Blood_Crucible
Old: 니콜볼라스 2021-10-21 06:17:20
New: 니콜볼라스 2021-10-21 06:36:23
Old | New | Differences | |
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1 | - | # | |
1 | + | # Blood Crucible | |
2 | 2 | ||
3 | - | Greater Spell Echo is a support granted by [[Pledge of Hands]]. | |
3 | + | You can put an item inside the Blood Crucible. While you are killing the Scourge, it absorbs | |
4 | + | corruption from the alternate Wraeclast and focuses it onto the item. After enough kills, your | |
5 | + | item is ready to transform. | |
4 | 6 | ||
5 | - | ## Mechanics | |
7 | + | When it does, it becomes corrupted and gains a pair of Scourged Modifiers. One of these is a | |
8 | + | beneficial mod and one is a detrimental mod. These scourged mods are in addition to the | |
9 | + | regular explicit and implicit mods or enchantments on the item. | |
6 | 10 | ||
7 | - | Greater Spell Echo causes supported spells to repeat twice after the initial cast with 35% more damage per Repeat and 50% increased Area of Effect per Repeat. Unlike [[Spell Echo Support]], it has no cast speed modifier. | |
11 | + | There are many powerful beneficial mods available that can really improve your item. | |
12 | + | The detrimental mods can significantly raise the requirements of the item, penalise your | |
13 | + | character's stats (such as resistances) or outright turn off various mechanics like the ability to | |
14 | + | deal fire damage or gain charges. | |
8 | 15 | ||
9 | - | When combined with [[Spell Echo Support]], it adds a 3rd repeat with a total of 105% more Damage. The effective DPS multiplier (including the more cast speed) of a 20/0 [[Spell Echo Support]] is 1.53, Greater Spell Echo Support effective DPS multiplier is 1.35, and of both together is 2.33. The spell damage multiplier of a 20/0 [[Spell Echo Support]] is .9, of Greater Spell Echo Support is 1.35, and of both together is 1.525 | |
16 | + | The goal of the transformation process is to get a beneficial mod that makes your item a lot | |
17 | + | more powerful while also rolling a detrimental mod that doesn't hurt your build much or at all. | |
18 | + | But if you get a combination you're unhappy with, your item is not ruined. By putting it back in | |
19 | + | the Blood Crucible, and killing even more monsters in the alternate Wraeclast, you can | |
20 | + | transform it a second time, potentially getting a better pair of mods that overwrite the first set. | |
21 | + | Equipment can be transformed up to three times, and each time it guarantees a minimum tier of | |
22 | + | beneficial and detrimental mods equal to the number of times it has been transformed. By the | |
23 | + | third tier, you can start to get some very powerful effects. | |
10 | 24 | ||
11 | - | This support doesn't seem to affect certain skills that don't hit on cast, such as [[Blade Vortex]]. | |
25 | + | The Blood Crucible works on already-corrupted items, so it's possible to add Scourged Mods to | |
26 | + | items that you thought couldn't be improved any further. | |
12 | 27 | ||
13 | - | ## Interactions | |
14 | - | Ice Nova & Frostbolt: When cast this way, causes all repeats to expand from [[Frostbolt]] along its trajectory. Additional repeats from other sources increase [[Ice Nova]] activation rate. Casting Ice Nova this way causes "additional expansions" instead of "repeats", and therefore do not gain more damage or increased area of effect per repeat, likewise no benefit is gained from [[Awakened Spell Echo Support]]'s chance to deal double damage on final repeat. Casting Ice Nova this way also skips the animation chain from additional repeats. | |
28 | + | Talking about corrupted items, you're going to need a way to modify their sockets. While in the | |
29 | + | alternate Wraeclast, you can find Tainted Chromatic Orbs, Tainted Jeweller's Orbs and Tainted | |
30 | + | Orbs of Fusing, which work exactly the same as their regular counterparts, but can only be used | |
31 | + | on corrupted items. Tainted Orbs provide a significantly easier and cheaper way of modifying | |
32 | + | the sockets on your corrupted items than the crafting bench does. | |
15 | 33 | ||
34 | + | While it's obvious that Scourged items can be among Path of Exile's most powerful endgame | |
35 | + | equipment, it's worth considering the huge impact that good Scourge modifiers can have on | |
36 | + | your run through the campaign. In our testing, we often manage to Scourge items that are more | |
37 | + | powerful than levelling uniques. | |
16 | 38 | ||
17 | - | [[Ice Nova]] is the only spell that gets a pseudo cast speed boost solely from [[Pledge of Hands]]. | |
39 | + | As you slay the Scourge and other monsters while shifted, the Blood Crucible gains experience | |
40 | + | and can level up. You can allocate its skill points in its own passive skill screen, which allows it | |
41 | + | to specialise in many aspects such as unlocking additional item slots, faster item transformation, | |
42 | + | better transformation outcomes, the ability to transform unique items, and so on. It's possible to | |
43 | + | eventually allocate every single one of the Blood Crucible's skills, but it requires a lot of demon | |
44 | + | slaying. | |
18 | 45 | ||
19 | - | ### Drop restrictions | |
46 | + | Scourge's endgame is one where you control the level of risk and reward, or as we like to say in | |
47 | + | the business, "it has a lot of player agency". | |
20 | 48 | ||
21 | - | Currently, a skill can only be supported by Greater Spell Echo if it is socketed into [[Pledge of Hands]]. | |
49 | + | Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood | |
50 | + | Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it | |
51 | + | gains a beneficial and detrimental effect in the same way that a piece of equipment does, but | |
52 | + | can also gain a modifier that changes the behaviour of Scourge league in that map entirely. | |
53 | + | After all, when you combine two types of alternate realities together, the results are bound to be | |
54 | + | unpredictable. | |
55 | + | ||
56 | + | Maps can be transformed up to ten times, increasing their risk and reward substantially each | |
57 | + | time. When a map is transformed a second or subsequent time, there's a chance that the new | |
58 | + | beneficial or detrimental modifiers stack alongside the existing ones, enhancing their power, or a | |
59 | + | chance that new modifiers are added. | |
60 | + | ||
61 | + | Be careful not to transform your maps too many times as they may become too dangerous to | |
62 | + | complete. | |
63 | + | ||
64 | + | | Tier | Points | Name | Stats | | |
65 | + | | - | - | - | - | | |
66 | + | | 1 | 5 | Chaotic Adornment | Jewellery Absorbs 5% more Corruption | |
67 | + | | 1 | 5 | Twisted Metal | Armour Items Absorb 5% more Corruption | |
68 | + | | 1| 5 | Murderous Desecration | Weapon Absorb 5% more Corruption<br>Quivers Absort 5% more Corruption | |
69 | + | | 2 | 1 | Alternate History | The Blood Crucible can Transform Unique items | |
70 | + | | 2 | 5 | Trypophobia | 5% chance for Transforming to add a Socket | |
71 | + | | 2 | 5 | Stitched Wounds | 2% chance for Transforming to add a Link between two unlinked Sockets | |
72 | + | | 3 | 1 | Crushed Organs | +1 Crucible slot | |
73 | + | | 3 | 5 | | |
74 | + | | 3 | 5 | | |
75 | + | | 4 | 1 | | +1 Crucible slot | |
76 | + | | 4 | 5 | | |
77 | + | | 4 | 5 | | |
78 | + | | 5 | 5 | Golden Blood | 2% chance for Transforming to add an Explicit Modifier to Magic or Rare Items, if possible | |
79 | + | | 5 | 5 | | |
80 | + | | 5 | 5 | | |
81 | + | ||
82 | + | ![](https://i.imgur.com/Kf9OYaV.png) |