Betrayal_league

Old: ChuanHsing 2023-02-25 19:32:37

New: ChuanHsing 2023-02-25 19:33:43

OldNewDifferences
1-# Incursion league
1+# Betrayal league
2+
3+## Archnemesis Patch Notes
4+
5+Betrayal
6+Problem:
7+* Leaders are only able to reinforce a job in specific situations where another job member is a higher or lower rank. This can result in a player unknowingly preventing a Leader from joining, and locking out any reinforcements from joining an encounter.
8+
9+Solution:
10+* Betrayal job Leaders can now assist as reinforcements on a job if there are a total of 3 ranks worth of syndicate members in that job. This allows you to draw a leader out more easily by having multiple equally ranked members on a job, or a single rank 3 member on a job.
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312 ## Ultimatum Patch Notes
413
5-Incursion Changes
6-* Alva can now convert your completed and ready-to-run Temple of Atzoatl into an tradeable object that can be consumed in the Map Device. You will need access to the Map Device to use this convert function.
7-* We have made a lot of changes to the Temple of Atzoatl. As you may know, specific rooms in the Temple of Atzoatl can drop unique Incursion items that can later be upgraded - many of these unique items have been improved (please read the Incursion Uniques Changes section for more information).
8-* Previously, the temple's boss, the Omnitect, dropped random rare items with special Incursion modifiers on them. Now, it also drops rare items with Incursion modifiers based around the themes of the rooms your temple contains, and has a higher chance to drop Vials related to that room. Having higher tier rooms also causes more rare items to drop.
9-* Specific rooms now add specific Monster packs to the temple and Temple modifiers have been improved which results in more monster density, challenge and reward. Temple modifiers have been improved so that if your temple has more higher-tier rooms, then it's comparable to a good map. We have also performed a modernisation pass on room rewards so that they're competitive with newer leagues.
10-* The Explosives Rooms now contain some basic chests that can be opened with Flashpowder Kegs if you don't need them for opening a path elsewhere in the temple.
11-* The Shrine of Empowerment room in the Temple of Atzoatl now randomly empowers one connected room that is tier 2 or below and upgrades it by one tier. The Sanctum of Unity room now randomly empowers two connected rooms that are tier 2 or below and upgrades them by one tier each.
12-* The Table of Sacrifice in the Hall of Offerings room now allows you to sacrifice a unique item for another random unique of the same item class.
13-* The "Monsters Killed" progress bar in Temporal Incursions has been updated slightly, to make it easier to see if you have killed all of the Monsters in the Incursion.
14+Betrayal Changes
15+* Modifiers that are unveiled through Jun are now more powerful than before. Previously, when an item was unveiled, the veiled modifier added to the item would be equal to the highest tier modifier available on the Crafting Bench. Now, the modifier being unveiled no longer counts as a crafted modifier and will be stronger than any craftable veiled modifier.
16+* You will still obtain progress towards unlocking the craftable versions of these veiled modifiers, however progress towards unlocking craftable versions of these modifiers is now slightly faster and many crafts have had their worst tier removed.
17+* The weighting of Veiled modifiers has been rebalanced in a way that makes modifiers exclusive to one or two types of equipment more common, while modifiers that can appear on a wider range of equipment types are rarer.
18+* We have improved the Betrayal reward system so that slaying the Mastermind is more worthwhile. Now, if the Mastermind is slain, her Immortal Syndicate Members drop their rewards at one tier higher than their current tier. This change introduces a fourth tier of reward from each member, and gives more reason to use a larger variety of Syndicate targets and safehouse leaders. Some of the best existing rewards have been moved to the fourth tier. We've also improved some of the less-interesting or less-valuable rewards.
19+* Safehouse leaders no longer lose ranks when they're interrogated for Mastermind Intelligence.
20+* Betrayal targets are now more likely to drop veiled items with their signature modifiers.
21+* Polished and Gilded Scarabs can now be obtained as a rare drop when Bargaining during a Betrayal encounter.
22+* Scarabs can no longer be obtained from Bargaining in Areas under level 68.
23+* Various craftable Veiled modifiers have been rebalanced. Please read the Crafted Veiled Modifier Balance section for more information.
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15-## Heist Patch Notes
25+## Harvest Patch Notes
1626
17-Incursion Changes
18-* The Hall of Mettle, Hall of Heroes, and Hall of Legends are now only available in Incursion Temples whose temporal exploration began in level 68 and above areas.
27+Betrayal Changes
28+* Elreon's Unholy Relics and Sentinel minions now die when Elreon is defeated.
29+* Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated.
30+* Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated.
31+* You can now quick-move items between your inventory and the various Betrayal Safehouse benches.
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2033 ## Delirium Patch Notes
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22-Incursion Changes
23-* If you're very lucky, you can now find double-corrupted Strings of Servitude from Incursion Temples of level 80 or greater.
24-* Many rooms now provide Temple-wide bonuses for the present-day Temple of Atzoatl based on their tier. The following rooms now grant +1% to monster pack size, 2% increased quantity of items found and 4% increased rarity of items found per room tier: Trap Workshop, Armourer's Workshop, Sparring Room, Shrine of Empowerment, Pools of Restoration, Hatchery, Flame Workshop, Lightning Workshop
25-* Chests in the present-day Incursion Temple that previously contained either an Incursion Unique or a magic item with an Architect's mod now also drop 2 to 3 rare items with Architect's mods.
26-* The Poison Garden's higher tiers now add more and larger poison pods, including some that contain monsters at tier 3.
27-* Tempests from the Tempest Generator and its higher tiers now strike much more frequently and their effects last longer.
