スライミーブラッドサッカー
Slimy Bloodsucker
| Spectre | |
|---|---|
| Area | InvasionBoss |
| Tags | animal_claw_weapon, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood |
| Packs |
ライフ
55%
回避力
+10%
Ailment Threshold
55%
耐性
Damage
83%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
55%
Model Size
100%
Type
Spawn
Metadata
Spawn5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
3,538
アーマー
28,790
回避力
5,213
Damage
310
スペルダメージ
310
命中
580
Attack Time
1.005
経験値
5,640
Minion Life
767
Minion Damage
248
Ailment Threshold
3,538
Chill
11
Shock
11
Brittle
63
Scorch
11
Sap
31
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 248—372
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge"
}
Monster
{
flip_enabled = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spawn/Spawn5"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Slimy Bloodsucker",
life = 0.55,
damage = 0.83,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Spectre | |
|---|---|
| Area | 船の墓場, 人里離れた入り江 |
| Tags | animal_claw_weapon, cannot_be_monolith, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood |
| Packs |
ライフ
55%
回避力
+10%
Ailment Threshold
55%
耐性
Damage
83%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
55%
Model Size
100%
Type
Spawn
Metadata
SpawnEmerge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
12
ライフ
53
アーマー
152
回避力
342
Damage
11
スペルダメージ
11
命中
50
Attack Time
1.005
経験値
138
Minion Life
23
Minion Damage
10
Ailment Threshold
53
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
0
Phys Convert Ele
0%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 9—14
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Spawn/Spawn"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spawn/SpawnEmerge"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Slimy Bloodsucker",
life = 0.55,
damage = 0.83,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
Dagger
Monster.flip_enabled
true
スライミーブラッドサッカー
悪魔
Slimy Bloodsucker
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, cannot_be_monolith, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood |
ライフ
55%
回避力
+10%
Ailment Threshold
55%
耐性
Damage
83%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
55%
Model Size
100%
Type
Spawn
Metadata
SpawnEmergeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
3,538
アーマー
28,790
回避力
5,213
Damage
310
スペルダメージ
310
命中
580
Attack Time
1.005
経験値
5,640
Minion Life
767
Minion Damage
248
Ailment Threshold
3,538
Chill
11
Shock
11
Brittle
63
Scorch
11
Sap
31
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 248—372
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge"
}
Monster
{
flip_enabled = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spawn/SpawnEmergeStandalone"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Slimy Bloodsucker",
life = 0.55,
damage = 0.83,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Spectre | |
|---|---|
| Area | 憤怒の洞窟, 怒りの洞窟 |
| Tags | animal_claw_weapon, cannot_be_monolith, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood |
| Packs |
ライフ
55%
回避力
+10%
Ailment Threshold
55%
耐性
Damage
83%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
55%
Model Size
100%
Type
Spawn
Metadata
SpawnEmergeDaughters_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
13
ライフ
59
アーマー
174
回避力
373
Damage
12
スペルダメージ
12
命中
52
Attack Time
1.005
経験値
163
Minion Life
24
Minion Damage
10
Ailment Threshold
59
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
Phys Convert Ele
0%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 10—15
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Spawn/Spawn"
Transitionable
{
on_transition = "MakeCollidable();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spawn/SpawnEmergeDaughters_"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Slimy Bloodsucker",
life = 0.55,
damage = 0.83,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
スライミーブラッドサッカー
悪魔
Slimy Bloodsucker
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, cannot_be_monolith, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood |
ライフ
55%
回避力
+10%
Ailment Threshold
55%
耐性
Damage
83%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
経験値
55%
Model Size
100%
Type
Spawn
Metadata
SpawnEmergeDaughters_Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
3,538
アーマー
28,790
回避力
5,213
Damage
310
スペルダメージ
310
命中
580
Attack Time
1.005
経験値
5,640
Minion Life
767
Minion Damage
248
Ailment Threshold
3,538
Chill
11
Shock
11
Brittle
63
Scorch
11
Sap
31
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 248—372
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Dagger"
basic_action = "Emerge"
}
Monster
{
flip_enabled = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Spawn/SpawnEmergeDaughters_Standalone"] = {
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
name = "Slimy Bloodsucker",
life = 0.55,
damage = 0.83,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























