Espalda de Agujas de Laberinto
SpectreY
AreaCercado del Dominio, Cercado del Dominio, Camino del Dominio, Camino del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Cruce del Dominio, Cruce del Domino, Cruce del Domino, Cercado de la Hacienda, Cercado de la Hacienda, Camino de la Hacienda, Camino de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cercado del Dominio, Cercado del Domino, Camino del Dominio, Camino del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Cruce del Dominio, Cruce del Domino, Cruce del Domino, Cercado de la Hacienda, Cercado de la Hacienda, Camino de la Hacienda, Camino de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cercado del Dominio, Cercado del Dominio, Camino del Dominio, Camino del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Cruce del Dominio, Cruce del Dominio, Cruce del Dominio, Cercado de la Hacienda, Cercado de la Hacienda, Camino de la Hacienda, Camino de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cercado del Dominio, Cercado del Dominio, Camino del Dominio, Camino del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Pasarelas del Dominio, Cruce del Dominio, Cruce del Dominio, Cruce del Dominio, Cercado de la Hacienda, Cercado de la Hacienda, Camino de la Hacienda, Camino de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Pasarelas de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda, Cruce de la Hacienda
Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
Packs
  • Espalda de Agujas de Laberinto, Rastrera de Laberinto
  • Espalda de Agujas de Laberinto
  • Vida
    110%
    Armaduras
    +15%
    Evasión
    +15%
    Ailment Threshold
    110%
    Resistencia
    0 40 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    Spiker
    Metadata
    SpikerLabyrinth
    Nivel
    75
    Vida
    14,843
    Armaduras
    57,345
    Evasión
    6,933
    Escudo de energía
    0
    Damage
    567
    Daño de hechizos
    567
    Precisión
    381
    Attack Time
    1.05
    Experiencia
    11,804
    Ailment Threshold
    14,843
    Chill
    47
    Shock
    47
    Brittle
    266
    Scorch
    47
    Sap
    130
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 453–680
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.05 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerSpineDeathNova
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 453–680
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.05 seg
    Inflige un 75% más de daño
    Dispara 11 proyectiles adicionales
    Dispara proyectiles en círculo
    attack on death % [70]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    EmptyActionSpellSpikerTaunt
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "aggro;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerLabyrinth"] = {
        name = "Maze Needleback",
        life = 1.1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNova",
            "EmptyActionSpellSpikerTaunt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNova"] = {
        name = "SpikerSpineDeathNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_on_death_%",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellSpikerTaunt"] = {
        name = "EmptyActionSpellSpikerTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Suelta Púas al Morir
    IdMonsterDisplayCastsSpikeNovaOnDeath
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster spike nova on death text Min: 1 Max: 1 Global
  • damage taken +% from arrow traps final [-80]
    IdLabyrinthArrowTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -80 Max: -80 Global
  • Edit

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