28-* Based on the tier of the Surveyor's Study sequence of rooms, Architects throughout the present-day temple will now drop map-related currency items.
29-* The Royal Meeting Room and its higher tiers now add more Magic monsters to the Temple. If you manage to find Atziri in there, her base life will now more closely match that of her Vaal Fragment equivalent.
30-* Based on the tier of the Armourer's Workshop sequence of rooms, monsters throughout the present-day temple will benefit from increased elemental resistances and will take reduced physical damage, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
31-* Based on the tier of the Sparring Room sequence of rooms, monsters throughout the present-day temple will benefit from increased critical strike chance and critical strike multipliers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
32-* The Guardhouse and its higher tiers now increase the pack size of monsters throughout the temple.
33-* The Splinter Research Lab now contains a Breach. Higher tier versions of this room add additional Breaches and Clasped Hand chests.
34-* The Jeweller's Workshop and its higer tiers now also grant increased item rarity across the present-day temple.
35-* The Shrine of Empowerment now also grants monsters in the present-day temple increased attack and cast speed modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with). The Sanctum of Unity (tier 2) now gives +1 to the level of monsters throughout the present-day temple, and the Temple Nexus (tier 3) now gives +1 to the level of both monsters and items throughout the present-day temple.
36-* Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from increased damage modifiers, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
37-* Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra fire damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
38-* Based on the tier of the Hatchery sequence of rooms, monsters throughout the present-day temple will benefit from modifiers which grant extra lightning damage to monsters, in line with similar map modifiers (including the benefits to item rarity, quantity and monster pack size that those modifiers come with).
39-* Based on the tier of the Torment Cells series of rooms, monsters throughout the present-day temple will now start Possessed beginning at tier 2.
40-* A wider range of Strongboxes can now be found in the Strongbox Chamber and its higher tiers.
41-* Incursion Temple crafting benches can now be used by characters on the same account other than the one that opened it.
35+Betrayal Changes
36+* Aisling can now award Metamorph Scarabs if she has the Intervention Job. She will now award Double-Veiled Weapons and Jewellery if she's in Transportation, and Double-Veiled Armour and Jewellery if she's in Fortification.
37+* The Mastermind can now drop Metamorph Scarabs.
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43-## Introduciton
44-The Incursion league and Hardcore Incursion league were past challenge leagues. They launched on June 1, 2018.
39+## Introduction
40+The Betrayal league and Hardcore Betrayal league are challenge leagues. They launched on December 7, 2018 alongside the release of the Betrayal expansion.
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46-In this league, players will run across Alva Valai, who creates an incursion that takes the player 2000 years back to the Temple of Atzoatl. While in an incursion, the player can open passages and kill architects to change or upgrade the room, which affects the Temple's layout in the future. After 11 incursions, the Temple in present time can be raided for loot and special altars which modify items.
42+In this league, the players assist Jun Ortoi on her mission to uncover and take down a mysterious group known as the Immortal Syndicate. Players can encounter a Syndicate member in a zone, along with their allies - or enemies. Once defeated, the member can be interrogated, killed, bribed, or coerced to betray other members. This process helps gather intelligence on the Syndicate, with the ultimate goal of sabotaging its divisions and defeating the Syndicate leader. Different rewards can be obtained based on who was placed in charge of a division, rank of members, and connections between other members. Syndicate members drop Veiled items which contain a mystery affix that can be converted into one of three different modifiers, which can be leveled up into stronger versions.
4743
48-All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Incursion league were immediately moved to the permanent Standard league.
44+All characters and stashes will be moved to Standard league and Hardcore league respectively when the leagues end. Characters that die in the Hardcore Betrayal league are immediately moved to the permanent Standard league.
4945
50-Since version 3.5.0, the league mechanics of the Incursion leagues have been reworked as a core mechanic of the game. Alva, the NPC of the Incursion league, has become one of the Master of the game.
46+## League mechanic
47+The Betrayal league mechanic has the player assist Jun Ortoi in her vendetta against the Immortal Syndicate. On most maps, Syndicate events appear, which allow players to defeat and capture one or more Syndicate members. They can then be either interrogated or bargained with, which allows the player to gradually gather intelligence about the Syndicate's network and influence its composition. As soon as enough intelligence is gathered, the player and Jun can raid a Syndicate safehouse for valuable loot.
48+
49+Syndicate members can drop items that have Veiled mods, give them to Jun and she will unveil them.
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5251 ## Minimap
5352 These new icons are introduced to the minimap:
5453
55-<span class="minimap_icon minimap_64" style="background-position-x:-576px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-768px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-832px;background-position-y:-128px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-192px"></span>
54+<span class="minimap_icon minimap_64" style="background-position-x:-256px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-320px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-384px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-768px"></span>
5655
5756 ## Modifiers
5857 All areas have:
5958
60-- <span class="explicitMod">Areas contain Temporal Incursions</span>
59+- <span class="explicitMod">Area contains Immortal Syndicate activity</span>
60+
61+