La Menace ardente
Bête
40% d'Augmentation de la Vitesse d'attaque
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
The Burning Menace
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Vie
162%
Évasion
+10%
Ailment Threshold
162%
Résistance
85 0 0 0
Damage
198%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
130%
Type
LionBoss
Metadata
LionBossStandard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,422
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
740
Dégâts des sorts
740
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 592–888
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionBossStandard"] = { name = "The Burning Menace", life = 1.62, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterConvertToFireDamageBurningMenace |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Embrase toujours
Id | MonsterChanceToIgniteBurningMenace |
---|---|
Family | MonsterChanceToIgnite |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Id | MonsterGroundFireOnDeathBurningMenace |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
La Menace ardente
Bête
40% d'Augmentation de la Vitesse d'attaque
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
The Burning Menace
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Vie
162%
Évasion
+10%
Ailment Threshold
162%
Résistance
85 0 0 0
Damage
198%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
180%
Model Size
130%
Type
LionBossEndlessLedge
Metadata
LionBossStandardEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,422
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
740
Dégâts des sorts
740
Précision
290
Attack Time
1.5
Expérience
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 592–888
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionBossStandardEndlessLedge"] = { name = "The Burning Menace", life = 1.62, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.98, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
40% d'Augmentation de la Vitesse d'attaque
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterConvertToFireDamageBurningMenace |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Embrase toujours
Id | MonsterChanceToIgniteBurningMenace |
---|---|
Family | MonsterChanceToIgnite |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Id | MonsterGroundFireOnDeathBurningMenace |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
La Menace ardente
Bête
Zone : La Porte du Prisonnier
Genre: Gargantuesques
Groupe: Félidés
Famille: Terres Sauvages
Embrase toujours
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
100% des Dégâts physiques sont Convertis en Dégâts de feu
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
100% des Dégâts physiques sont Convertis en Dégâts de feu
The Burning Menace
Spectre | N |
---|---|
Area | La Porte du Prisonnier |
Tags | animal_claw_weapon, beast, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement |
Packs |
Vie
320%
Évasion
+10%
Ailment Threshold
320%
Résistance
85 0 0 0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
140%
Type
LionBossPrisonersGate
Metadata
HellionBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
10
Vie
250
Armure
115
Évasion
285
Bouclier d'énergie
0
Damage
23
Dégâts des sorts
23
Précision
23
Attack Time
1.5
Expérience
346
Ailment Threshold
250
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 19–28
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BurningMenaceScorchedEarth
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1.8 sec.
Temps de recharge: 10 sec.
Inflige 44.3 Dégâts de feu de base par seconde
La Durée de base est de 10 secondes
active skill area of effect radius +% final [150]
is area damage [1]
La Durée de base est de 10 secondes
active skill area of effect radius +% final [150]
is area damage [1]
GABurningMenaceCleave
Triggerable, Attack
Base Damage: 19–28
Chances de coup critique: 5%
Attack Time: 1.5 sec.
29% d'Augmentation des Dégâts physiques
50% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
50% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao" } Animated { on_event_contact_for_groundslam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act1/hellion/BurningMenaceGroundImpact.ao );" } Animated { on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );" on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/HellionBoss"] = { name = "The Burning Menace", life = 3.2, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GABurningMenaceCleave", "BurningMenaceScorchedEarth", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABurningMenaceCleave"] = { name = "GABurningMenaceCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {29, -20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BurningMenaceScorchedEarth"] = { name = "BurningMenaceScorchedEarth", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 150, 10000, levelRequirement = 9, statInterpolation = {3}, cost = { }, }, }, }
Embrase toujours
Id | MonsterChanceToIgniteBurningMenace |
---|---|
Family | MonsterChanceToIgnite |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental fire ailment |
Embrase le sol en Mourant
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
Id | MonsterGroundFireOnDeathBurningMenace |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
100% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterConvertToFireDamageBurningMenace |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.