迷路のニードルバック
Spectre | Y |
---|---|
Area | 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路 |
Tags | animal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast |
Packs |
ライフ
110%
アーマー
+25%
回避力
+15%
Ailment Threshold
110%
耐性
0 40 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
Spiker
Metadata
SpikerLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
75
ライフ
14,843
アーマー
62,331
回避力
6,933
エナジーシールド
0
Damage
567
スペルダメージ
567
命中
381
Attack Time
1.05
経験値
11,804
Ailment Threshold
14,843
Chill
47
Shock
47
Brittle
266
Scorch
47
Sap
130
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 453–680
クリティカル率: 5%
Attack Time: 1.05 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerSpineDeathNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 453–680
クリティカル率: 5%
Attack Time: 1.05 秒
ダメージが75%上昇する
追加の投射物を11個放つ
放射状に投射物を放つ
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
追加の投射物を11個放つ
放射状に投射物を放つ
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
EmptyActionSpellSpikerTaunt
Spell
キャストタイム: 1 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "aggro;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerLabyrinth"] = { name = "Maze Needleback", life = 1.1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.05, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SpikerSpineDeathNova", "EmptyActionSpellSpikerTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerSpineDeathNova"] = { name = "SpikerSpineDeathNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_on_death_%", "active_skill_damage_+%_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", "skill_unusable", }, levels = { [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellSpikerTaunt"] = { name = "EmptyActionSpellSpikerTaunt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
死亡時にスパイク
Id | MonsterDisplayCastsSpikeNovaOnDeath |
---|---|
Family | DisplayCastsSpikeNovaOnDeath |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-80]
Id | LabyrinthArrowTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.