclier d'énergie amélioré, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 244 de Bouclier d'énergie supplémentaire
active skill area of effect radius +% final [80]
ExileFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 883.2 à 1325 Dégâts de feu
Tire 4 Projectiles supplémentaires
100% de chances d'Embraser les Ennemis
Les Altérations élémentaires infligées par cette Aptitude se propagent aux Ennemis à proximité
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
ExileFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 2.65 secondes
Inflige 1142 à 1713 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
active skill area of effect radius +% final [32]
is area damage [1]
spell maximum action distance +% [-50]
ExileRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Feu de la vertu
Temps d'incantation: 1 sec.
Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
Vous Brûlez pour un montant de Dégâts de feu par seconde équivalent à 0.3% de votre Vie maximale
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-27]
base fire damage to deal per minute [50145]
ExileVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalité
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la régénération de vie, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Régénérez 0.25% de Vie par seconde
active skill area of effect radius +% final [30]
ExileVaalFireball
Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell, Multicastable
Boule de feu vaal
Temps d'incantation: 0.85 sec.
Envoie une série de boules de feu en spirale autour du lanceur.
Inflige 664.1 à 996.1 Dégâts de feu
Tire 32 Projectiles en spirale
Le Rayon de base est de 0.9 mètres
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch2MapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Igna Phoenix",
life = 2.16,
energyShield = 1,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ExileFireball",
"Melee",
"ExileRighteousFire",
"ExileFirestorm",
"ExileVitality",
"ExileDiscipline",
"ExileVaalFireball",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFireball"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRighteousFire"] = {
name = "Righteous Fire",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_base_area_of_effect_radius",
"base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVitality"] = {
name = "Vitality",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants life regeneration to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"life_regeneration_rate_per_minute_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileDiscipline"] = {
name = "Discipline",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_maximum_energy_shield",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {85, 80, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[2] = {98, 80, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[3] = {113, 80, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[4] = {121, 80, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[5] = {137, 80, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[6] = {154, 80, levelRequirement = 55, statInterpolation = {1}, cost = { }, },
[7] = {173, 80, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {192, 80, levelRequirement = 65, statInterpolation = {1}, cost = { }, },
[9] = {212, 80, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[10] = {233, 80, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[11] = {244, 80, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalFireball"] = {
name = "Vaal Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches a series of fireballs in a spiral around the caster.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.ProjectileSpiral] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | MonsterChaosDamageDealtToEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Serment du Zélote
| Family | MonsterRegenerateEnergyShieldInsteadOfLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Défenses Bouclier d'énergie |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
| Family | IncreasedEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 5 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 5 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.base_mana_cost_-% | 0 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
Igna Phénix
Humanoïdemonster dropped item rarity +% [15000]
monster slain experience +% [100]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
Serment du Zélote
monster base type attack cast speed +% and damage -% final [33]
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Igna Phoenix
| Spectre | |
|---|---|
| Tags | aura_bearer, bludgeoning_weapon, Lanceur de sorts, fire_affinity, flesh_armour, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, not_dex, physical_affinity, ranged, red_blood, standalone_map_boss |
Vie
216%
Energy Shield From Life
100%
Armure
+10%
Ailment Threshold
216%
Résistance
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileWitch2MapBoss
Metadata
ExileWitch2MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
300,988
Armure
31,669
Score d'Évasion
4,739
Bouclier d'énergie
13,234
Damage
613
Dégâts des sorts
914
Précision
580
Attack Time
0.83415
Expérience
112,805
Minion Life
65,287
Minion Energy Shield
2,871
Minion Damage
489
Ailment Threshold
189,623
Chill
600
Shock
600
Brittle
3,392
Scorch
600
Sap
1,657
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 973—1459
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileDiscipline
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Discipline
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui octroie du bouclier d'énergie et un taux de récupération de bouclier d'énergie amélioré, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité avez 192 de Bouclier d'énergie supplémentaire
active skill area of effect radius +% final [80]
ExileFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Boule de feu
Chances de coup critique: 6%
Temps d'incantation: 0.85 sec.
Libère une boule de feu vers une cible qui explose à l'impact, endommageant les ennemis à proximité.
Inflige 489.7 à 734.6 Dégâts de feu
Tire 4 Projectiles supplémentaires
73% de chances d'Embraser les Ennemis
Le Rayon de base est de 0.9 mètres
base is projectile [1]
spell maximum action distance +% [-50]
ExileFirestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tempête de feu
Chances de coup critique: 5%
Temps d'incantation: 0.9 sec.
Des globes de feu s'abattent sur la zone ciblée. Ils explosent en touchant le sol, infligeant des dégâts aux ennemis à proximité.
