Stun
Old: Yueren 2021-09-22 21:27:20
New: Yueren 2021-10-03 16:02:49
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # 暈眩 | |
| 2 | 2 | ||
| 3 | - | ||
| 3 | + | 當玩家或[[monster]]受到來自[[hit]]的[[damage]]時,都有機率遭到暈眩,該目標受到暈眩時會造成動作短暫停頓。 | |
| 4 | 4 | ||
| 5 | - | ||
| 5 | + | [[damage over time]]和[[Damage reflection]]兩者都無法造成暈眩。 | |
| 6 | 6 | ||
| 7 | 7 | ## 機制 | |
| 8 | 8 | ||
| 9 | - | ||
| 9 | + | 暈眩的機率基於單次[[擊中]]目標的傷害與目標的最大[[life]]相比,基礎的暈眩時間為**0.35 秒**,若暈眩時間長達**0.7 秒**以上,該目標頭上將會有旋轉圈圈的圖示。 | |
| 10 | 10 | ||
| 11 | - | ||
| 11 | + | 暈眩的持續時間可以透過<span class="explicitMod">增加格擋及暈眩回復、敵人暈眩時間、使用雙手近戰武器時增加敵人暈眩時間</span>相關詞綴修改。 | |
| 12 | 12 | ||
| 13 | - | ||
| 13 | + | 暈眩持續時間的計算公式如下: | |
| 14 | 14 | ||
| 15 | 15 |  | |
| 16 | 16 | ||
| 17 | - | ||
| 17 | + | 暈眩機率的計算公式如下: | |
| 18 | 18 | ||
| 19 | 19 |  | |
| 20 | 20 | ||
| 28 | 28 | <img src="https://i.imgur.com/Dvd07S0.png" "> | |
| 29 | 29 | </pre> | |
| 30 | 30 | ||
| 31 | - | ### | |
| 31 | + | ### 暈眩門檻 | |
| 32 | 32 | ||
| 33 | - | Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod"> | |
| 33 | + | Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">減少 25% 敵人暈眩門檻</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned. | |
| 34 | 34 | ||
| 35 | 35 | When the total Stun Threshold Reduction would be over 75%, it is instead treated as being: | |
| 36 | 36 | ||
| 41 | 41 | - Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes. | |
| 42 | 42 | - Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1. | |
| 43 | 43 | ||
| 44 | - | ||
| 45 | - | ||
| 46 | - | ||
| 44 | + | **<center>範例</center>** | |
| 45 | + | ||
| 46 | + | If a player has a total of <span class="explicitMod">減少 100% 敵人暈眩門檻</span> from gear and skills, the actual value according to equation that gets used would be: | |
| 47 | 47 | ||
| 48 | 48 | <img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = 89.6 reduced Enemy Stun Threshold | |
| 49 | 49 | ||
| 50 | - | | | |
| 50 | + | | 減少暈眩門檻 | Eff. reduced threshold | Min life for stun | Min life for 100% stun | | |
| 51 | 51 | |-------------------|------------------------|-------------------|------------------------| | |
| 52 | 52 | | 0% | 0% | 10% | 50% | | |
| 53 | 53 | | 5% | 5% | 9.5% | 47.5% | | |
| 80 | 80 | | 140% | 93.1% | 0.69% | 3.5% | | |
| 81 | 81 | | 145% | 93.4% | 0.66% | 3.3% | | |
| 82 | 82 | | 150% | 93.8% | 0.62% | 3.1% | | |
| 83 | - | </details> | |
| 84 | 83 | ||
| 85 | - | ### | |
| 84 | + | ### 暈眩與傳奇頭目 | |
| 86 | 85 | ||
| 87 | - | ||
| 86 | + | 傳奇頭目如[[The Shaper]]、[[The Elder]]、[[Guardians of the Void]]、[[Elder Guardians]]和[[Sirus, Awakener of Worlds]]受到暈眩後,會有 4 秒的免疫暈眩。 | |
| 88 | 87 | ||
| 89 | - | ### | |
| 88 | + | ### 避免暈眩 | |
| 90 | 89 | ||
| 91 | 90 | There are [[passive skill]]s and item modifiers that grant a chance to avoid becoming stunned: | |
| 92 | 91 | ||
| 96 | 95 | ||
| 97 | 96 | The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other. | |
| 98 | 97 | ||
| 99 | - | <details> | |
| 100 | - | <summary><center><b>Example</b></center></summary> | |
| 98 | + | **<center>範例</center>** | |
| 101 | 99 | A character with considerable amount of energy shield is continuously casting a spell. The character has following mods: | |
| 102 | 100 | ||
| 103 | 101 | - <span class="explicitMod">+38% chance to Avoid being Stunned</span> | |
| 105 | 103 | ||
| 106 | 104 | When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is: | |
| 107 | 105 | ||
| 108 | - |  | |
| 109 | - | ||
| 110 | - | </details> | |
| 106 | + |  | |