燃え盛る脅威
アタックスピードが40%増加する
物理ダメージの100%を火ダメージに変換する
常に敵を発火させる
死亡時に地面を燃焼
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
The Burning Menace
SpectreN
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
ライフ
162%
防具
+10%
回避力
+10%
Ailment Threshold
162%
耐性
85 0 0 0
Damage
198%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
経験値
180%
Model Size
130%
Type
LionBoss
Metadata
LionBossStandard
レベル
68
ライフ
10,422
防具
31,669
回避力
5,213
エナジーシールド
0
Damage
740
スペルダメージ
740
命中
290
Attack Time
1.5
経験値
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 592–888
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionBossStandard"] = {
    name = "The Burning Menace",
    life = 1.62,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
アタックスピードが40%増加する
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    物理ダメージの100%を火ダメージに変換する
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    常に敵を発火させる
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    燃え盛る脅威
    アタックスピードが40%増加する
    物理ダメージの100%を火ダメージに変換する
    常に敵を発火させる
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    The Burning Menace
    SpectreN
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    ライフ
    162%
    防具
    +10%
    回避力
    +10%
    Ailment Threshold
    162%
    耐性
    85 0 0 0
    Damage
    198%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    130%
    Type
    LionBossEndlessLedge
    Metadata
    LionBossStandardEndlessLedge
    レベル
    68
    ライフ
    10,422
    防具
    31,669
    回避力
    5,213
    エナジーシールド
    0
    Damage
    740
    スペルダメージ
    740
    命中
    290
    Attack Time
    1.5
    経験値
    18,459
    Ailment Threshold
    10,422
    Chill
    33
    Shock
    33
    Brittle
    186
    Scorch
    33
    Sap
    91
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 592–888
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionBossStandardEndlessLedge"] = {
        name = "The Burning Menace",
        life = 1.62,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    アタックスピードが40%増加する
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    物理ダメージの100%を火ダメージに変換する
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    常に敵を発火させる
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    燃え盛る脅威
    エリア: 囚人の門
    ジーナス: ガルガンチュア
    グループ: ネコ類
    ファミリー: 原生林
    常に敵を発火させる
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    物理ダメージの100%を火ダメージに変換する
    The Burning Menace
    SpectreN
    Area囚人の門
    Tagsanimal_claw_weapon, beast, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, light_armour, mammal_beast, medium_height, melee, not_int, physical_affinity, red_blood, very_fast_movement
    Packs
  • 囚人の門: 燃え盛る脅威, フレイム・ヘリオン
  • ライフ
    320%
    防具
    +10%
    回避力
    +10%
    Ailment Threshold
    320%
    耐性
    85 0 0 0
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    140%
    Type
    LionBossPrisonersGate
    Metadata
    HellionBoss
    レベル
    10
    ライフ
    250
    防具
    127
    回避力
    285
    エナジーシールド
    0
    Damage
    23
    スペルダメージ
    23
    命中
    23
    Attack Time
    1.5
    経験値
    346
    Ailment Threshold
    250
    Chill
    1
    Shock
    1
    Brittle
    4
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 19–28
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BurningMenaceScorchedEarth
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1.8 秒
    クールダウン時間: 10 秒
    毎秒44.3の基礎火ダメージを与える
    基礎持続時間は10
    active skill area of effect radius +% final [150]
    is area damage [1]
    GABurningMenaceCleave
    Triggerable, Attack
    Base Damage: 19–28
    クリティカル率: 5%
    Attack Time: 1.5 秒
    物理ダメージが29%増加する
    物理ダメージの50%を火ダメージに変換する
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao"
    }
    
    Animated
    {
    	on_event_contact_for_groundslam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act1/hellion/BurningMenaceGroundImpact.ao );"
    }
    
    Animated
    {
    	on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );"
    	on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBoss"] = {
        name = "The Burning Menace",
        life = 3.2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GABurningMenaceCleave",
            "BurningMenaceScorchedEarth",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABurningMenaceCleave"] = {
        name = "GABurningMenaceCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurningMenaceScorchedEarth"] = {
        name = "BurningMenaceScorchedEarth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 150, 10000, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
        },
    }
    
    常に敵を発火させる
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    死亡時に地面を燃焼
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    物理ダメージの100%を火ダメージに変換する
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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