Cão da Duna
Bestial
monster casts puncture text [1]
Dune Hellion
SpectreY
AreaQuartel em Quarentena, Areia Movediça, Quartel em Quarentena, Areia Movediça
Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height
Vida
100%
Evasão
+10%
Ailment Threshold
100%
Resistência
40 0 0 0
Damage
185%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Lion
Metadata
LionDesertSkinPuncture
Nível
68
Vida
6,433
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
691
Dano Mágico
691
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 553–829
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPuncture
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
Punctura
Base Damage: 553–829
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.5 seg
Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
Causa 20% mais Dano de Ataque
+197% mais Dano com Sangramentos
Causa Sangramento
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionDesertSkinPuncture"] = {
    name = "Dune Hellion",
    life = 1,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterPuncture",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
    },
}
monster casts puncture text [1]
IdMonsterCastsPunctureText
FamilyMonsterCastsPunctureText
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster casts puncture text Min: 1 Max: 1 Global
  • Cão da Duna
    Bestial
    Espécie: Gargantuas
    Grupo: Felinos
    Família: Selvagens
    monster casts puncture text [1]
    Dune Hellion
    SpectreY
    AreaLaboratório Eterno, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada
    Tagsanimal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height
    Packs
  • Laboratório Eterno: Cão da Duna
  • WorldAreas#1379: Cão Flamejante, Cão da Duna
  • WorldAreas#1380: Cão Flamejante, Cão da Duna
  • WorldAreas#1349: Cão da Duna, Cão Flamejante
  • Cão da Duna
  • Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Fragmentada, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia, Memória Vazia: Cão da Duna
  • Vida
    100%
    Evasão
    +10%
    Ailment Threshold
    100%
    Resistência
    40 0 0 0
    Damage
    185%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    Lion
    Metadata
    HellionPuncture
    Nível
    83
    Vida
    32,017
    Armadura
    92,477
    Evasão
    8,646
    Escudo de Energia
    0
    Damage
    1,666
    Dano Mágico
    1,666
    Precisão
    518
    Attack Time
    1.5
    Experiência
    13,132
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1333–1999
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterPuncture
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Duration, Trappable, Mineable, Totemable, MeleeSingleTarget, Multistrikeable, Melee, DamageOverTime, Triggerable, Physical
    Punctura
    Base Damage: 1333–1999
    Chance de Crítico: 5%
    Dano de Ataque: 120%
    Attack Time: 1.5 seg
    Perfura o alvo, causando uma penalidade de sangramento, que será afetada pelos modificadores de duração de habilidade. Punctura funciona com adagas, garras ou espadas.
    Causa 20% mais Dano de Ataque
    +197% mais Dano com Sangramentos
    Causa Sangramento
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Hellion/HellionPuncture"] = {
        name = "Dune Hellion",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterPuncture",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterPuncture"] = {
        name = "Puncture",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster casts puncture text [1]
    IdMonsterCastsPunctureText
    FamilyMonsterCastsPunctureText
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts puncture text Min: 1 Max: 1 Global