Mártir Infestado
Humanóide
monster explodes on its target text [1]
Blighted Martyr
SpectreN
Tagsblight_monster, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, unusable_corpse, uses_suicide_explode, very_slow_movement
Vida
490%
Evasão
+20%
Ailment Threshold
490%
Resistência
20 20 20 0
Damage
105%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
0.945 Second
Damage Spread
±20%
Experiência
70%
Model Size
100%
Type
BlightBanditKamikaze
Metadata
BanditMeleeKamikaze_
Nível
68
Vida
31,523
Armadura
28,790
Evasão
5,687
Escudo de Energia
0
Damage
392
Dano Mágico
392
Precisão
290
Attack Time
0.945
Experiência
7,179
Ailment Threshold
31,523
Chill
100
Shock
100
Brittle
564
Scorch
100
Sap
275
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 314–471
Chance de Crítico: 5%
Attack Time: 0.945 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BanditSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 0.8 seg
Causa 1396 a 2095 de Dano de Fogo
Causa 11% mais Dano
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BanditMeleeKamikaze_"] = {
    name = "Blighted Martyr",
    life = 4.9,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "BanditSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BanditSuicideExplosion"] = {
    name = "BanditSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 11, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 11, levelRequirement = 30, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster explodes on its target text [1]
IdMonsterExplodesOnItsTargetText
FamilyMonsterExplodesOnItsTargetText
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster explodes on its target text Min: 1 Max: 1 Global
  • Edit

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