Vollkommener Sägeschrecken
Leiche
Monsterkategorie: Dämon
Nutzt Wirbelsturm
Nutzt Spalten
Verstümmelt bei Treffer
Besitzer erhält 10% erhöhte Wirkung von Verstümmeln
Nutzt Spalten
Verstümmelt bei Treffer
Besitzer erhält 10% erhöhte Wirkung von Verstümmeln
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Perfect Sawblade Horror
Vollkommener Sägeschrecken CycloneDemonHigh /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 81 |
BaseType | Perfect Sawblade Horror |
BaseType | Vollkommener Sägeschrecken |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/CycloneDemonHigh |
Icon | Art/2DItems/Currency/Azmeri/DemonBoss1Corpse |
Reference | Community Wiki |
Vollkommener Sägeschrecken
Dämon
global maim on hit [1]
Perfect Sawblade Horror
Spectre | Y |
---|---|
Tags | cleaving_weapon, demon, flesh_armour, has_two_hand_axe, has_two_handed_melee, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement, unique_map_boss |
Leben
330%
Rüstung
+40%
Ausweichen
+60%
Ailment Threshold
330%
Widerstand
0 52 52 0
Damage
173%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
125%
Type
AzmeriCycloneDemon
Metadata
CycloneDemonHigh
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
21,230
Rüstung
40,306
Ausweichen
7,582
Energieschild
0
Damage
646
Zauberschaden
646
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriCycloneDemonCleave
Attack, Area, Melee, DamageOverTime
Base Damage: 517–775
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [2]
is area damage [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [4000]
corrupted blood on hit num stacks [2]
is area damage [1]
AzmeriCycloneDemonDesecratedGroundCyclone
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 517–775
Kritische Trefferchance: 5%
Angriffsschaden: 57.5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Verursacht 42.5% weniger Angriffsschaden
120% erhöhte Angriffsgeschwindigkeit
120% mehr Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [4250]
desecrated ground art variation [1]
is area damage [1]
120% erhöhte Angriffsgeschwindigkeit
120% mehr Bewegungsgeschwindigkeit
action attack or cast time uses animation length [1]
cyclone extra distance [40]
cyclone places ground desecration chaos damage per minute [4250]
desecrated ground art variation [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/CycloneDemonHigh"] = { name = "Perfect Sawblade Horror", life = 3.3, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.73, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "MeleeAtAnimationSpeed", "AzmeriCycloneDemonDesecratedGroundCyclone", "AzmeriCycloneDemonCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriCycloneDemonDesecratedGroundCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "desecrated_ground_art_variation", "attack_speed_+%", "cyclone_movement_speed_+%_final", "cyclone_extra_distance", "cyclone_places_ground_desecration_chaos_damage_per_minute", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {1, 120, 120, 40, 4250, baseMultiplier = 0.575, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriCycloneDemonCleave"] = { name = "AzmeriCycloneDemonCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack", "corrupted_blood_on_hit_duration", "corrupted_blood_on_hit_num_stacks", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 4000, 2, levelRequirement = 3, statInterpolation = {}, cost = { }, }, }, }
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |