ヤーラーズ
悪魔
モンスターの付与する経験値が200%増加する
ドロップするアイテムのレアリティが%増加する
常に敵を発火させる
monster base type attack cast speed +% and damage -% final [33]
アクションスピードは基礎値の50%よりも低く修正されることがない
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y'ara'az
SpectreN
Area生贄の頂, 魅惑的な深淵
Tagsdemon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, unique_map_boss
ライフ
833%
Energy Shield From Life
100%
Ailment Threshold
588%
耐性
40 40 40 25
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
経験値
125%
Model Size
125%
Type
DemonBoss2
Metadata
DemonBoss2
レベル
80
ライフ
0
アーマー
73,441
回避力
7,124
エナジーシールド
106,516
Damage
863
スペルダメージ
1,289
命中
924
Attack Time
0.9045
経験値
87,395
Minion Life
0
Minion Energy Shield
20,825
Minion Damage
720
Ailment Threshold
3,968,618
Chill
12,549
Shock
12,549
Brittle
70,995
Scorch
12,549
Sap
34,670
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1371–2056
クリティカル率: 5%
Attack Time: 1.35 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FireEnrage
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は5
アタックスピードが50%増加する
移動スピードが50%増加する
物理ダメージの200%を追加の火ダメージとして得る
maximum fire damage to return when hit [974.3]
minimum fire damage to return when hit [649.5]
MonsterDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 1371–2056
クリティカル率: 5%
Attack Time: 1.35 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
ダメージが53%上昇する
物理ダメージが6%増加する
skill double hits when dual wielding [1]
FireEnrageEnraged
Spell
キャストタイム: 1 秒
クールダウン時間: 12 秒
基礎持続時間は10
アタックスピードが50%増加する
移動スピードが75%増加する
物理ダメージの320%を追加の火ダメージとして得る
maximum fire damage to return when hit [3897]
minimum fire damage to return when hit [2923]

Object Type

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonBosses/DemonBoss2/DemonBoss2"] = {
    name = "Y'ara'az",
    life = 8.33,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MonsterDemonDualStrike",
        "Melee",
        "FireEnrage",
        "FireEnrageEnraged",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {6, 53, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireEnrage"] = {
    name = "FireEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 200, 5000, 50, 50, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireEnrageEnraged"] = {
    name = "FireEnrageEnraged",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
    },
    levels = {
        [1] = {1.2000000476837, 1.6000000238419, 250, 10000, 75, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {1.2000000476837, 1.6000000238419, 320, 10000, 75, 50, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
モンスターの付与する経験値が200%増加する
ドロップするアイテムのレアリティが%増加する
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 200 Max: 200 Global
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • 常に敵を発火させる
    FamilyMonsterChanceToIgnite
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base chance to ignite % Min: 100 Max: 100 Global
  • Craft Tags元素 状態異常
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    アクションスピードは基礎値の50%よりも低く修正されることがない
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsスピード
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeOne_Hand_Sword
    Edit

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