La amenaza ardiente
Bestia
Velocidad de ataque aumentada un 40%
El 100% del daño físico se convierte en daño de fuego
Siempre Quema
Incendia el Suelo al Morir
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
The Burning Menace
SpectreN
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
Vida
162%
Armaduras
+10%
Evasión
+10%
Ailment Threshold
162%
Resistencia
85 0 0 0
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
180%
Model Size
130%
Type
LionBoss
Metadata
LionBossStandard
Nivel
68
Vida
10,422
Armaduras
31,669
Evasión
5,213
Escudo de energía
0
Damage
740
Daño de hechizos
740
Precisión
290
Attack Time
1.5
Experiencia
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 592–888
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionBossStandard"] = {
    name = "The Burning Menace",
    life = 1.62,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Velocidad de ataque aumentada un 40%
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    El 100% del daño físico se convierte en daño de fuego
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Siempre Quema
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Incendia el Suelo al Morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    La amenaza ardiente
    Bestia
    Velocidad de ataque aumentada un 40%
    El 100% del daño físico se convierte en daño de fuego
    Siempre Quema
    Incendia el Suelo al Morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    The Burning Menace
    SpectreN
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood
    Vida
    162%
    Armaduras
    +10%
    Evasión
    +10%
    Ailment Threshold
    162%
    Resistencia
    85 0 0 0
    Damage
    198%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    130%
    Type
    LionBossEndlessLedge
    Metadata
    LionBossStandardEndlessLedge
    Nivel
    68
    Vida
    10,422
    Armaduras
    31,669
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    740
    Daño de hechizos
    740
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    18,459
    Ailment Threshold
    10,422
    Chill
    33
    Shock
    33
    Brittle
    186
    Scorch
    33
    Sap
    91
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 592–888
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionBossStandardEndlessLedge"] = {
        name = "The Burning Menace",
        life = 1.62,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidad de ataque aumentada un 40%
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    El 100% del daño físico se convierte en daño de fuego
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Siempre Quema
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Incendia el Suelo al Morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    La amenaza ardiente
    Bestia
    Género: Gigantes
    Grupo: Felinos
    Siempre Quema
    Incendia el Suelo al Morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    El 100% del daño físico se convierte en daño de fuego
    The Burning Menace
    SpectreN
    AreaLa Puerta del Prisionero
    Tagsanimal_claw_weapon, beast, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, physical_affinity, red_blood, very_fast_movement
    Packs
  • La Puerta del Prisionero: La amenaza ardiente, Fiera de fuego
  • Vida
    320%
    Armaduras
    +10%
    Evasión
    +10%
    Ailment Threshold
    320%
    Resistencia
    85 0 0 0
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    140%
    Type
    LionBossPrisonersGate
    Metadata
    HellionBoss
    Nivel
    10
    Vida
    250
    Armaduras
    127
    Evasión
    285
    Escudo de energía
    0
    Damage
    23
    Daño de hechizos
    23
    Precisión
    23
    Attack Time
    1.5
    Experiencia
    346
    Ailment Threshold
    250
    Chill
    1
    Shock
    1
    Brittle
    4
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 19–28
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BurningMenaceScorchedEarth
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 1.8 seg
    Tiempo de recarga: 10 seg
    Inflige 44.3 de daño de fuego base por segundo
    La duración base es de 10 segundos
    active skill area of effect radius +% final [150]
    is area damage [1]
    GABurningMenaceCleave
    Triggerable, Attack
    Base Damage: 19–28
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Daño físico aumentado un 29%
    El 50% del daño físico se convierte en daño de fuego
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao"
    }
    
    Animated
    {
    	on_event_contact_for_groundslam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act1/hellion/BurningMenaceGroundImpact.ao );"
    }
    
    Animated
    {
    	on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );"
    	on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBoss"] = {
        name = "The Burning Menace",
        life = 3.2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GABurningMenaceCleave",
            "BurningMenaceScorchedEarth",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABurningMenaceCleave"] = {
        name = "GABurningMenaceCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurningMenaceScorchedEarth"] = {
        name = "BurningMenaceScorchedEarth",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 150, 10000, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Siempre Quema
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Incendia el Suelo al Morir
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    El 100% del daño físico se convierte en daño de fuego
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

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