迷路のスリザラー
コンストラクト
ジーナス: ロア
グループ: 爬虫類
ファミリー: 砂漠
物理ダメージの30%を混沌ダメージに変換する
アーマーが1000%増加する
stance movement speed +% final [100]
Maze Slitherer
SpectreY
Area領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路, 領地内庭, 領地内庭, 領地小道, 領地小道, 領地歩道, 領地歩道, 領地歩道, 領地歩道, 領地交差路, 領地交差路, 領地交差路, 私有地内庭, 私有地内庭, 私有地小道, 私有地小道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地歩道, 私有地交差路, 私有地交差路, 私有地交差路
Tagsbeast, construct, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • 迷路のニードルバック, 迷路のスリザラー
  • ライフ
    94%
    回避力
    +15%
    Ailment Threshold
    94%
    耐性
    30 0 0 30
    Damage
    124%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    125%
    Model Size
    100%
    Type
    SnakeScorpion
    Metadata
    SnakeScorpionIncaLabyrinth_
    レベル
    75
    ライフ
    12,684
    アーマー
    49,865
    回避力
    6,933
    エナジーシールド
    0
    Damage
    703
    スペルダメージ
    703
    命中
    381
    Attack Time
    1.095
    経験値
    14,755
    Ailment Threshold
    12,684
    Chill
    40
    Shock
    40
    Brittle
    227
    Scorch
    40
    Sap
    111
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 562–843
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeSpineProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 562–843
    クリティカル率: 5%
    Attack Time: 1.095 秒
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeScorpionIncaLabyrinth_"] = {
        name = "Maze Slitherer",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.24,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeSpineProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeSpineProjectile"] = {
        name = "SnakeSpineProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {2, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの30%を混沌ダメージに変換する
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    アーマーが1000%増加する
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed