Ancestral_Protector
Old: ChuanHsing 2023-02-25 11:47:45
New: ChuanHsing 2023-02-25 11:50:00
Old | New | Differences | |
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1 | - | # Ancestral | |
2 | - | ||
1 | + | # Ancestral Protector | |
2 | + | **Ancestral Protector** is a skill that creates a [[totem]] which will attack enemies with melee strikes while the player stands close to it. Being near it increases the player's attack speed. | |
3 | 3 | ||
4 | - | ## Skill functions and interactions | |
5 | - | - **Multistrike**: Ancestral Warchief can be supported by [[Multistrike Support]]. However Vaal Ancestral Warchief does not work with this support. | |
6 | - | - **Fortify**: Linking [[Fortify Support]] to Ancestral Warchief will cause the totem, and not the player, to gain Fortify on melee hit. This appears to be the way for a totem to have Fortify and with the Ascendant Champion Node. Totem can gain Fortify with a 14-20% chance when it stuns an enemy while wearing [[Perseverance]]. | |
7 | - | - **Multiple Totems**: Melee damage buff does not stack when multiple totems are summoned. | |
8 | - | Totem Attack Range: The range at which the totem strikes is affected by the weapon range of the equipped weapon and modifiers to weapon range.[1] | |
9 | - | - **Area of Effect**: Modifiers to area radius affect both the range at which the totem strikes, as well as the radius of the attack. | |
10 | - | - **Activation**: The totem is active as long as the player remains within a 80 unit radius of it. Initial activation also requires line of sight with the player, but this can be broken once the totem has become active.[2]# | |
4 | + | ## Skill Functions and Interactions | |
5 | + | ||
6 | + | - Weapon: Ancestral Protector wields the player's weapon and attacks single enemies with it at a greater range. The totem can be supported by [[Melee Splash Support]] to hit several enemies at once. It can also be used while [[Unarmed]]. | |
7 | + | - **Multistrike**: Ancestral Protector cannot be supported by [[Multistrike Support]]. | |
8 | + | - **Fortify**: Linking [[Fortify Support]] to Ancestral Protector will cause the totem, and not the player, to gain Fortify on melee hit. This appears to be the only way for a totem to have Fortify. | |
9 | + | - **Multiple Totems**: Attack speed buff does not stack when multiple totems are summoned. | |
10 | + | - **Area of Effect**: Modifiers to skill radius have no effect on range at which totem stays active or the range of it's attack, even if supported by [[Melee Splash Support]]. | |
11 | + | - **Activation**: The totem is active as long as the player remains within a 85 [unit](Distance) radius of it. Initial activation also requires line of sight with the player, but this can be broken once the totem has become active. | |
11 | 12 | ||
12 | 13 | ## Version history | |
13 | 14 | <table class="table"><thead><tr><th>Version</th><th>Changes</th></thead><tbody> | |
14 | 15 | <tr> | |
15 | 16 | <td>3.15.0</td> | |
16 | 17 | <td> | |
17 | - | <li>Now deals 166% of Base Damage, and has 166% Effectiveness of Added Damage at gem level 20 (previously 133%). | |
18 | + | <li>Now deals 180% of Base Damage, and has 180% Effectiveness of Added Damage at gem level 20 (previously 144%). | |
19 | + | </td> | |
20 | + | </tr> | |
21 | + | <tr> | |
22 | + | <td>3.10.0</td> | |
23 | + | <td> | |
24 | + | <li>Now rises out of the ground, leaving a hole in its wake like a devourer. | |
18 | 25 | </td> | |
19 | 26 | </tr> | |
20 | 27 | <tr> | |
21 | 28 | <td>3.7.0</td> | |
22 | 29 | <td> | |
23 | - | <li>Now deals base damage equal to, and has an added damage effectiveness of, 110% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%). | |
24 | - | <li>Now has an attack speed multiplier of 90% (rather than 10% less attack speed). | |
30 | + | <li>Now deals base damage equal to, and has an added damage effectiveness of, 90% at gem level 1 (from 80%), up to 144% at gem level 20 (from 133%). | |
25 | 31 | </td> | |
26 | 32 | </tr> | |
27 | 33 | <tr> | |
28 | - | <td> | |
34 | + | <td>3.4.0</td> | |
29 | 35 | <td> | |
30 | - | <li>Ancestral Warchief now does 10% less damage at all levels. | |
31 | - | <li>Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. | |
32 | - | <li>The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem. | |
36 | + | <li>Now gain additional melee weapon range every 7 levels, up to +2 at level 20 (and +3 at level 21) | |
37 | + | </td> | |
38 | + | </tr> | |
39 | + | <tr> | |
40 | + | <td>3.1.1c</td> | |
41 | + | <td> | |
42 | + | <li>Improved the visuals of [[Ancestral Call Support]] when used with [[Ancestral Protector]]. | |
33 | 43 | </td> | |
34 | 44 | </tr> | |
35 | 45 | <tr> | |
36 | 46 | <td>2.3.0</td> | |
37 | 47 | <td> | |
38 | - | <li>Introduced to the game | |
48 | + | <li>Ancestor Totems now emerge 40% faster when first placed, have 50% more totem life, and remain active 40% further away from the owner. | |
49 | + | <li>[[Ancestral Protector]]'s damage has been increased at all gem levels. At gem level 1, it has been increased from 60% to 80% of your weapon damage. The damage at gem level 20 has been increased from 75.2% to 133.2% of your weapon damage. | |
50 | + | </td> | |
51 | + | </tr> | |
52 | + | <tr> | |
53 | + | <td>2.2.1d</td> | |
54 | + | <td> | |
55 | + | <li>Fixed a bug where Ancestral Protector was providing increased attack speed, instead of more attack speed. | |
56 | + | </td> | |
57 | + | </tr> | |
58 | + | <tr> | |
59 | + | <td>2.2.0</td> | |
60 | + | <td> | |
61 | + | <li>Added to the game | |
39 | 62 | </td> | |
40 | 63 | </tr> | |
41 | 64 | </tbody></table> |