不完全な森の戦士
死体
モンスターカテゴリー:
人型
人型サイクロン
モルテンフィッシャーを使用する
このアイテムを右クリックしてこの死体を生成する。
Imperfect Forest Warrior
不完全な森の戦士 VikingLow /9
| 名前 | 全ての説明を表示 |
|---|---|
| DropLevel | 1 |
| BaseType | Imperfect Forest Warrior |
| BaseType | 不完全な森の戦士 |
| Class | 死体 |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/VikingLow |
| Tags | itemisedcorpse_low |
| Icon | Art/2DItems/Currency/Azmeri/VikingMapBossCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
不完全な森の戦士
人型
Imperfect Forest Warrior
| Spectre | Y |
|---|---|
| Tags | cleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
ライフ
300%
アーマー
+80%
回避力
+40%
Ailment Threshold
300%
耐性
Damage
195%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
19,300
アーマー
51,822
回避力
6,635
Damage
728
スペルダメージ
728
命中
580
Attack Time
1.65
経験値
15,383
Minion Life
4,186
Minion Damage
582
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 583–874
クリティカル率: 5%
Attack Time: 1.65 秒
強力な一撃で敵を打ち倒す。
AzmeriVikingCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 583–874
クリティカル率: 5%
Attack Time: 1.65 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
基礎持続時間は5秒
物理ダメージの50%を火ダメージに変換する
アタックスピードが100%増加する
移動スピードが40%上昇する
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [79359]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
クリティカル率: 5%
アタックダメージ: 43.75%
Attack Time: 1.65 秒
ヒットは常に敵を発火させる
クリティカルストライクを与えることができない
毎秒682の基礎火ダメージを与える
アタックダメージが56.25%低下する
物理ダメージの50%を火ダメージに変換する
バーストの回数が+10回される
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingLow"] = {
name = "Imperfect Forest Warrior",
life = 3,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.95,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeAtAnimationSpeedFire",
"AzmeriVikingCyclone",
"AzmeriVikingUpheaval",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"attack_speed_+%",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriVikingUpheaval"] = {
name = "AzmeriVikingUpheaval",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
"always_ignite",
},
levels = {
[1] = {2, 10, 50, baseMultiplier = 0.4375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.