La Durée de base est de 2.15 secondes
Inflige 612.3 à 918.5 Dégâts de feu
25% de chances d'Embraser les Ennemis
Un impact toutes les 0.1 secondes
Le Rayon de base est de 1 mètre
active skill area of effect radius +% final [22]
is area damage [1]
spell maximum action distance +% [-50]
ExileRighteousFire
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Feu de la vertu
Temps d'incantation: 1 sec.
Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
Vous Brûlez pour un montant de Dégâts de feu par seconde équivalent à 0.3% de votre Vie maximale
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-27]
base fire damage to deal per minute [27278]
ExileVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitalité
Temps d'incantation: 1.2 sec.
Temps de recharge: 0.5 sec.
Une aura qui augmente la régénération de vie, affectant le lanceur et ses alliés.
Vous et les Alliés à proximité Régénérez 0.25% de Vie par seconde
active skill area of effect radius +% final [30]
ExileVaalFireball
Projectile, ProjectilesFromUser, ProjectileSpiral, Spell, Damage, Area, Trappable, Totemable, Mineable, Vaal, Fire, AreaSpell, Multicastable
Boule de feu vaal
Temps d'incantation: 0.85 sec.
Envoie une série de boules de feu en spirale autour du lanceur.
Inflige 421.2 à 631.8 Dégâts de feu
Tire 32 Projectiles en spirale
Le Rayon de base est de 0.9 mètres
base is projectile [1]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [2000]
Object Type
version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
extends "Metadata/Monsters/StandaloneMapBoss"
Stats
{
set_base_mana_cost_-% = 0
set_mana_regeneration_rate_per_minute_% = 0
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitch2MapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Igna Phoenix",
life = 2.16,
energyShield = 1,
damage = 1.44,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 8,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"ExileFireball",
"Melee",
"ExileRighteousFire",
"ExileFirestorm",
"ExileVitality",
"ExileDiscipline",
"ExileVaalFireball",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFireball"] = {
name = "Fireball",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_additional_projectiles",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.5, 0.89999997615814, 2, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.51999998092651, 0.9200000166893, 2, -50, 9, critChance = 6, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.54000002145767, 0.93999999761581, 2, -50, 9, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.56000000238419, 0.95999997854233, 2, -50, 9, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.5799999833107, 0.98000001907349, 2, -50, 9, critChance = 6, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.60000002384186, 1, 2, -50, 9, critChance = 6, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.62000000476837, 1.0199999809265, 2, -50, 9, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.63999998569489, 1.039999961853, 2, -50, 9, critChance = 6, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.66000002622604, 1.0599999427795, 2, -50, 9, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.68000000715256, 1.0800000429153, 2, -50, 9, critChance = 6, levelRequirement = 30, statInterpolation = {3, 3, 1}, cost = { }, },
[11] = {0.69999998807907, 1.1000000238419, 2, -50, 9, critChance = 6, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, },
[12] = {0.69999998807907, 1.1000000238419, 2, 58, -50, 9, critChance = 6, levelRequirement = 52, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[13] = {0.69999998807907, 1.1000000238419, 2, 61, -50, 9, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[14] = {0.69999998807907, 1.1000000238419, 2, 64, -50, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 67, -50, 9, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 4, 70, -50, 9, critChance = 6, levelRequirement = 67, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 4, 73, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 4, 76, -50, 9, critChance = 6, levelRequirement = 69, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 4, 79, -50, 9, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 4, 82, -50, 9, critChance = 6, levelRequirement = 71, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 4, 85, 8, -50, 9, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 4, 88, 9, -50, 9, critChance = 6, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 4, 91, 10, -50, 9, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 4, 94, 11, -50, 9, critChance = 6, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 4, 97, 12, -50, 9, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 4, 100, 13, -50, 9, critChance = 6, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 4, 100, 14, -50, 9, critChance = 6, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 4, 100, 15, -50, 9, critChance = 6, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileRighteousFire"] = {
name = "Righteous Fire",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.CausesBurning] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_base_area_of_effect_radius",
"base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {1, 18, 20, -27, levelRequirement = 30, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileFirestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"base_chance_to_ignite_%",
"spell_maximum_action_distance_+%",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
},
levels = {
[1] = {0.20000000298023, 0.20000000298023, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, },
[2] = {0.21999999880791, 0.21999999880791, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, },
[3] = {0.23999999463558, 0.23999999463558, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, },
[4] = {0.25999999046326, 0.25999999046326, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, },
[5] = {0.28000000119209, 0.28000000119209, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, },
[6] = {0.30000001192093, 0.30000001192093, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, },
[7] = {0.31999999284744, 0.31999999284744, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, },
[8] = {0.34000000357628, 0.34000000357628, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, },
