Range
Old: Yueren 2021-09-12 21:31:45
New: Yueren 2021-09-22 23:49:39
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 2 | - | The ** | |
| 1 | + | # Range | |
| 2 | + | The **Range** of a skill or effect is the maximum [[Distance]] it can influence anything from its point of origin. | |
| 3 | 3 | ||
| 4 | 4 | ## Mechanics | |
| 5 | 5 | [[Melee]] attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range. |