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Portador da Lanterna Infestado
Morto-vivo
IconEnemyResistanceFire
Resiliente a Torres Físicas
ignite art variation [1]
Não pode sofrer empurrão
immune to petrification [1]
unaffected by temporal tower [1]
Não Pode ser Atordoado
Blighted Lanternbearer
Spectre
Tagsblight_monster, Conjurador, fire_affinity, humanoid, is_unarmed, medium_height, mud_blood, not_int, not_str, ranged, stone_armour, undead, very_slow_movement
Vida
500%
Evasão
+20%
Ailment Threshold
500%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
152%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightPhysicalMinerLantern
Metadata
MinerLantern
Nível
68
Vida
32,167
Armadura
28,790
Evasão
5,687
Damage
568
Dano Mágico
568
Precisão
580
Attack Time
1.005
Experiência
10,255
Minion Life
6,977
Minion Damage
453
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Phys Convert Ele
240%
MinerThrowFireBlight
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Recarga: 1.5 seg
Causa 864.3 de Dano de Fogo Base por segundo
Duração base é de 2 segundos
Causa 777.8 a 1167 de Dano de Fogo
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Physical/MinerLantern"] = {
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Blighted Lanternbearer",
    life = 5,
    damage = 1.52,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MinerThrowFireBlight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinerThrowFireBlight"] = {
    name = "MinerThrowFireBlight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {1.6000000238419, 0.40000000596046, 0.60000002384186, 2000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
Resiliente a Torres Físicas
FamilyBlightMonsterType
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • is blight physical monster 1 — 1 Global — Valor não escalável
  • ignite art variation [1]
    FamilyStatusAilmentArtVariation
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • ignite art variation 1 — 1 Global — Valor não escalável
  • Não pode sofrer empurrão
    FamilyCannotBeKnockedBack
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cannot be knocked back 1 — 1 Global — Valor não escalável
  • immune to petrification [1]
    FamilyImmuneToPetrification
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • immune to petrification 1 — 1 Global — Valor não escalável
  • unaffected by temporal tower [1]
    FamilyBlightUnaffectedByTower
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • unaffected by temporal tower 1 — 1 Global — Valor não escalável
  • Não Pode ser Atordoado
    NameInabalável
    FamilyMonsterCannotBeStunned
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • base cannot be stunned 1 — 1 Global — Valor não escalável
  • Spawn Tagsnot_str: 0 default: 1000
    Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.monster_beyond_portal_chance_+%_final
    -66
    Stats.monster_hellscape_charge_+%
    -66
    Stats.is_blight_monster
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, BlightPath, BlightSuicide
    Actor.slow_animations_go_to_idle
    true, false
    MinimapIcon.icon
    BlightMonster
    Edit

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