完全体の鋸刃の恐怖
死体
モンスターカテゴリー: 悪魔
クリーヴ
サイクロン
ヒット時に重傷を付与する
所有者は重傷の効果10%増加を得る
このアイテムを右クリックしてこの死体を生成する。
Perfect Sawblade Horror
完全体の鋸刃の恐怖 CycloneDemonHigh /8
名前全ての説明を表示
DropLevel 81
BaseType Perfect Sawblade Horror
BaseType 完全体の鋸刃の恐怖
Class 死体
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/CycloneDemonHigh
IconArt/2DItems/Currency/Azmeri/DemonBoss1Corpse
ReferenceCommunity Wiki
完全体の鋸刃の恐怖
悪魔
global maim on hit [1]
Perfect Sawblade Horror
SpectreY
Tagscleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement, unique_map_boss
ライフ
375%
防具
+40%
回避力
+60%
Ailment Threshold
375%
耐性
0 52 52 0
Damage
173%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
125%
Type
AzmeriCycloneDemon
Metadata
CycloneDemonHigh
レベル
68
ライフ
24,125
防具
40,306
回避力
7,582
エナジーシールド
0
Damage
646
スペルダメージ
646
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriCycloneDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 517–775
クリティカル率: 5%
Attack Time: 1.5 秒
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [2]
is area damage [1]
AzmeriCycloneDemonDesecratedGroundCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 517–775
クリティカル率: 5%
アタックダメージ: 57.5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
アタックダメージが42.5%低下する
アタックスピードが120%増加する
移動スピードが120%上昇する
action attack or cast time uses animation length [1]
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [4250]
desecrated ground art variation [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CycloneDemonHigh"] = {
    name = "Perfect Sawblade Horror",
    life = 3.75,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.73,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriCycloneDemonDesecratedGroundCyclone",
        "AzmeriCycloneDemonCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCycloneDemonDesecratedGroundCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "desecrated_ground_art_variation",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "cyclone_places_ground_desecration_chaos_damage_per_minute",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 120, 120, 40, 4250, baseMultiplier = 0.575, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriCycloneDemonCleave"] = {
    name = "AzmeriCycloneDemonCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 4000, 2, levelRequirement = 3, statInterpolation = {},  cost = { }, },
    },
}
global maim on hit [1]
IdMonsterMaimOnHit
FamilyMonsterMaimOnHit
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • global maim on hit Min: 1 Max: 1 Global
  • Craft Tagsattack
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