Elitista Abominado
Demoníaco
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Furtividade aumentada em 100%
Abhorred Elitist
Spectre | Y |
---|---|
Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying |
Packs |
Vida
120%
Armadura
+50%
Evasão
+10%
Ailment Threshold
120%
Resistência
37 37 37 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
CityStalkerElite
Metadata
SextantCityStalkerFemaleCasterArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,720
Armadura
43,185
Evasão
5,213
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.245
Experiência
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CitystalkerElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Acerto Elemental
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.245 seg
Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
Causa 50% mais Dano de Ataque
Causa 149.5% mais Dano
25% de chance de Congelar, Eletrizar e Incendiar
O raio Base é de 1 metro
is area damage [1]
Causa 149.5% mais Dano
25% de chance de Congelar, Eletrizar e Incendiar
O raio Base é de 1 metro
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Positioned { team = 15 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/wealthytraitor.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/SextantCityStalkerFemaleCasterArmour"] = { name = "Abhorred Elitist", life = 1.2, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "CitystalkerElementalHit", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CitystalkerElementalHit"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Id | MonsterSextantLifeQualityQuantity |
---|---|
Family | MonsterSextantLifeQualityQuantity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Elitista Abominado
Demoníaco
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Furtividade aumentada em 100%
Abhorred Elitist
Spectre | Y |
---|---|
Tags | Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying |
Packs |
Vida
110%
Armadura
+50%
Evasão
+10%
Ailment Threshold
110%
Resistência
20 20 20 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
115%
Type
CityStalkerArmour
Metadata
SextantCityStalkerFemaleArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,077
Armadura
43,185
Evasão
5,213
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.245
Experiência
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SextantCityStalkerIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lança Gélida
Chance de Crítico: 7%
Tempo de Conjuração: 0.85 seg
Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
Causa 335.7 a 503.5 de Dano de Gelo
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Positioned { team = 15 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/wealthytraitor.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/SextantCityStalkerFemaleArmour"] = { name = "Abhorred Elitist", life = 1.1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SextantCityStalkerIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SextantCityStalkerIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Id | MonsterSextantLifeQualityQuantity |
---|---|
Family | MonsterSextantLifeQualityQuantity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Elitista Abominado
Demoníaco
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Furtividade aumentada em 100%
Abhorred Elitist
Spectre | Y |
---|---|
Tags | demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying |
Packs |
Vida
120%
Armadura
+50%
Evasão
+10%
Ailment Threshold
120%
Resistência
37 37 37 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
CityStalkerElite
Metadata
SextantCityStalkerMaleCasterArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,720
Armadura
43,185
Evasão
5,213
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.245
Experiência
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
CitystalkerElementalHit
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Acerto Elemental
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.245 seg
Cada ataque com essa habilidade escolherá um elemento aleatório, e só poderá causar dano de tal elemento. Se o ataque acertar um inimigo, ele também causará dano em área ao redor dele, com o raio sendo maior caso o inimigo esteja sofrendo de uma afecção do elemento escolhido. Ela evitará escolher o mesmo elemento duas vezes seguidas.
Causa 50% mais Dano de Ataque
Causa 149.5% mais Dano
25% de chance de Congelar, Eletrizar e Incendiar
O raio Base é de 1 metro
is area damage [1]
Causa 149.5% mais Dano
25% de chance de Congelar, Eletrizar e Incendiar
O raio Base é de 1 metro
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Positioned { team = 15 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/wealthytraitor.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/SextantCityStalkerMaleCasterArmour"] = { name = "Abhorred Elitist", life = 1.2, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "CitystalkerElementalHit", "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["CitystalkerElementalHit"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Id | MonsterSextantLifeQualityQuantity |
---|---|
Family | MonsterSextantLifeQualityQuantity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Elitista Abominado
Demoníaco
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Furtividade aumentada em 100%
Abhorred Elitist
Spectre | Y |
---|---|
Tags | Conjurador, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying |
Packs |
Vida
110%
Armadura
+50%
Evasão
+10%
Ailment Threshold
110%
Resistência
20 20 20 0
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
115%
Type
CityStalkerArmour
Metadata
SextantCityStalkerMaleArmour
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
7,077
Armadura
43,185
Evasão
5,213
Escudo de Energia
0
Damage
467
Dano Mágico
467
Precisão
290
Attack Time
1.245
Experiência
10,255
Ailment Threshold
7,077
Chill
22
Shock
22
Brittle
127
Scorch
22
Sap
62
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 374–560
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SextantCityStalkerIceSpear
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, CanRapidFire
Lança Gélida
Chance de Crítico: 7%
Tempo de Conjuração: 0.85 seg
Lança fragmentos de gelo rapidamente e sucessivamente. Após viajar uma curta distância ela se modifica para uma segunda forma, que se move muiot mais rápido e atravessa os inimigos.
Causa 335.7 a 503.5 de Dano de Gelo
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
Segunda forma possui um aumento de 600% de Chance de Crítico
active skill chill duration +% final [78]
base is projectile [1]
spell maximum action distance +% [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" } Positioned { team = 15 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/StatusAilments/monsters/wealthytraitor.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Undying/SextantCityStalkerMaleArmour"] = { name = "Abhorred Elitist", life = 1.1, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.245, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SextantCityStalkerIceSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SextantCityStalkerIceSpear"] = { name = "Ice Spear", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_chill_duration_+%_final", "spell_maximum_action_distance_+%", "ice_spear_second_form_critical_strike_chance_+%", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 78, -25, 600, critChance = 7, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, }
Raridade dos Itens Derrubados aumentada em %
Furtividade aumentada em 100%
Id | MonsterSextantLifeQualityQuantity |
---|---|
Family | MonsterSextantLifeQualityQuantity |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |