コドカ
コンストラクト
召喚できるトーテムの最大数 +5
totem art variation [1]
damage vs tiki totems +% [300]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
totem art variation [1]
damage vs tiki totems +% [300]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
トーテムのライフが857%増加する
Kodoka
Spectre | N |
---|---|
Tags | キャスター, construct, immobile, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, ranged, standalone_map_boss, stone_armour |
Packs |
ライフ
400%
Energy Shield From Life
50%
アーマー
+100%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
経験値
200%
Model Size
180%
Type
TotemMapBossLightningPlateau
Metadata
TotemMapBossLightningNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
557,385
アーマー
57,580
回避力
4,739
エナジーシールド
3,064
Damage
851
スペルダメージ
1,270
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TotemMapBossSparkTotems
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.65 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
208.4から677.3の雷ダメージを与える
トーテムは8秒持続する
基礎持続時間は1.75秒
追加の投射物を2個放つ
このスキルを使用するトーテムを1体召喚する
投射物スピードが25%増加する
base active skill totem level [68]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [1]
トーテムは8秒持続する
基礎持続時間は1.75秒
追加の投射物を2個放つ
このスキルを使用するトーテムを1体召喚する
投射物スピードが25%増加する
base active skill totem level [68]
base is projectile [1]
base totem range [80]
number of totems summoned in formation [1]
TotemMapBossLightningMortarProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 2 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1141から1711の雷ダメージを与える
スキルは追加で6回繰り返す
キャストスピードが100%増加する
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
スキルは追加で6回繰り返す
キャストスピードが100%増加する
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
TotemMapBossLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 10 秒
362.8から906.9の雷ダメージを与える
基礎持続時間は2秒
サブの基礎持続時間は1.5秒
0.27秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
基礎持続時間は2秒
サブの基礎持続時間は1.5秒
0.27秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]
LightningOrbs
Damage, Area, Lightning, Spell, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 6 秒
232.7から349.1の雷ダメージを与える
追加の投射物を4個放つ
移動スピードが98%減少する
active skill area of effect radius +% final [30]
base projectile ground effect duration [4000]
is area damage [1]
projectiles drop ground lightning [1]
追加の投射物を4個放つ
移動スピードが98%減少する
active skill area of effect radius +% final [30]
base projectile ground effect duration [4000]
is area damage [1]
projectiles drop ground lightning [1]
RepeatedPulseLightningTotemBoss
Spell, Area, Duration, Cold, Fire, Lightning, AreaSpell
キャストタイム: 3 秒
クールダウン時間: 15 秒
雷耐性 -10%
基礎持続時間は3秒
基礎持続時間は3秒
LightningProjectileSpiralTotemBossTeamBAtollDaemon
Spell, Projectile, ProjectilesFromUser, Triggerable
キャストタイム: 1 秒
440.3から1321の雷ダメージを与える
螺旋状に投射物を50個放つ
base is projectile [1]
cast when triggered by other skill % [100]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3000]
螺旋状に投射物を50個放つ
base is projectile [1]
cast when triggered by other skill % [100]
monster projectile variation [4]
monster reverse point blank damage -% at minimum range [40]
projectile spiral nova time ms [3000]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/TotemMapBossLightningNecropolis"] = { name = "Kodoka", life = 4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "TotemMapBossSparkTotems", "LightningProjectileSpiralTotemBossTeamBAtollDaemon", "TotemMapBossLightningMortarProjectile", "RepeatedPulseLightningTotemBoss", "TotemMapBossLightningStormCascade", "LightningOrbs", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TotemMapBossSparkTotems"] = { name = "Spark", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.65, baseFlags = { spell = true, projectile = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_active_skill_totem_level", "base_skill_effect_duration", "number_of_additional_projectiles", "base_totem_duration", "base_totem_range", "number_of_totems_summoned_in_formation", "base_projectile_speed_+%", "is_totem", "base_is_projectile", }, levels = { [1] = {0.050000000745058, 0.80000001192093, 4, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.050000000745058, 0.80000001192093, 8, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.050000000745058, 0.80000001192093, 11, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.050000000745058, 0.80000001192093, 15, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.050000000745058, 0.80000001192093, 20, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.050000000745058, 0.80000001192093, 28, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.050000000745058, 0.80000001192093, 29, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.050000000745058, 0.80000001192093, 31, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.050000000745058, 0.80000001192093, 32, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.050000000745058, 0.80000001192093, 34, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.050000000745058, 0.80000001192093, 37, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.050000000745058, 0.80000001192093, 40, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.050000000745058, 0.80000001192093, 42, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.050000000745058, 0.80000001192093, 44, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 44, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.050000000745058, 0.80000001192093, 50, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.050000000745058, 0.80000001192093, 51, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.050000000745058, 0.80000001192093, 52, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.050000000745058, 0.80000001192093, 63, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.050000000745058, 0.80000001192093, 65, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.050000000745058, 0.80000001192093, 66, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.050000000745058, 0.80000001192093, 67, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.40000000596046, 1.2999999523163, 68, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.40000000596046, 1.2999999523163, 69, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.40000000596046, 1.2999999523163, 70, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.40000000596046, 1.2999999523163, 71, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.40000000596046, 1.2999999523163, 72, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.40000000596046, 1.2999999523163, 73, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.40000000596046, 1.2999999523163, 74, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.40000000596046, 1.2999999523163, 75, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.40000000596046, 1.2999999523163, 76, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.40000000596046, 1.2999999523163, 77, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.40000000596046, 1.2999999523163, 78, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.40000000596046, 1.2999999523163, 79, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.40000000596046, 1.2999999523163, 80, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.40000000596046, 1.2999999523163, 81, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.40000000596046, 1.2999999523163, 82, 1750, 2, 8000, 80, 1, 25, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningProjectileSpiralTotemBossTeamBAtollDaemon"] = { name = "LightningProjectileSpiralTotemBossTeamBAtollDaemon", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "base_number_of_projectiles_in_spiral_nova", "projectile_spiral_nova_time_ms", "projectile_spiral_nova_angle", "monster_reverse_point_blank_damage_-%_at_minimum_range", "cast_when_triggered_by_other_skill_%", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 50, 3000, 4500, 40, 100, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TotemMapBossLightningMortarProjectile"] = { name = "TotemMapBossLightningMortarProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_repeat_count", "base_cast_speed_+%", "projectile_spread_radius", "projectile_speed_variation_+%", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, 80, 20, 10, levelRequirement = 1, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 6, 100, 20, 10, levelRequirement = 68, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["RepeatedPulseLightningTotemBoss"] = { name = "RepeatedPulseLightningTotemBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Cold] = true, [SkillType.Fire] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_resistance_%", "base_skill_effect_duration", }, levels = { [1] = {-10, 3000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TotemMapBossLightningStormCascade"] = { name = "TotemMapBossLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {1.2000000476837, 3, 2000, 270, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LightningOrbs"] = { name = "LightningOrbs", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Lightning] = true, [SkillType.Spell] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "base_projectile_ground_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "projectiles_drop_ground_lightning", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4, -98, 4000, 30, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
召喚できるトーテムの最大数 +5
Id | MonsterAdditionalTotems |
---|---|
Family | AdditionalTotems |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
totem art variation [1]
Id | MonsterTotemVariationTiki |
---|---|
Family | TotemVariation |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
damage vs tiki totems +% [300]
Id | IncreasedDamageVersusTikiTotems |
---|---|
Family | IncreasedDamageVersusTikiTotems |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
トーテムのライフが857%増加する
Id | MonsterTotemLifeMapBoss |
---|---|
Family | IncreasedTotemLife |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |