Cão das Montanhas
Bestial
Queima o Solo ao Morrer
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Highland Hellion
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Lion/LionFireSkinPhaseRunSpectre |
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height |
Vida
100%
Evasão
+10%
Ailment Threshold
100%
Resistência
40 0 0 0
Damage
185%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Lion
Metadata
LionFireSkinPhaseRun
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
691
Dano Mágico
691
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 553–829
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 10 segundos
Velocidade de Movimento aumentada em 25%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 25%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionFireSkinPhaseRun"] = { name = "Highland Hellion", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterPhaseRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "monster_response_time_ms", "base_skill_effect_duration", "phase_run_melee_physical_damage_+%_final", }, levels = { [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Queima o Solo ao Morrer
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Id | MonsterGroundFireOnDeath1 |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
Cão das Montanhas
Bestial
Highland Hellion
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Vida
100%
Evasão
+10%
Ailment Threshold
100%
Resistência
40 0 0 0
Damage
185%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Lion
Metadata
LionFireSkinPhaseRunSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
691
Dano Mágico
691
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 553–829
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPhaseRun
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Passo Etéreo
Tempo de Conjuração: 0.5 seg
Ganha um bônus que o faz mover mais rápido, ser mais difícil de detectar e seu movimento não é mais impedido por inimigos. Seu próximo ataque também causa dano adicional. Usar qualquer habilidade remove o bônus, mas concede um novo bônus que aumenta o dano dos seus ataques por um curto tempo. Consume Cargas de Frenesi para aumentar a duração.
Duração base é de 10 segundos
Velocidade de Movimento aumentada em 25%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Velocidade de Movimento aumentada em 25%
Adiciona 0.75 segundos ao tempo de reação dos monstros
50% mais Dano Físico Corpo a Corpo
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Lion/LionFireSkinPhaseRunSpectre"] = { name = "Highland Hellion", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterPhaseRun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPhaseRun"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "monster_response_time_ms", "base_skill_effect_duration", "phase_run_melee_physical_damage_+%_final", }, levels = { [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Cão das Montanhas
Bestial
Queima o Solo ao Morrer
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Highland Hellion
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Hellion/Hellion2bSpectre |
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, small_height |
Packs |
Vida
100%
Evasão
+10%
Ailment Threshold
100%
Resistência
40 0 0 0
Damage
185%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Lion
Metadata
Hellion2b
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
691
Dano Mágico
691
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 553–829
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Lion/Lion"
Object Type Codes
version 2 extends "Metadata/Monsters/Lion/Lion" Render { preload_animated_object = "GroundFireOnDeathEffect" } Life { on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/hell_lion_death/EPKs/burning_death.epk );" on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/hell_lion_death/EPKs/burning_death.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/Hellion2b"] = { name = "Highland Hellion", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Queima o Solo ao Morrer
monster ground effect on death base duration ms [6000]
monster ground fire on death base area of effect radius [16]
Id | MonsterGroundFireOnDeath1 |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
Cão das Montanhas
Bestial
Highland Hellion
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, feline_beast, has_dagger, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood |
Vida
100%
Evasão
+10%
Ailment Threshold
100%
Resistência
40 0 0 0
Damage
185%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
Lion
Metadata
Hellion2bSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
6,433
Armadura
28,790
Evasão
5,213
Escudo de Energia
0
Damage
691
Dano Mágico
691
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 553–829
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Hellion/Hellion2bSpectre"] = { name = "Highland Hellion", life = 1, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.85, damageSpread = 0.2, attackTime = 1.5, attackRange = 10, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.