Chupasangre babosa
Demonio
Slimy Bloodsucker
SpectreY
AreaInvasionBoss
Tagsanimal_claw_weapon, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • InvasionBoss: Rima, Tentadora Profunda, Chupasangre babosa
  • Vida
    55%
    Evasión
    +10%
    Ailment Threshold
    55%
    Resistencia
    0 40 0 0
    Damage
    83%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    55%
    Model Size
    100%
    Type
    Spawn
    Metadata
    Spawn5
    Nivel
    68
    Vida
    3,538
    Armadura
    28,790
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    310
    Daño de hechizos
    310
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    5,640
    Ailment Threshold
    3,538
    Chill
    11
    Shock
    11
    Brittle
    63
    Scorch
    11
    Sap
    31
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 248–372
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/Spawn5"] = {
        name = "Slimy Bloodsucker",
        life = 0.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.83,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chupasangre babosa
    Slimy Bloodsucker
    SpectreY
    AreaEl cementerio de barcos, Caleta Recóndita
    Tagsanimal_claw_weapon, cannot_be_monolith, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • El cementerio de barcos: Chupasangre babosa
  • Chupasangre babosa
  • Vida
    55%
    Evasión
    +10%
    Ailment Threshold
    55%
    Resistencia
    0 40 0 0
    Damage
    83%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    55%
    Model Size
    100%
    Type
    Spawn
    Metadata
    SpawnEmerge
    Nivel
    12
    Vida
    53
    Armadura
    152
    Evasión
    342
    Escudo de energía
    0
    Damage
    11
    Daño de hechizos
    11
    Precisión
    25
    Attack Time
    1.005
    Experiencia
    138
    Ailment Threshold
    53
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    0
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 9–14
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spawn/Spawn"
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spawn/Spawn"
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/SpawnEmerge"] = {
        name = "Slimy Bloodsucker",
        life = 0.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.83,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chupasangre babosa
    Demonio
    Slimy Bloodsucker
    SpectreY
    Tagsanimal_claw_weapon, cannot_be_monolith, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood
    Vida
    55%
    Evasión
    +10%
    Ailment Threshold
    55%
    Resistencia
    0 40 0 0
    Damage
    83%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    55%
    Model Size
    100%
    Type
    Spawn
    Metadata
    SpawnEmergeStandalone
    Nivel
    68
    Vida
    3,538
    Armadura
    28,790
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    310
    Daño de hechizos
    310
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    5,640
    Ailment Threshold
    3,538
    Chill
    11
    Shock
    11
    Brittle
    63
    Scorch
    11
    Sap
    31
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 248–372
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/SpawnEmergeStandalone"] = {
        name = "Slimy Bloodsucker",
        life = 0.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.83,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chupasangre babosa
    Slimy Bloodsucker
    SpectreY
    AreaLa caverna de ira, La caverna de rabia
    Tagsanimal_claw_weapon, cannot_be_monolith, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • La caverna de ira: Chupasangre babosa
  • La caverna de rabia: Chupasangre babosa
  • Vida
    55%
    Evasión
    +10%
    Ailment Threshold
    55%
    Resistencia
    0 40 0 0
    Damage
    83%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    55%
    Model Size
    100%
    Type
    Spawn
    Metadata
    SpawnEmergeDaughters_
    Nivel
    13
    Vida
    59
    Armadura
    174
    Evasión
    373
    Escudo de energía
    0
    Damage
    12
    Daño de hechizos
    12
    Precisión
    26
    Attack Time
    1.005
    Experiencia
    163
    Ailment Threshold
    59
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    1
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 10–15
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spawn/Spawn"
    
    Transitionable
    {
    	on_transition = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spawn/Spawn"
    
    Transitionable
    {
    	create_untransitioned =
    	"
    		PlayAnimation( emerge );
    		PauseAnimation();
    		RemoveCollidability();
    	"
    
    	create_transitioned = "EnableTargetable();"
    	on_transition = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/SpawnEmergeDaughters_"] = {
        name = "Slimy Bloodsucker",
        life = 0.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.83,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Chupasangre babosa
    Demonio
    Slimy Bloodsucker
    SpectreY
    Tagsanimal_claw_weapon, cannot_be_monolith, demon, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, hidden_monster, melee, not_int, not_str, physical_affinity, red_blood
    Vida
    55%
    Evasión
    +10%
    Ailment Threshold
    55%
    Resistencia
    0 40 0 0
    Damage
    83%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    55%
    Model Size
    100%
    Type
    Spawn
    Metadata
    SpawnEmergeDaughters_Standalone
    Nivel
    68
    Vida
    3,538
    Armadura
    28,790
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    310
    Daño de hechizos
    310
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    5,640
    Ailment Threshold
    3,538
    Chill
    11
    Shock
    11
    Brittle
    63
    Scorch
    11
    Sap
    31
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 248–372
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "Emerge"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spawn/SpawnEmergeDaughters_Standalone"] = {
        name = "Slimy Bloodsucker",
        life = 0.55,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.83,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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