[9] = {0.36000001430511, 0.36000001430511, 1200, 100, 25, -50, 10, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, },
[10] = {0.37999999523163, 0.37999999523163, 1200, 0, 10, 100, 25, -50, 10, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[11] = {0.40000000596046, 0.60000002384186, 1200, 0, 11, 100, 25, -50, 10, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[12] = {0.40000000596046, 0.60000002384186, 1200, 0, 12, 100, 25, -50, 10, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[13] = {0.40000000596046, 0.60000002384186, 1200, 0, 13, 100, 25, -50, 10, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[14] = {0.40000000596046, 0.60000002384186, 1200, 0, 14, 100, 25, -50, 10, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[15] = {0.40000000596046, 0.60000002384186, 1800, 0, 15, 100, 25, -50, 10, critChance = 5, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[16] = {0.40000000596046, 0.60000002384186, 1850, 0, 16, 100, 25, -50, 10, critChance = 5, levelRequirement = 62, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[17] = {0.40000000596046, 0.60000002384186, 1900, 0, 17, 100, 25, -50, 10, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[18] = {0.40000000596046, 0.60000002384186, 1950, 0, 18, 100, 25, -50, 10, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[19] = {0.40000000596046, 0.60000002384186, 2000, 0, 19, 100, 25, -50, 10, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[20] = {0.40000000596046, 0.60000002384186, 2050, 0, 20, 100, 25, -50, 10, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[21] = {0.40000000596046, 0.60000002384186, 2100, 0, 21, 100, 25, -50, 10, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[22] = {0.40000000596046, 0.60000002384186, 2150, 0, 22, 100, 25, -50, 10, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[23] = {0.40000000596046, 0.60000002384186, 2200, 0, 23, 100, 25, -50, 10, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[24] = {0.40000000596046, 0.60000002384186, 2250, 0, 24, 100, 25, -50, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[25] = {0.40000000596046, 0.60000002384186, 2300, 0, 25, 100, 25, -50, 10, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[26] = {0.40000000596046, 0.60000002384186, 2350, 0, 26, 100, 25, -50, 10, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[27] = {0.40000000596046, 0.60000002384186, 2400, 0, 27, 100, 25, -50, 10, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[28] = {0.40000000596046, 0.60000002384186, 2450, 0, 28, 100, 25, -50, 10, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[29] = {0.40000000596046, 0.60000002384186, 2500, 0, 29, 100, 25, -50, 10, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[30] = {0.40000000596046, 0.60000002384186, 2550, 0, 30, 100, 25, -50, 10, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[31] = {0.40000000596046, 0.60000002384186, 2600, 0, 31, 100, 25, -50, 10, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[32] = {0.40000000596046, 0.60000002384186, 2650, 0, 32, 100, 25, -50, 10, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[33] = {0.40000000596046, 0.60000002384186, 2700, 0, 33, 100, 25, -50, 10, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[34] = {0.40000000596046, 0.60000002384186, 2750, 0, 34, 100, 25, -50, 10, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[35] = {0.40000000596046, 0.60000002384186, 2800, 0, 35, 100, 25, -50, 10, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
[36] = {0.40000000596046, 0.60000002384186, 2850, 0, 36, 100, 25, -50, 10, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVitality"] = {
name = "Vitality",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants life regeneration to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"life_regeneration_rate_per_minute_%",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {15, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileDiscipline"] = {
name = "Discipline",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1.2,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_maximum_energy_shield",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {85, 80, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[2] = {98, 80, levelRequirement = 35, statInterpolation = {1}, cost = { }, },
[3] = {113, 80, levelRequirement = 40, statInterpolation = {1}, cost = { }, },
[4] = {121, 80, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[5] = {137, 80, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[6] = {154, 80, levelRequirement = 55, statInterpolation = {1}, cost = { }, },
[7] = {173, 80, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {192, 80, levelRequirement = 65, statInterpolation = {1}, cost = { }, },
[9] = {212, 80, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[10] = {233, 80, levelRequirement = 75, statInterpolation = {1}, cost = { }, },
[11] = {244, 80, levelRequirement = 77, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalFireball"] = {
name = "Vaal Fireball",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Launches a series of fireballs in a spiral around the caster.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.ProjectileSpiral] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Vaal] = true,
[SkillType.Fire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_number_of_projectiles_in_spiral_nova",
"projectile_spiral_nova_time_ms",
"projectile_spiral_nova_angle",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 32, 2000, -720, 40, 9, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Les Dégâts de chaos subis ne traversent pas le Bouclier d'énergie
| Family | MonsterChaosDamageDealtToEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Chaos |
Serment du Zélote
| Family | MonsterRegenerateEnergyShieldInsteadOfLife |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vie Défenses Bouclier d'énergie |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dégâts Attaque Lanceur de sorts Vitesse |
Rajoute 100% de la Vie maximale sous forme de Bouclier d'énergie
| Family | IncreasedEnergyShield |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Défenses Bouclier d'énergie |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.base_mana_cost_-% | 0 |
| Stats.mana_regeneration_rate_per_minute_% | 0 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















