The Burning Menace
Beast
40% increased Attack Speed
100% of Physical Damage Converted to Fire Damage
Always Ignite
Burns Ground on Death
monster ground effect on death base duration ms [12000]
monster ground fire on death base area of effect radius [32]
SpectreN
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
Life
162%
Evasion
+10%
Ailment Threshold
162%
Resistance
85 0 0 0
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
130%
Type
LionBoss
Metadata
LionBossStandard
Level
68
Life
10,422
Armour
28,790
Evasion
5,213
Energy Shield
0
Damage
740
Spell Damage
740
Accuracy
290
Attack Time
1.5
Experience
18,459
Ailment Threshold
10,422
Chill
33
Shock
33
Brittle
186
Scorch
33
Sap
91
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 592–888
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionBossStandard"] = {
    name = "The Burning Menace",
    life = 1.62,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.98,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
40% increased Attack Speed
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    100% of Physical Damage Converted to Fire Damage
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Always Ignite
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Burns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    The Burning Menace
    Beast
    40% increased Attack Speed
    100% of Physical Damage Converted to Fire Damage
    Always Ignite
    Burns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    SpectreN
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood
    Life
    162%
    Evasion
    +10%
    Ailment Threshold
    162%
    Resistance
    85 0 0 0
    Damage
    198%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    130%
    Type
    LionBossEndlessLedge
    Metadata
    LionBossStandardEndlessLedge
    Level
    68
    Life
    10,422
    Armour
    28,790
    Evasion
    5,213
    Energy Shield
    0
    Damage
    740
    Spell Damage
    740
    Accuracy
    290
    Attack Time
    1.5
    Experience
    18,459
    Ailment Threshold
    10,422
    Chill
    33
    Shock
    33
    Brittle
    186
    Scorch
    33
    Sap
    91
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 592–888
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Lion/LionBossStandardEndlessLedge"] = {
        name = "The Burning Menace",
        life = 1.62,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% increased Attack Speed
    IdMonsterImplicitFastAttack1
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    100% of Physical Damage Converted to Fire Damage
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Always Ignite
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Burns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    The Burning Menace
    Beast
    Group: Felines
    Family: The Wilds
    Always Ignite
    Burns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    100% of Physical Damage Converted to Fire Damage
    SpectreN
    AreaPrisoner's Gate
    Tagsanimal_claw_weapon, beast, feline_beast, fire_affinity, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Prisoner's Gate: The Burning Menace, Flame Hellion
  • Life
    320%
    Evasion
    +10%
    Ailment Threshold
    320%
    Resistance
    85 0 0 0
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    140%
    Type
    LionBossPrisonersGate
    Metadata
    HellionBoss
    Level
    10
    Life
    250
    Armour
    115
    Evasion
    285
    Energy Shield
    0
    Damage
    23
    Spell Damage
    23
    Accuracy
    23
    Attack Time
    1.5
    Experience
    346
    Ailment Threshold
    250
    Chill
    1
    Shock
    1
    Brittle
    4
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 19–28
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BurningMenaceScorchedEarth
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1.8 sec
    Cooldown Time: 10 sec
    Deals 44.3 Base Fire Damage per second
    Base duration is 10 seconds
    active skill area of effect radius +% final [150]
    is area damage [1]
    GABurningMenaceCleave
    Triggerable, Attack
    Base Damage: 19–28
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    29% increased Physical Damage
    50% of Physical Damage Converted to Fire Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao"
    }
    
    Animated
    {
    	on_event_contact_for_groundslam = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act1/hellion/BurningMenaceGroundImpact.ao );"
    }
    
    Animated
    {
    	on_event_death_fire_for_death1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 0, 1.0, inherit, 0, inherit );"
    	on_event_death_fire_for_death2 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/hellion/burned/rig.ao, 1, 1.0, inherit, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionBoss"] = {
        name = "The Burning Menace",
        life = 3.2,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GABurningMenaceCleave",
            "BurningMenaceScorchedEarth",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABurningMenaceCleave"] = {
        name = "GABurningMenaceCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {29, -20, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BurningMenaceScorchedEarth"] = {
        name = "BurningMenaceScorchedEarth",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 150, 10000, levelRequirement = 9, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Always Ignite
    IdMonsterChanceToIgniteBurningMenace
    FamilyMonsterChanceToIgnite
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tagselemental fire ailment
    Burns Ground on Death
    monster ground effect on death base duration ms [12000]
    monster ground fire on death base area of effect radius [32]
    IdMonsterGroundFireOnDeathBurningMenace
    FamilyMonsterEffectOnDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster ground effect on death base duration ms Min: 12000 Max: 12000 Global
  • monster ground fire on death base area of effect radius Min: 32 Max: 32 Global
  • monster ground fire on death % max damage to deal per minute Min: 1000 Max: 1000 Global
  • Craft Tagselemental_damage damage elemental fire
    100% of Physical Damage Converted to Fire Damage
    IdMonsterConvertToFireDamageBurningMenace
    FamilyFireDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire