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Rei Rollem
Construto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
King Rollem
Spectre
Tagscleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Vida
270%
Armadura
+50%
Ailment Threshold
270%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
255%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
125%
Type
MossMonsterMapBossMain
Metadata
MossMonsterMapBossMain
Nível
68
Vida
376,235
Armadura
43,185
Evasão
4,739
Damage
1,085
Dano Mágico
1,619
Precisão
580
Attack Time
0.7839
Experiência
84,604
Minion Life
81,609
Minion Damage
866
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 17232584
Chance de Crítico: 5%
Attack Time: 1.17 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MossMonsterSlamMapBoss
Attack
Base Damage: 17232584
Chance de Crítico: 5%
Attack Time: 1.17 seg
Recarga: 4 seg
Causa 25% mais Dano
is area damage [1]
number of monsters to summon [12]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents { }

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Sword"
}


Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterMapBossMain"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "King Rollem",
    life = 2.7,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MossMonsterSlamMapBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MossMonsterSlamMapBoss"] = {
    name = "MossMonsterSlamMapBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {12, 25, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
FamilyCannotBeSlowedBelowValue
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidade
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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