Unvollkommener Waldkrieger
Leiche
Monsterkategorie: Humanoid
Nutzt Wirbelsturm
Nutzt Magmaspalte
Nutzt Magmaspalte
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Imperfect Forest Warrior
Unvollkommener Waldkrieger VikingLow /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 1 |
BaseType | Imperfect Forest Warrior |
BaseType | Unvollkommener Waldkrieger |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/VikingLow |
Icon | Art/2DItems/Currency/Azmeri/VikingMapBossCorpse |
Reference | Community Wiki |
Unvollkommener Waldkrieger
Humanoid
Imperfect Forest Warrior
Spectre | Y |
---|---|
Tags | cleaving_weapon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
Leben
300%
Rüstung
+80%
Ausweichen
+40%
Ailment Threshold
300%
Widerstand
20 20 20 0
Damage
195%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
115%
Type
AzmeriViking
Metadata
VikingLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
19,300
Rüstung
51,822
Ausweichen
6,635
Energieschild
0
Damage
728
Zauberschaden
728
Genauigkeit
290
Attack Time
1.65
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 583–874
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Feuerschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriVikingCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 583–874
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Basisdauer beträgt 5 Sekunden
50% des physischen Schadens werden in Feuerschaden umgewandelt
100% erhöhte Angriffsgeschwindigkeit
40% mehr Bewegungsgeschwindigkeit
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
50% des physischen Schadens werden in Feuerschaden umgewandelt
100% erhöhte Angriffsgeschwindigkeit
40% mehr Bewegungsgeschwindigkeit
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
AzmeriVikingUpheaval
Attack
Base Damage: 583–874
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Angriffsschaden: 70%
Attack Time: 1.65 Sek.
Eure Treffer entzünden immer
Ihr erzielt keine kritischen Treffer
Verursacht 682 Basis-Feuerschaden pro Sekunde
Verursacht 30% weniger Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erzeugt +10 Explosionen
Ihr erzielt keine kritischen Treffer
Verursacht 682 Basis-Feuerschaden pro Sekunde
Verursacht 30% weniger Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erzeugt +10 Explosionen
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/VikingLow"] = { name = "Imperfect Forest Warrior", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.95, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeedFire", "AzmeriVikingCyclone", "AzmeriVikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, 50, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriVikingUpheaval"] = { name = "AzmeriVikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, }